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The Civ

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Everything posted by The Civ

  1. The Civ

    Doom 1 and 2 Icons

    I'm making separate desktop shortcuts for Chocolate Doom, to load Doom 1 and 2 individually, but the .cmd icon looks really out of place, so I'm looking to replace it with the original Doom 1 and 2 icons. I'm talking about the Cacodemon and Lost Soul icons, but I can't find them anywhere. Does anyone know of a place where I could possibly grab them?
  2. The Civ

    Chocolate Doom

    Yep, works like a charm, thanks for that. Must be something funky going on with the autobuild DLLs.
  3. The Civ

    Chocolate Doom

    I've actually been having problems with audio myself since 3.0.1, and every daily build since. Doesn't cross my mind much admittedly because I've just used 3.0.0 for the longest time since I had assumed it might pass with a few daily builds and be fixed, but it hasn't how much later. Not sure what's the cause either, and it's really bizarre since it's just not running audio in the slightest, checking the volume mixer gives me nothing, not even Chocolate Doom itself, let alone the midiproc. It's just straight up no audio, and no configuration seems to remedy it either. The same settings work just fine on every version of Crispy, and every 3.0.0 and prior build of Chocolate, so I'm not sure what's up here.
  4. The Civ

    The Ancient Gods - Trailer and Release Date

    Did that IGN video get cut down? None of those timestamps mentioned are there anymore, it's only like ten minutes long.
  5. The Civ

    The Lost City of Hebeth - Spoilers

    I'm just now realizing how much the Meathook looks like those blades on the Soul Cube.
  6. The Civ

    Crispy Doom 5.10.3 (Update: Aug 17, 2021)

    That's really interesting. Has it been ripped at all? Curious as to what it sounds like, given how I'm so used to the secret sound effect most sourceports use at this point.
  7. The Civ

    What the hell is Post Hell?

    Getting rid of Post Hell was the single worst thing to happen to this forum.
  8. The Civ

    John Romero and John Carmack return to Doom ?

    Romero did recently work and that mafia game his studio developed, so he's not totally out of the loop with game development. Although I do think the most he could do would be consultation on game direction, mechanics, etc, and possibly blocking out some level design, which I actually would quite like to see.
  9. The Reddit and Discord are both going nuts with this stuff right now. Luckily, both places are areas that id and Bethesda keep close eyes on. Granted, if minds are set in stone, I doubt it'll do much. But it's mildly satisfying knowing that they're seeing how pissed people are.
  10. Granted, I trust you, but that's a real juicy sentence to drop with no context.
  11. Honestly more than anything this makes me wonder why id seems to have this curse with musicians. First pissing off Reznor and making him ditch Doom 3, now pissing off Mick and making him ditch after Eternal? What the hell goes on with their audio direction.
  12. It's a shame that this is happening prior to the DLC releases because it means that they'll either just reuse campaign tracks, or have someone else try to ape his style. Not even sure what they'd do for another game aside from getting Hulshult or somehow managing to get Reznor back.
  13. I'm aware of how the Mordeth Bridge effect works, but for a while now I've been curious as to how BTSX Map 01 makes its bridge work. It's incredibly impressive in vanilla given the real floor on it, and the fact that enemies can walk across it while the player isn't there, as well as the shadow beneath it for the added depth. Is it just a modified Mordeth Bridge trick, or something else?
  14. The Civ

    Crispy Doom 5.10.3 (Update: Aug 17, 2021)

    I don't know how logistically easy it would would be to introduce into Crispy, but I would second this absolutely. Another positive side-effect of that implementation is that other midi drivers like VirtualMidiSynth and Timidity can be controlled via in-game volume options. One of the biggest hassles of Chocolate and Crispy when using those drivers is that the volume must be controlled externally either via Windows' volume mixer, or the driver program's own equalizer. PrBoom and LZDoom don't have this issue whatsoever and it's easy to control the volume right in-game. Helps avoid annoying discrepancies when switching between ports. Always have to go into driver software and lower the volume when switching to Crispy or the likes if I've just come from using another port.
  15. The Civ

    Crispy Doom 5.10.3 (Update: Aug 17, 2021)

    Here's the link to the Borderless Windowed "fake fullscreen" fork of PrBoom+ I use to circumvent it. You have to insert it via a separate command in the shortcut or GUI launcher, but it works very well. If there's no way around fixing this inherent issue with SDL2 ports, I feel like introducing an easily toggled option for Borderless Windowed mode as a video mode would be a really helpful workaround. It's fixed the problem for me in both Eternity and PrBoom+. Hoping to see it get carried into an official Pr release in the future.
  16. The Civ

    Any hope to have a Crispy Heretic/Hexen updated?

    The Russian Ports are quite good, functionally, but suffer from lack of a midiproc.exe to help with the audio disparity issues of SFX and music, last I checked at least. That may have been fixed.
  17. How would you feel about something along these lines for a smaller logo that could be used as a square icon? If you dig the style, I could see what I could do for a larger-form logo of the full name too.
  18. The Civ

    Crispy Doom 5.10.3 (Update: Aug 17, 2021)

    No, but it is missing several .dlls that need to be copied over from older versions.
  19. The Civ

    Crispy Doom 5.10.3 (Update: Aug 17, 2021)

    Thanks, that fixed it right up. That should be a quick toggle option in the setup, if not crispy menu (not sure if it would require a full restart of the program), because that fixed it for me.
  20. The Civ

    Crispy Doom 5.10.3 (Update: Aug 17, 2021)

    Just figured it out, the choppiness in the mouse movement has something to do with v-sync. Installations 2.7.1 and prior didn't need v-sync enabled to avoid screen tearing. It simply never was a problem, even with the framerate uncapped. Which is even more bizarre thinking on it. Were those versions running on a sort of borderless windowed style of fake fullscreen to avoid the need for v-sync? Regardless, after checking the prior version of 2.7.2 as well, it seems that they all require v-sync to avoid screen tearing with the framerate uncapped now, but doing so introduces rather choppy mouse movement. I'd actually run into a similar situation prior with PrBoom+ where enabling v-sync would cause a very similar problem, however the issue is far less pronounced in Crispy Doom so far. Only way around it was to find a branch of it someone had created that allowed it to run in borderless windowed mode.
  21. The Civ

    Crispy Doom 5.10.3 (Update: Aug 17, 2021)

    Noticing something strange with Zodo's new release where mouse movement is rather choppy in comparison to 2.7.1. I've copied my mouse setup 1:1 with my 2.7.1 installation, made sure everything is set up just the same, but I've noticed that specifically when I'm strafing, and moving the mouse in the opposite direction, it's a noticeably choppy movement. Really obvious any time I'm circle-strafing something.
  22. The Civ

    Doom Eternal's Deathmatch Shaped Hole

    Replace Hugo with Todd or Pete Hines and this picture would make sense.
  23. The Civ

    DoomGuy in the flesh. Behind the helmet.

    All patched up! Here he is, the definitive, fixed Doomguy face. And with a big ol' grin too, because the doctor gave him a sucker as a treat. Hope this one makes it onto id's radar.
  24. The Civ

    DoomGuy in the flesh. Behind the helmet.

    Why does it look literally nothing like the concept art. Or Doomguy.
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