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Everything posted by VGA

  1. Hello, I used sprite resources from Gifty's Smooth Doom ZDoom project and adapted the decorate code to a DEHACKED project. This is only compatible with the Doom Retro source port (EDIT: Now also Crispy Doom) because Brad added thousands of states (up to 3999). Any port authors interested can easily do the same. The states are all TNT1A, duration -1, next frame is itself, all other info NULL. MBF DEHACKED additions also required. Instructions: Load the wad with Doom Retro or Crispy Doom Optionally load Black Ops from my signature for smooth black glove guns, they are compatible. Download link: https://1drv.ms/u/s!AiVQX0Or4E1vjwpRrlyETeiMC09t Mirror: https://mega.nz/#!iFghnCiK!eazJJ_mD2aY6xUqCdMx_Pt7DJh7cQuZLSfUUwb11LEM PM me if the links don't work Credits are the monster spritework related credits from Smooth Doom:
  2. VGA

    Last Official Secret of Doom 2?

    Hah, awesome! I didn't even know about this buggy secret.
  3. Yes but not mods that are made for GZDoom for example.
  4. VGA

    AnDoomEdit WIP (Android Doom Level Editor)

    Anyone landing here after googling "Android doom level editor" ... I am sorry, you will find nothing here, this effort went nowhere.
  5. So you are a hardcore Doom player who refuses to play source ports because they aren't "official" or because they dare to fix id's bugs, which you consider happy accidents? But you cry yourself to sleep most nights because you can't make out what you're shooting at in Dosbox or Choco Doom? Why not use Doom Classic, the Doom version that is included in the Doom 3 BFG edition on PC? It has TRRRRRIPLE the resolution, can you handle 960x600 ?? ************************************************** MAKING DOOM CLASSIC A STANDALONE PORTABLE PORT ************************************************** From your Doom 3 BFG edition installation folder start copying stuff to another folder, from the root folder you need: binkw32.dll Doom3BFG.exe libfreespace.dll steam_api.dll And then create a folder named "base" and from your BFG's "base" folder copy over: classicmusic strings wads _common.resources default.cfg joy_360_0.cfg joy_360_1.cfg joy_lefty.cfg joy_righty.cfg Good, now it should work and you can uninstall the BFG edition. ************************************************** LOADING IWADS AND PWADS ************************************************** Note that in the base/wads folder there is the BFG editions of Ultimate Doom and Doom 2, along with NERVE.WAD. Suppose you want to play Plutonia on Doom Classic. Easiest way is to use Crispy Doom's -mergedump cmdline option with the BFG's edition IWAD. Like this: crispy-doom.exe -iwad "C:\path\to\Doom Classic\base\wads\DOOM2.WAD" -file "c:\path\to\PLUTONIA.WAD" -mergedump output.wad Now in Doom Classic's folder create a Plutonia folder, inside it create a "wads" folder and move output.wad from Crispy Doom's folder in there, but renaming it to DOOM2.WAD !! Now create a shortcut to Doom Classic's exe and add this parameter to it: +set fs_game Plutonia Now with this shortcut you can run Plutonia instead of Doom 2. Another example, with Back to Saturn X. Do the mergedump as before, create a BTSXE1 folder and a "wads" folder inside it and drop the wad in there, renamed as doom2.wad Now create a shortcut with the added parameter +set fs_game BTSXE1 Now this shortcut launches BTSX instead of Doom 2. So you merge the appropriate BFG wad with your IWAD/PWAD and have a separate folder and shortcut for each "mod". BTSX's awesome music doesn't work? Then read the next section! ************************************************** MUSIC NOT PLAYING ************************************************** It seems Doom Classic has some half-assed music support through mus2midi and plays only MUS files, not midis directly. That's what happened to me with BTSX Episode 1's songs at least. The way I solved it was: First use SLADE to extract BTSX E1's midis to a folder. Then extract midi3mus there. http://www.mediafire.com/download/5lifrcfcgp339oz/midi3mus.7z Then run this command to convert them all to MUS format: for /f %f in ('dir /b .') do midi3mus.exe %f Then delete all the .mid files with del *.mid Now use SLADE to edit the final wad we had created with -mergedump (the one that is the BFG edition of doom2.wad + btsx_e1.wad), search for the midis starting from the bottom to the top, delete them and import our MUS files in their place. ************************************************** IMPROVING THE MUSIC ************************************************** Classic Doom uses GUS patches, they are in base\classicmusic Check out this video for instructions to replace those instruments with more faithful ones to SC-55. Basically you backup that classicmusic folder, then grab the Roland Sound Canvas GUS patches from here and throw them in the now empty classicmusic folder: http://1drv.ms/1jqcXdJ https://youtu.be/Cfaqn8Q3c1I Bonus screenshots:
  6. In sprites there is no way all legs will be visible, it may look like a blob :D
  7. Why not use GZDoom 3.3.2?
  8. Maybe there's a playthrough on Youtube or something. If not, Ermil could record one :D
  9. VGA

    DOOM Retro v2.7.3 (updated September 8, 2018)

    But there are MP-oriented ports, no need for Doom Retro to play on LAN...
  10. VGA

    CyberShade - Another Video

    Maybe some maps can be zero G and others normal? Images and gifs look fine for me on ModDB.
  11. VGA

    GZDoom 3.x on HP Notebook

    Delete the setting ini file in its folder so its settings go back to the dedault, you may have screwed them up.
  12. I think that's how it is on all source ports. Right? I doubt there's a way for a boom-compatible port to simulate drowning damage...
  13. Why don't you try giving a bit of an angle on his legs? So it's more natural and less robotic?
  14. VGA

    GZDoom 3.x on HP Notebook

    Does it happen with the latest drivers? And which date were they released?
  15. VGA

    Chocolate Doom

    ZDL is good enough, except for merge command. And it's open source.
  16. VGA

    CyberShade - Another Video

    I hope this isn't abandoned :/
  17. VGA

    Japan Doom

    Reminds me of Shadow Warrior a bit?
  18. VGA


    Those Hugo Boss officer uniforms were slick ... Too bad we didn't get a new Wolfenstein in 1995 in the Doom engine instead of just the Final Doom cashgrab.
  19. VGA

    Female Protagonist in the new Doom movie?

    Some people wanted this to devolve into a shitshow and a big Doomworld drama but are now disappointed that nothing happened. :(
  20. VGA

    Female Protagonist in the new Doom movie?

    Of course an Alien franchise movie would have a female protagonist. But we are talking about Doom here. Also, you can expect an Alien movie to be actually good. But again, we are talking Doom here ... :D
  21. VGA

    Female Protagonist in the new Doom movie?

    Let's be serious, we will ALL watch the new movie no matter how shit it is.
  22. VGA

    Female Protagonist in the new Doom movie?

    Ghostbusters is an extremely unfunny movie and was a box office bomb. Now the franchise is screwed for good and what's left was all the drama about the all-female cast. Great ...
  23. VGA

    Female Protagonist in the new Doom movie?

    I don't see any "doomguy identity hysteria".
  24. VGA

    Female Protagonist in the new Doom movie?

    Past experience :D So many cases where characters are changed when there was no reason to. I want a badass muscular Doomguy wrecking demons and ripping and tearing their heads off, not a "strong independent woman who don't need no man" wrecking demons. They're both stereotypes but I like the first one. Well if the movie is good I will not have a problem but here's the thing ... the movie will fucking suck, we all know that, don't we? :D So why change the hero into a female, first make a good Doom movie with a male lead lmao, stick to the basics
  25. VGA

    Block Rocking Bytes

    On GZDoom on MAP03 bullet hole decals don't show on the wall with the different sections.