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Everything posted by MidnightMage

  1. MidnightMage

    The Official 'Trying to Find a Specific WAD' Thread

    Does anyone have the link to the wad which changes the order of the maps of episode 4 in the Ultimate Doom? If I remember this one correctly, it changed the order to make the existing maps have better map progression and a proper difficulty curve. I can't seem to find it online anywhere.
  2. MidnightMage

    Doomworld Mega Project 2020 (Y2K edition)

    *peeks through door, wanders in as well* Um... hello! Just dropping a finished map that I had speedmapped for this. It's compatible with ZDoom 2.8.1. and requires crouching to exit the first room and jumping to not drown in the nukeage pond. It is filled with all varieties of ZDoom-isms. If you want to play with freelook it's pretty much optional. MAP NAME: Love will not break your heart (It will crush it) MIDI: Alice by Jimmy AUTHOR: MidnightMage ZDWMP2020.zip
  3. MidnightMage

    Doomworld Mega Project 2020 (Y2K edition)

    I'll throw together a speedmap for this. I'm likely going to keep it pretty basic and use the stock textures. But heavy useage of 3d stacked sectors is pretty much my jam so I'm obligated to make something here.
  4. MidnightMage

    In Loving Memory ( NanowadMo 2020)

    Well, I can say I never expected to see this combination. I did really enjoy playing this with Space Hunter as my mod of choice. Thanks for playing it though!
  5. MidnightMage

    In Loving Memory ( NanowadMo 2020)

    In keeping with the tradition of the NanowadMo's of the past, I've decided to assemble another project in the spirit of 2020. I haven't been mapping with any expectation of making a megawad but I have made a short set of 4 maps and an end map to stop progression. (Plus an added secret map and secret progression stopper) They were designed for any port which supports MAPINFO, but tested in RUDE (a limit removing port based on Chocolate Doom) , 3dge, the Unity Doom port and in ZDoom v2.8.1. I whipped up 4 light slaughter speedmaps, whilst listening to excellent heavy metal music by the band Bison BC. All in all, it's been enjoyable making this. Don't expect any fancy new textures or anything groundbreaking here, this is a simple 4 map limit removing wad designed to challenge new age community standards. Be warned, these maps can be very difficult. All of them are beatable. There are 2 exits in map03, 1 of which is a secret exit that goes to the alternate ending map, unfortunately do to limitations of the Doom engine the secret map is only accessible by idcleving to it in vanilla, chocolate, rude, unity. If you find this exit your rewards are bountiful. It works properly in ZDoom and 3dge. Most maps egregiously apply dark sectors, over-crowding, slaughter light gameplay, ammo starvation, linearity and more! Credits are contained in the Help, Readme segment ingame. But over and above those credits, many thanks to Jimmy for the kickass music contributions to the community and to Doomkid for providing some great FDA's! Note: I realize there's a typo, well it's too late to fix it, so it's canon now. Download here: ILM.zip
  6. MidnightMage

    doom 64 PC port, is it worth it?

    IMO it's the bees knees man. 10/10 must buy.
  7. MidnightMage

    Playable Zombieman

    I'd say just replace the player sounds, the hud face, the skin, then as mentioned above make the accuracy roughly 95% worse with all weapons. Seems like about it.
  8. MidnightMage

    Alex Trebek has died.

    Well, 2020 takes another great celebrity from this mortal plane. Rest in Peace Mr. Trebek, my condolences to your friends and family.
  9. MidnightMage

    The "stupid mod idea" thread

    well, I'll be damned. I did not expect that honestly.
  10. MidnightMage

    Thoughts on the new Unity Port Update?

    I would absolutely love to see the ability to add more than 1 wad and or deh. So if someone wanted to play D4V and Plutonia, they could. I'm sure I'm not alone on this one.
  11. Strength: - Creating circular progression - height variances. - providing decent amount of polish and detail. Weakness: -Over darkening maps -typically designing fairly enclosed areas. - making anything compelling enough for anyone to play.
  12. MidnightMage

    The "stupid mod idea" thread

    a mod where every time doomguy fires a weapon he explodes as if hit with a rocket.
  13. MidnightMage

    In Loving Memory ( NanowadMo 2020)

    Pffft... Ultra Massacre is the only real way to play Doom, not even just these maps. Anything less than that is for pathetic weaklings ;) I jest though. Don't play this on UM or you'll be in for a very rough time.
  14. MidnightMage

    Boaty McBoatwad - beta available

    ^ The Yamato Battleship in Doom?! I've never considered this before... this could be quite interesting.
  15. MidnightMage

    Access to secret maps

    Hi, I have been working on a limit removing mapset and have wondered if it is possible to access secret maps from other mapslots such as map07 in vanilla doom. I'm hoping to have a secret map accessible from map 03, I realize this can be done with mapinfo in zdoom but is there a way to do this in vanilla doom? Or is it hardcoded into the game similar to the mancubus / arachnotron fight in dead simple?
  16. MidnightMage

    In Loving Memory ( NanowadMo 2020)

    Everything should work fine in PrBoom+, I haven't tested it but for the general gameplay it should be fine. These maps were aiming for a minimum of RUDE so anything more advanced than Chocolate will allow you to play them. The secret map in PrBoom+ can only be accessed using idclev however unless you are using the PrBoom+ with the added Mapinfo.
  17. MidnightMage

    In Loving Memory ( NanowadMo 2020)

    Nov 6 Changelog (new version accessible from above download link) - added a secret map 31 which is accessible from one of the original 4 maps. - added a progression stopper for the secret. - various alignment fixes. - added dmapinfo for the unity port. (tested) - added mapinfo. (tested on ZDoom 2.8.1.) - added 3dge map info for 3dge support (tested on latest devbuild) - subtle area reworks on map03. - implemented changes to the difficulty skill settings.
  18. MidnightMage

    Access to secret maps

    Ok, thanks for your help.
  19. MidnightMage

    Boaty McBoatwad - beta available

    Well a boat themed community project seems original enough. Can maps be submitted as limit removing and not Boom?
  20. MidnightMage


    Wow that really hits close to home. Rest in peace my friend.
  21. MidnightMage

    Is there any wolfenstein 3d horror wads?

    Yes, try Return to Danger. It's about as horrifying as Wolfenstein mapping gets. An endless search for hundreds of unmarked push walls on every single map.
  22. MidnightMage

    Doom #20hours20monsters Speedmapping Challenge

    This is an interesting thread. I love these loose rules quick time speedmap events, they definitely have a certain charm to them.
  23. MidnightMage

    Obviously very true Doom facts thread

    The pistol fires bullets.
  24. MidnightMage

    DBP29: Morbid Autumn

    How the F do you guys make such interesting projects so quickly and consistently!?
  25. MidnightMage

    Christmas wish list