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MD922

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Everything posted by MD922

  1. Was waiting quite some time for Chex Quest Map 01 in 0. I talked about it with 4shockblast and Kraflab quite some time back.
  2. MD922

    Swift Death demos [-complevel 9]

    Map 23 UV-Pacifist in 0:03 Bonus demo in 0:04 with a cool looking rocket+arch-vile+deathslide :) sw23p003.zip
  3. Taking a break from Doom for a bit. I check the forums daily and if I'm highly interested I'll run a demo.
  4. MD922

    Swift Death demos [-complevel 9]

    3 is possible. Demo tomorrow.
  5. MD922

    Swift Death demos [-complevel 9]

    I believe it was about 6 seconds, fast vile+death exit.
  6. MD922

    Swift Death demos [-complevel 9]

    Hmm... I thought I did Map 23 UV-Speed but can't find my demo.
  7. MD922

    Nomonster speedrunning

    Plutonia Map 03 in 0:54.63 Quick glide. pl03o054.zip
  8. Was about to upload it, so just take Clumsy's link :p
  9. My XDRE folder is filled with demo junk, no idea which one is actually required to run XDRE.
  10. I'll attach it if he asks. My response doesn't really answer his question :p
  11. I use XDRE 2.06. Not sure where it's still available though.
  12. MD922

    The DooMed Speed Demos Archive returns!

    In Ultimate Doom, E4M8 UV-Speed in 0:49 by Andy Kempling is not listed as a CN record, though the updated CN has it listed as a record.
  13. MD922

    Speed of Doom demos [-complevel 9]

    In this case, you need to thing run suicide because running on the imp in that direction (I believe, can't confirm) in builds up more speed when you die. you'll get more distance. Like j4rio said, the right side has the linedef closer.
  14. MD922

    Speed of Doom demos [-complevel 9]

    Shouldn't be too hard imo. it defiantly saves time, just kill what's in that little area, lure an imp over and since its -cl9 you can die through enemies. Since its map02 and not like map09, no reason not to do it I feel.
  15. E4M8 UV-Speed in 0:46 After watching ZeroMaster's demo, his E4M8 reminded me of my first demo ever made public (it's actually in this thread) and remembered what I couldn't do at that time with my abilities, and I've always wanted to make this demo. 3 second improvement of a run that hasn't been touched since '99 by Andy Kempling. Pretty happy with this :) Also, Andy Kempling's run is a Compet-n record but this is recorded in PrBoom+. u4m8-046.zip
  16. MD922

    Hellbound demos [-complevel 2]

    You currently are only looking at glides as a speedrunner. Take in the position of a mapper, and as a mapper I would think it is one of the worse mistakes to ever make.
  17. If I'm not wrong, this WAD needs to be updated because MAP11 has a secret death exit that doesn't consistently work on cl2. Although, cl9 works.
  18. I'm sorry, but your description shows nothing about sarcasm and more of "i quit cuz i died"
  19. Um... there is really no such thing as "died" in TAS because you can always rerecord for manipulating RNJ and dodging what needs to be dodged.
  20. MD922

    NOVA 2 Demos [-complevel 2]

    But there is a linedef right behind the exit door that kills you.
  21. MD922

    NOVA 2 Demos [-complevel 2]

    I found the exit, it has a soul sphere in it. But even with the SR50 jump, I can't find a way to open a passage to it.
  22. Seems like this thread has been dead on demos. I'll be sure to watch your demo :)
  23. MD922

    NOVA 2 Demos [-complevel 2]

    It is interesting to leave such a trick on your own map. 0:25 n205-025.zip
  24. MD922

    New Arch Vile Jump Wad

    Loved the original AVJ, so I'll try this one :) I was able to get through most the map, until the ending. Kept trying and I'm not sure if the gap is small enough to AVJ.
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