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About eLim

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  1. eLim

    How is total time calculated?

    Submitting demos for PWADs which do not have records yet is known as "table filling" and is accepted with open arms here. Submitting non-record demos is far more rare. I would recommend posting them in the "Personal Bests" thread stickied to this subforum. There's a good reason you don't see 200 people on the archive for e1m1 :)
  2. eLim

    Beat 1000 Records Month (Feb 7 to Mar 11)

    Scythe D2ALL UV-Speed in 11:33 (prev 11:42 by 4shockblast) Absolutely garbage time given the 15 second time save on Map03, but at least I got an exit! 30sc1133.zip
  3. eLim

    DOOM II demos [-complevel 2]

    D2ALL UV-Speed in 18:17 Video: https://www.youtube.com/watch?v=nPVMOgFHUEA 30uv1817.zip
  4. eLim

    New to speedrun

    Correct. When you're recording, your movement will be "shorttics" by default as recording only works with low resolution turning. But yes, if you're practicing (and not recording) then using -shorttics will help keep your environment identical to a real run! Do note that in some source ports, recording won't let you use save/loads, which you will probably want to use a lot when you're practicing a trick or part of a map. So that's where the -shorttics mostly comes into play.
  5. eLim

    DOOM II demos [-complevel 2]

    The true king of DOOM II has regained the throne. There's always something so satisfying about Looper's movement. Zero-Master next up to the plate?
  6. eLim

    Reviving old Youtube channel

    I'd be down to watch some chill Let's Plays of the OG fast-doom-man. Even if it's just commentating your thoughts on the maps as you're navigating them. I fill a lot of my free time with demos from the DSDA YT channel, so I'm always down for some good doom content. Just a shame so much of the non-demo stuff is brutal doom playthroughs.
  7. eLim

    Doom 2 The Way id Did demos [-complevel 2]

    Map20 UV-Max in 4:56 Beats the old record by 2m06s. Far more aggressive (and sloppy, my dodging is as bad as ever :P) than the old record. I'd like to see NeilK tackle this one again, because the map is fun and there is still a lot of improvements to be made over this one! id20m456.zip
  8. eLim

    Doom 2 The Way id Did demos [-complevel 2]

    Map21 UV-Max in 2:38 Beats my old record by 17 seconds. Minor improvements, but they saved some nice time. id21m238.zip
  9. eLim

    Doom 2 The Way id Did demos [-complevel 2]

    Map26 UV-Max in 3:36 Only a 13 second improvement over Revved's demo, however this run turned out to be more frustrating than I anticipated. If someone else improves it I'll strongly consider going for the much more aggressive route. id26m336.zip
  10. eLim

    Doom 2 The Way id Did demos [-complevel 2]

    Map22 UV-Max in 4:06 Map22 NoMo100s in 1:55 (should this be in the nomonsters thread instead??) I've had loads of attempts of UV-Max with this route that could be sub4. Low hanging fruit if anyone wants it! id22s155.zip id22m406.zip
  11. eLim

    Doom 2 The Way id Did demos [-complevel 2]

    Getting back into UV-Max! Map 14 in 3:35. 11 second improvement over the old record. Planning on tackling some of tatsurd's demos eventually, but re-learning how to shoot the bad dudes instead of running past them is taking me a while :P id14m335.zip
  12. Hi guys, In what seems to be a trend this past week, I'm here to help bash the IWAD times some more. 30uv1833.zip
  13. eLim

    Doom E1M1 Pacifist / UV-Speed in 0:08.97

    The almighty godfather of hypergrind ILs continues to break boundaries even well into his retirement :^)))) Glad another modern speedrunning milestone has been achieved! Nice work my man
  14. eLim

    Crispy Doom 5.8.0 (Update: Apr 17, 2020)

    Yep. What I was asking for was actually drawing the IDMYPOS ingame, while recording. After some (rather prompt) discussion, this has been ruled as definitely cheating, so I'll quietly retreat back into my hideyhole for now hahaha. Other than that this is definitely my speedrun port of choice now! Handles mouse input great, has vert toggle, has great mouse-strafe-speed resolution and now I can see my angle while playing? This is a goldmine!
  15. eLim

    Crispy Doom 5.8.0 (Update: Apr 17, 2020)

    Hi Fabian, I've compiled the latest (bfd2786) version of CrispyDoom from the repo, and wanted to try my luck at asking for an option to enable "precise" coordinates. As it stands, floored (or rounded?) coordinates don't really have any use for speedrunning. The coordinates really help with understanding why some things do and don't work (for example glides). Attached a screenshot to show the rounded coordinates.