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Everything posted by MortisCausaDonatio
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[RC5] EVITERNITY II - RC5 Released!
MortisCausaDonatio replied to Dragonfly's topic in WAD Releases & Development
Speaking of Map 07, i definitely gonna use it for some inspiration if I ever use OTEX in the future. I also loved how you need to calculate all your steps if you don't want to waste ammo. BUT for the love of god, thin elevators and and monster ambush (the arena on the screenshot above) is something like toothpaste and orange juice together especially if you have to reach all the goodies with an elevator, I would give the player some more rocket/plasma earlier to deal with the revenants at least. -
[RC5] EVITERNITY II - RC5 Released!
MortisCausaDonatio replied to Dragonfly's topic in WAD Releases & Development
Dsda made me love the pure doom gameplay again. Definitely want to see how this gonna perform. -
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Thank you for your work.
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Favorite Pickup Sounds in Video Games?
MortisCausaDonatio replied to forgettable pyromaniac's topic in Everything Else
Vice City's weapon pickup sound is underrated. -
[Community Project] 666CRETS - A CP about secrets (PRIVATE ALPHA 0.2 )
MortisCausaDonatio replied to RED77's topic in WAD Releases & Development
MAP10 by @exl Almost completed -
[Community Project] 666CRETS - A CP about secrets (PRIVATE ALPHA 0.2 )
MortisCausaDonatio replied to RED77's topic in WAD Releases & Development
MAP08 by @Azafran Completed MAP09 by @JacaCaca Uncompleted -
[Community Project] 666CRETS - A CP about secrets (PRIVATE ALPHA 0.2 )
MortisCausaDonatio replied to RED77's topic in WAD Releases & Development
MAP06 by @senyaiv Gonna rewatch the maps I couldn't complete. Just want to try the others first too. -
[Community Project] 666CRETS - A CP about secrets (PRIVATE ALPHA 0.2 )
MortisCausaDonatio replied to RED77's topic in WAD Releases & Development
I'm still not great to find secrets but I decided to see what challenges the other maps will give to me. Spoilers for the first 5 maps. -
Obligatory Sewer Complex from Postal 2 STP
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I fixed the accidental softblocks in MAP05. Until further update i put it here. https://www.dropbox.com/scl/fi/7g9e40hg6svif7gxm3h3j/DBP_60.wad?rlkey=uyxox2pygpbs9e8wita9al4ud&dl=0
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Weird. Don't remember touching that door but might've accidentaly lowered it during the finalising. I check it out. Edit. I think i found it. An unused WR line i missed causes all the ground tagged 0 raise up. I submitting a fix. Sorry. Edit2. in the final phrase I tested the map with the wrong complevel. I trying to get around it. Sorry for the inconvience
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The duality of self changing mazes
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The Above Avatar is Fighting You. How Screwed Are You?
MortisCausaDonatio replied to thecringefactor's topic in Everything Else
The battle of fire and the void... I bet to the latter -
Doom 2 In Song Only -[SUBMISSIONS CLOSED] A Community Experiment Megawad
MortisCausaDonatio replied to Johnny Cruelty's topic in WAD Releases & Development
https://www.dropbox.com/s/ovve4ybyisbwc6z/MAP20DoomSongHdLX.wad?dl=0 Since it was my birthday this week, I decided to revisit my map. It's more of a filler compared to the other maps I'm working on, so it's pretty much a 90s level. Added some doomcute decorations and a final fight at the end with the angry arch parents. The project is wrapping up nicely I see. -
The Above Avatar is Fighting You. How Screwed Are You?
MortisCausaDonatio replied to thecringefactor's topic in Everything Else
But can you put out the fire with sweet talk. -
The Above Avatar is Fighting You. How Screwed Are You?
MortisCausaDonatio replied to thecringefactor's topic in Everything Else
Better keep Global Warming away. Or the water gonna rise. -
40oz confirmed that he forgot the check the textures while pasting his edits to my submission. But turned out one of the feedbacks during the development did mention the shortcut to the end and the bfg was a reward for those who find that. I forgot to check that feedback. Even if I not really satisfied with the final map (I constantly changed the direction, It would be better without the large opening area.) I'd probably add something to prevent it. But since speedrunning is fun. I rather wait for other's oppinion on this.
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There's a fix already provided by the author. Hopefully it's will be updated soon
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I'm aware of the HOM you might run into at the end of MAP05. The Bfg area was something added during the finalising process by those who did that. It wasn't in my final submission. Only noticed it now.
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[Community Project] Thirty Monsters Challenge 2: Thirty Aliens (Beta compilation is up!)
MortisCausaDonatio replied to dac's topic in WAD Releases & Development
Nothing else changed but I replaced the music with a track from Heretic (the original track needed some editing i cant do right now). Sorry for the late edit. https://www.dropbox.com/s/tgaed3dnoodz3q2/30mc2_HUNdebLeonidasX_m1_v1.5 (2).wad?dl=0 -
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Hungarian punk track about Quake