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uhbooh

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About uhbooh

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  1. uhbooh

    Freedoom ost good or bad

    I think that most of the music in phase 2 sounds really good. My only complaints are that, firstly, a few songs are too loud and drown out the sound effects. Maps 7, 10, and 12 in particular. Second, the title screen and level-complete songs kind of stink. Not only that, but the title is also too long to be heard in full, as the demo cuts it off. Phase 1 sounds really good as well, with the only tracks I don't like being E1M6 and the ending. The latter being so awful that my ears actually hurt listening to it.
  2. uhbooh

    Octaminator is in, Dark Soldier is out.

    The Dark Soldier always looked odd to me, it seems more like an Imp than a Revenant. Octaminator looks really cool and fits the alien theme freedoom has going.
  3. uhbooh

    Map03 Inaccessible Area

    I took a look at the map in doom builder, that is a deathmatch only area.
  4. uhbooh

    Final Doom The Way id Did

    I don't know if this has been posted yet, but It should come in handy for making plutonia maps. The "THE BEST" series has this text file describing what the casali brothers like in custom wads.
  5. uhbooh

    Lets talk Doom 2!

    I love the aesthetic of doom 2, it just looks so much better than the first game. As for the level design, I think it's fine for someone who hasn't played a pwad before.
  6. That looks like something from D!Zone
  7. uhbooh

    Your favorite video game announcers.

    SSB Melee's announcer invokes a lot of nostalgia for me.
  8. uhbooh

    How to DeHacked.

    I find that the best way to learn dehacked is by opening the files in notepad++ and experimenting.
  9. uhbooh

    The Recycling Bin

    Two challenging and well designed maps. Thoughtful ammo and monster placement keeps the player on their toes. Vanilla textures are used very well, creating a great atmosphere.
  10. uhbooh

    Need Maps for The People's DooM

    I agree with Woolie's post, there's not much of a reason to keep TPD going. Freedoom has already accomplished what TPD set out to do.
  11. uhbooh

    Final Doom The Way id Did

    First off, your map has a bug in the room with the telefragged demon. Pressing use on the lift texture doesn't open it, causing the player to be stuck. Second, limits are broken in some detailed rooms, resulting in HOMs. Despite this, I still think this map has some potential as it feels authentically 90's.
  12. uhbooh

    where do doom psx sounds come from?

    The first Duke stole graphics from mega man too
  13. uhbooh

    Phase 1 Ch 2 > Dev Thread (Bonus Map11)

    I just tested your map, it's pretty cool. I couldn't run it in chocolate doom however, it is missing the texture pbrik18. The other problem I found was in sector 424 the player takes damage, but shouldn't.
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