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I think that most of the music in phase 2 sounds really good. My only complaints are that, firstly, a few songs are too loud and drown out the sound effects. Maps 7, 10, and 12 in particular. Second, the title screen and level-complete songs kind of stink. Not only that, but the title is also too long to be heard in full, as the demo cuts it off. Phase 1 sounds really good as well, with the only tracks I don't like being E1M6 and the ending. The latter being so awful that my ears actually hurt listening to it.
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The Dark Soldier always looked odd to me, it seems more like an Imp than a Revenant. Octaminator looks really cool and fits the alien theme freedoom has going.
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I took a look at the map in doom builder, that is a deathmatch only area.
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I don't know if this has been posted yet, but It should come in handy for making plutonia maps. The "THE BEST" series has this text file describing what the casali brothers like in custom wads.
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I love the aesthetic of doom 2, it just looks so much better than the first game. As for the level design, I think it's fine for someone who hasn't played a pwad before.
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Best Map in All of Ultimate Doom, Doom II, TNT Evilution, The Plutonia Experiment
uhbooh replied to superchargecacodemons800's topic in Doom General
That looks like something from D!Zone -
DTWID
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SSB Melee's announcer invokes a lot of nostalgia for me.
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games with guns that have underwhelming designs and sounds
uhbooh replied to Avoozl's topic in Everything Else
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I find that the best way to learn dehacked is by opening the files in notepad++ and experimenting.
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I agree with Woolie's post, there's not much of a reason to keep TPD going. Freedoom has already accomplished what TPD set out to do.
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First off, your map has a bug in the room with the telefragged demon. Pressing use on the lift texture doesn't open it, causing the player to be stuck. Second, limits are broken in some detailed rooms, resulting in HOMs. Despite this, I still think this map has some potential as it feels authentically 90's.
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The first Duke stole graphics from mega man too
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I just tested your map, it's pretty cool. I couldn't run it in chocolate doom however, it is missing the texture pbrik18. The other problem I found was in sector 424 the player takes damage, but shouldn't.