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I don't know if this has been posted yet, but It should come in handy for making plutonia maps. The "THE BEST" series has this text file describing what the casali brothers like in custom wads.
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I love the aesthetic of doom 2, it just looks so much better than the first game. As for the level design, I think it's fine for someone who hasn't played a pwad before.
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Best Map in All of Ultimate Doom, Doom II, TNT Evilution, The Plutonia Experiment
uhbooh replied to superchargecacodemons800's topic in Doom General
That looks like something from D!Zone -
DTWID
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SSB Melee's announcer invokes a lot of nostalgia for me.
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games with guns that have underwhelming designs and sounds
uhbooh replied to Avoozl's topic in Everything Else
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I find that the best way to learn dehacked is by opening the files in notepad++ and experimenting.
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I agree with Woolie's post, there's not much of a reason to keep TPD going. Freedoom has already accomplished what TPD set out to do.
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First off, your map has a bug in the room with the telefragged demon. Pressing use on the lift texture doesn't open it, causing the player to be stuck. Second, limits are broken in some detailed rooms, resulting in HOMs. Despite this, I still think this map has some potential as it feels authentically 90's.
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The first Duke stole graphics from mega man too
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I just tested your map, it's pretty cool. I couldn't run it in chocolate doom however, it is missing the texture pbrik18. The other problem I found was in sector 424 the player takes damage, but shouldn't.
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Well this topic needed a bump anyways, Raymoohawk was vital for this project and now he's gone silent.
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John Cena in talks to star as Duke Nukem in upcoming movie
uhbooh replied to [McD] James's topic in Everything Else
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I don't think it looks that bad, the style reminds me of 90's total conversions. Several frames would look better with a hand in them.