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uhbooh

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About uhbooh

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  1. played it, looks like a hoax
  2. uhbooh

    Lets talk Doom 2!

    I love the aesthetic of doom 2, it just looks so much better than the first game. As for the level design, I think it's fine for someone who hasn't played a pwad before.
  3. That looks like something from D!Zone
  4. uhbooh

    First megawad you ever played/beat

    DTWID
  5. uhbooh

    Your favorite video game announcers.

    SSB Melee's announcer invokes a lot of nostalgia for me.
  6. uhbooh

    How to DeHacked.

    I find that the best way to learn dehacked is by opening the files in notepad++ and experimenting.
  7. uhbooh

    The Recycling Bin

    Two challenging and well designed maps. Thoughtful ammo and monster placement keeps the player on their toes. Vanilla textures are used very well, creating a great atmosphere.
  8. uhbooh

    Need Maps for The People's DooM

    I agree with Woolie's post, there's not much of a reason to keep TPD going. Freedoom has already accomplished what TPD set out to do.
  9. uhbooh

    Final Doom The Way id Did

    First off, your map has a bug in the room with the telefragged demon. Pressing use on the lift texture doesn't open it, causing the player to be stuck. Second, limits are broken in some detailed rooms, resulting in HOMs. Despite this, I still think this map has some potential as it feels authentically 90's.
  10. uhbooh

    where do doom psx sounds come from?

    The first Duke stole graphics from mega man too
  11. uhbooh

    Phase 1 Ch 2 > Dev Thread (Bonus Map11)

    I just tested your map, it's pretty cool. I couldn't run it in chocolate doom however, it is missing the texture pbrik18. The other problem I found was in sector 424 the player takes damage, but shouldn't.
  12. uhbooh

    Raymoohawk's sprite edits

    Well this topic needed a bump anyways, Raymoohawk was vital for this project and now he's gone silent.
  13. uhbooh

    Half-Baked Super Shotgun Sprites Attempt

    I don't think it looks that bad, the style reminds me of 90's total conversions. Several frames would look better with a hand in them.
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