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CaptainW

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Everything posted by CaptainW

  1. So I got this thing so far. Before I go any further, I'd like it if I could get some feedback on the design and more importantly, the style. I'm absolutely aware that there's just something off about the sprite but I can't quite put my finger on what. I'm posting this in case you guys have any idea what that would be that I'm missing. edit: I literally just remembered that lever-action shotguns don't have an ejection port. You never saw anything!
  2. CaptainW

    Concept sprite for a lever-action shotgun

    Long night, that was. Had a hard time finding a moment between the SGDQ and the comic pages I weekly force out of myself. Here's the stuff tweaked and paletted.
  3. CaptainW

    Doom 4 should have...

    I do think it's good to note that the "good guys" in Doom are literally all of humanity. A homeless American hippie bloke just trying to scrape by with what little weaponry he finds, a super-trained Israeli spec-ops operative with a wall-to-wall gun collection, a young British punk with only a rusty bat -- just about every possible human profile could reasonably make for a character in the context of Doom, if not an outright protagonist. Even a mother trying to get to her children. Throw in a gun picked up from a marine's half-eaten corpse and some kind of sci-fi performance-enhancing armour and voilĂ , Doommom. For what it's worth, I'm doubting that exploring the possibilities of technology would really be an outright necessary thing to do, even in a story-driven Doom. In the vein of Aliens, Doom's always been using the sci-fi more as a backdrop for the horror-action than a real basis; all the tech mostly serves to give the player fun toys to fry monsters with and vaguely believable places to do it in. (Likewise Hexen.) The invasion of hell through man-made technology does give a basis on which to squeeze in the "consequences of technology" theme, nevertheless. Totally unrelated, but one specific idea I've been toying around with is to have the plasma gun actually be a cutting or digging tool instead of a purpose-built weapon.
  4. CaptainW

    Doom 4 should have...

    Cybernetic-slash-bio-slash-whatever enhancements could be a great justification for classic Doom movement speed. Looking at how Bethesda's been doing things lately, I'm hypothesising there'll be some amount of customisation that would at least allow for classic-style gameplay elements as perks or stats. So then stuff like fast movement and pinpoint aiming would make it in, choosable amongst other gameplay styles. From a marketing standpoint, this might be the best course of action, if hardly from a balance one. Doom 4 should have the most literal possible opposite to everything this bloke says. Not "I want." It objectively should.
  5. CaptainW

    Doom 4 should have...

    TNO sorta-kinda had levels, didn't it? Separate missions, at least. The story was generally developed in lulls during and between them leaving room for the action. Bull to the shit it hasn't. "Us gamers" don't have the right to say one goddamn thing about PC in an industry that saw fit to fund Duke Nukem Forever.
  6. CaptainW

    Doom 4 should have...

    Fucking shit, is this the state we're at now? Literally anything but a pasty-white hetebro is goddamn Ingsoc? Fucking gamers, man. Shit, now I'm halfway hoping there's no straight white male characters at all. After Duke Forever, gamers have precisely fuckall to complain about.
  7. CaptainW

    Doom 4 should have...

    Simply dissociating Doom from heavy metal feels kind of wrong to me. Just about the entirety of classic Doom is built around metal aesthetics, with the Satanic imagery, the over-the-top gore (for its time!) and the even more over-the-top badassery of one guy literally badassing his way out of hell. Even throughout the Williams/Midway games, that was kept mostly intact, and as far as visuals go, I find Doom 64 to go even further down the metal road. I grew up with Doom 64 and am way fond of atmo-horror Doom, but much of that is really just because the Williams/Midway audio is so effing amazing. At any rate, with id's known reliance on blank-slate non-characters, I'm sort of pining for some decent female or non-white rep. Hell, while we're at it, LGBT rep. OH SHIT HERE COMES THE FREEZEPEACH BRIGADE
  8. CaptainW

    Stuff that annoys you in the DOOM Community

    Edgy internet badasses are what's wrong with the community. And the internet at large.
  9. CaptainW

    The Doom Confessional Booth

    I might actually like Blood more than Doom. ...I'm so terribly sorry. It's just the hitscan enemy behaviour that I find so much better.
  10. CaptainW

    Concept sprite for a lever-action shotgun

    ^ Might do. Right, so I've had a day half-spent spriting and this is what I've got to show for it so far. I've made a wad of it and nothing seemed to tear out my eyes in motion. The edges on C and D are way jagged because it was 2AM and I couldn't be arsed. If nobody's got any comment, I'll work out the jagged edges and work on palettising it once I've had a night's sleep.
  11. CaptainW

    Concept sprite for a lever-action shotgun

    Sure thing. Here it is a little less funky.
  12. CaptainW

    FreeDM needs a logo!

    Noted. Gave a try at smoothing the shading on the D. I'm wondering if brand new artwork shouldn't be made for the TITLEPIC, though. Am beaten on what it could be, since the evolving weapon designs would probably prevent any sort of action scene...
  13. CaptainW

    Concept sprite for a lever-action shotgun

    Very duly noted. It instantly looked less weird when I flipped it. I'd really appreciate it if any comments regarding the design could be made now before any more sprites are made, so that I won't have to reproduce any changes several times over.
  14. Shootmania, if nobody minds a shameless plug, did just about that with Q3-esque mechanics. It's pretty awesome.
  15. CaptainW

    Stuff that annoys you in the DOOM Community

    Having been lurking DW for a longish while before registering, there's this tendency for DW to go all poor-man's-Something-Awful that I'm really not fond of at all. Somewhat related -- though I found more of it on Zandronum -- there's all the edgy internet badasses who edgily toss around their edgy shit. Were there only one reason for me to recommend the ZDoom forums, it's that I've never seen them tolerate that crap.
  16. CaptainW

    FreeDM needs a logo!

    *bows humbly* Paint Tool SAI, actually, he he. If you guys are also hoping to make a TITLEPIC of it, I actually work on it at a much higher resolution. In other news, I messed about a little more. I actually get what's meant by wobbly. SAI does have sort of a "straight line" tool, but an extremely awkward and impractical one and no text tool at all, which leaves freehand drawing as the bulk of the work. Still, I had some sloppy beveling going on which I removed on this one up there. Down there is the lettering without any sort of metallic effect... ...and that one I just did for the hell of it. I'm WAY too fond of that lightning. Note that even though there's no text tool, there is a "black and transparent" tool that allows one to hack any text into a picture using screenshots of a word processor. If there's any (free, of course) font you can think of for use in the logo, suggestions are welcome.
  17. CaptainW

    FreeDM needs a logo!

    And because I can't leave a terrible thing alone, I've also added a highlight.
  18. CaptainW

    FreeDM needs a logo!

    Unfortunately, it's way too much fun to mess around with it, so you'll have to bear with this one too.
  19. CaptainW

    FreeDM needs a logo!

    Am glad to please. Tried to get the "free" more consistent and messed around with a couple variations. And for the hell of it:
  20. CaptainW

    Did Final Doom suck the Grand Potato?

    I never could be arsed to go through Plutonia between the ha-ha-fuck-you Revenants and the EXCITING CHAINGUNNER-SNIPING ACTION. I got the feeling it was built more around save-scumming than a real flow.
  21. CaptainW

    Looking for beta testers for my WAD

    Do note that I haven't tested it for gameplay, but if I may give you some pointers regarding aesthetic stuff -- you seriously might want to change up some of the textures. Wide open areas in general tend to have some extra lines to break up the monotony of one repeating texture. More than that, the colour contrast between textures and flats ranges from jarring to outright painful; at large, there are a handful of unwritten rules regarding using certain particular textures with certain particular flats. Just regarding the posts about Archviles: Archviles without any cover are more or less a big no-no in Doom, for obvious enough reasons. I guess there are exceptions, but they're extremely few and far between. I suggest you start by trying to add some cover. It can be in the form of walls, pillars or height changes and just by being there, they will naturally break up the monotony of big one-sector rooms.
  22. CaptainW

    FreeDM needs a logo!

    I've got this doodle so far. Do please let me know if it isn't too horrible.
  23. CaptainW

    DOOM Lives! Teaser trailer inside.

    Doom 3 had seemingly taken after the Williams/Midway spirit in its atmosphere, which is hardly at all a thing I can complain about because the Williams/Midway atmosphere is effing brilliant. I think if there's one thing Doom 3 lacked it was...probably a few hundred extra monsters. But if there were two, the second's almost certainly a haunting Aubrey Hodges score. Yet, regardless of all of that, I have to say I believe it downright incorrect to deny the relationship between Doom and heavy metal, because it's an intimate one that extends way beyond the music. id were big into metal and the choice not just of hell, but specifically of its Judeo-Christian interpretation was, I'm willing to wager, done out of love for thrash metal, whose imagery tends to play up the anti-Christian screw-you-mom stuff. Doom 3's style, on the other hand, was seemingly based on a hell of plain, cultureless horror. This allows non-Westerners to more readily relate to it and that's actually something I'm sincerely down with -- I'm absolutely sure it can work even in the context of Doom given all the types of horror out there -- but letting go of Judeo-Christian imagery is also dropping the relationship with thrash metal, which means a fair bit to the bunch-of-metalheads-with-computers spirit of Doom 1-era id. Now I'm getting to thinking, a Doom game that would take after not only Christian mythology, but also Islamic, Greek, Egyptian, Voodoo, native American/African/European/Arabian, Shinto, Norse...Seriously, think about it for a second. Blasting the hell out of satyrs, ghouls, djinn, jiangshi, vampires, youkai and ice giants all alongside each other. Tell me that wouldn't kick all the arse. Hell, we've been killing zombies for years. And I believe we do have one ZDoom monster called an afrit. As to gameplay, since Doom 3's movement is basically Q3 and Q3's movement is basically perfection, I'm completely down with Doom 3 movement. tl;dr: HI IM NEW LOL
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