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Archvile Hunter

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About Archvile Hunter

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  1. Arachnotrons are a perfect example for this. If you've only got limited space to maneuver, say in a narrow-ish corridor for example, you don't want to use it all up right away by running from one side to the other. Instead, slowly inching from one side to the other allows you to stay out of harms way without having to "cross the stream". Learning how to switch directions to effectively cross in bullet hell-like scenarios is useful too, though.
  2. Archvile Hunter

    Not even sure what to call this derail

    Playing old games in high resolution with uncapped framerate is wrong how exactly? PRBoom+ has a very clear purpose and a distinct niche.
  3. So, since the thread was split, I'm just gonna repost this here. If you want to succeed in some of the harder maps this community has produced, learning how to fully utilise both the BFG and Rocket Launcher are essential. I know that the BFG has legendary status even among casual Doom players, but most people don't know how the BFG actually works, meaning they don't get the maximum potential out of the weapon. A really good map to practice BFG is Map28 of Speed of Doom. It's also a very good skill to have being able to reliably 2-shot Cyberdemons with the BFG. Many players will also tell you that the rocket launcher is a bad option in close quarters and against lost souls / pain elementals. But with some practice, the rocket launcher can become a valuable asset in tight spaces as well as open spaces, as long as you're careful. Of course, in close spaces the plasma gun is usually a preferable option, but you won't always have the luxury of carrying one around. Many modern map makers will also ensure that you never enter a "trap" unprepared, there will usually be some resources just before the ambush. Make sure you have the right gun ready before triggering the ambush. You just got 200 cells and there's a suspicious looking switch? Whip out the plasma gun before flipping it. In general, I would recommend having the plasma gun ready for telegraphed ambushes (unless it's obvious you'll need something else, like BFG or rocket launcher), because it has high, consistent damage output. You don't want to be cornered while reloading your super shotgun and realising you need a bigger gun to deal with the onslaught. Switching weapons in doom is slow!
  4. Archvile Hunter

    Not even sure what to call this derail

  5. Archvile Hunter

    Not even sure what to call this derail

    We have reached a new level of irony we didn't even know existed.
  6. Archvile Hunter

    Not even sure what to call this derail

    Hey, just another day on Doomworld, amirite?
  7. Archvile Hunter

    Not even sure what to call this derail

    The english dictionary is not some holy text of the english language, people use words in ways that make sense when trying to communicate, and in the case of Doom, differentiating between "maps" and "mods" makes sense. Even though technically map packs "modify" the game, the Doom community has decided not to classify maps as "mods", and the differences between the two terms are internally understood by the Doom community, even if you don't agree with this classification.
  8. Archvile Hunter

    Not even sure what to call this derail

    If you want to succeed in some of the harder maps this community has produced, learning how to fully utilise both the BFG and Rocket Launcher are essential. I know that the BFG has legendary status even among casual Doom players, but most people don't know how the BFG actually works, meaning they don't get the maximum potential out of the weapon. A really good map to practice BFG is Map28 of Speed of Doom. It's also a very good skill to have being able to reliably 2-shot Cyberdemons with the BFG. Many players will also tell you that the rocket launcher is a bad option in close quarters and against lost souls / pain elementals. But with some practice, the rocket launcher can become a valuable asset in tight spaces as well as open spaces, as long as you're careful. Of course, in close spaces the plasma gun is usually a preferable option, but you won't always have the luxury of carrying one around. Many modern map makers will also ensure that you never enter a "trap" unprepared, there will usually be some resources just before the ambush. Make sure you have the right gun ready before triggering the ambush. You just got 200 cells and there's a suspicious looking switch? Whip out the plasma gun before flipping it. In general, I would recommend having the plasma gun ready for telegraphed ambushes (unless it's obvious you'll need something else, like BFG or rocket launcher), because it has high, consistent damage output. You don't want to be cornered while reloading your super shotgun and realising you need a bigger gun to deal with the onslaught. Switching weapons in doom is slow!
  9. Archvile Hunter

    Doom: Annihilation update

    "Doomguy" is an avatar for the player, so he is only as bad-ass as the player playing the game is. Anyway, the movie was better than I had anticipated. It certainly felt more Doom than '05 Doom, but that doesn't say much...
  10. Archvile Hunter

    What is 'The Void'?

    It's nothing. It wasn't made, and it doesn't exist.
  11. Archvile Hunter

    Do you prefer Doom 1 or Doom 2?

    On the whole, I prefer Doom1, but the combat definitely evolved with Doom2, featuring more diverse enemy types, and of course, the Super Shotgun. But Doom2 doesn't have the same quality of level design and atmosphere as Doom1. For user-generated content, I definitely prefer Doom2 though.
  12. Archvile Hunter

    How to turn IWAD into PWAD?

    The mod itself should be a pwad. You load the pwad on top of doom2.wad, which is an iwad, there is no need to modify doom2.wad itself.
  13. Used to play both coop and DM with my dad way back when on the shareware version of Doom, on LAN. More recently, I've been playing all kinds of maps and mods with a friend through Doomseeker/Zandronum. My dad doesn't play Doom anymore.
  14. Archvile Hunter

    SIGIL v1.21 - New Romero megawad [released!]

    Personally didn't have issues with lighting in GZDoom myself. I mean, sure, it's really dark, but it was never annoyingly so. I love when darkness impacts gameplay, and isn't just used for aesthetic purposes. I use Software light mode fwiw.
  15. Archvile Hunter

    SIGIL v1.21 - New Romero megawad [released!]

    Since it's an E3 replacement the secret exit is in m6.
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