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The DWIronman League dies to: Arcadia Demake
Archvile Hunter replied to Suitepee's topic in WAD Discussion
Category: 1 Survived in 11:52 Played on DSDA-Doom 0.28.1 avhunter-arcadia.zip Easy run. Automap came in handy. -
The DWIronman League dies to: Eternally Yours
Archvile Hunter replied to NaZa's topic in WAD Discussion
Category: 1 Survived in 1:54:59 Played on DSDA-Doom 0.28.1 avhunter-ETRNYOUR.zip This was a very well suited wad for an ironman imo. Not too long nor difficult, but just spicy enough to keep you on your toes. Progression was a little obtuse at times, but I never got stuck for too long. At the very end I was starting to worry that I had missed a switch somewhere outside and would have to go back, but fortunately that wasn't the case. Putting a barrier inside the boss brain is a kinda stinky design choice, if you ask me. -
Classic Doom - New Update on Steam
Archvile Hunter replied to AtimZarr1's topic in Doom General Discussion
Is online coop available for user-uploaded wads? -
The DWIronman League dies to: Overboard
Archvile Hunter replied to Andromeda's topic in WAD Discussion
Category: 2 Dead on: MAP08 Map entered by: 22:36 Time of death: 24:19 (1:43) Kills: 65/130 Played on DSDA-Doom 0.27.5 avhunter-overboard.zip I thought this would be smooth sailing, but New Game Plus caught me off-guard with its difficulty spike. I got really unlucky with an Arch-Vile resurrection, and subsequently was trapped and clawed to death. I'm fairly disappointed in this run, as I was pretty confident I could survive and make it out with a decent time, too. -
The DWIronman League dies to: Ancient Aliens
Archvile Hunter replied to NaZa's topic in WAD Discussion
Category: 2 Dead on: MAP22 Map entered by: 2:39:55 Time of death: 2:43:44 (3:49) Kills: 64/187 Played on DSDA-Doom 0.27.5 avhunter-aaliens.zip I don't fancy playing 5+ hours of Doom in one sitting, so I didn't exactly take my time on any of the maps here. My fast and loose playstyle should probably have gotten me killed way sooner, and I didn't even expect to make it past Episode 2. Lots of close calls throughout, but my fatal mistake was diving into 2 Arch-Viles in the open with nowhere to run or hide. Totally avoidable, if only I hadn't been so careless. Regarding the Ironman format, I would be in favor of splitting a megawad into chunks, and allowing a seperate recording for each episode. For example, you get one attempt at E1, one attempt at E2, and one attempt at E3. Similar to May's Ironman being split into two runs across two wads, except now the runs happen to be from the same wad. It could be applied on a wad by wad basis though. I don't think Scythe would need this episode treatment, for example, but the recently released Doom 2 In City Only is pretty unreasonable to do in one sitting. -
The DWIronman League dies to: Death Tormention III
Archvile Hunter replied to NaZa's topic in WAD Discussion
Category: 1 Dead on: M2 Map entered at: 10:27 Time of Death: 19:08 (8:41) Kills: 99/102 Died to an inescapable pit while looking for secrets, one of the most infuriating ways to lose an ironman. It may have actually been a blessing in disguise though, as the titular "death tormention" seems to refer to IRL death from boredom by playing an Ultimate Doom wad in 2024. Yawn. avhunter-DTPACK.zip -
Doom 2 In City Only [Now on idgames]
Archvile Hunter replied to myolden's topic in Map Releases & Development
You can make the jump with SR50. I don't know if there's another way to get in there, but it's not mandatory for progression anyway. -
Doom 2 In City Only [Now on idgames]
Archvile Hunter replied to myolden's topic in Map Releases & Development
It does appear to be bugged in GZDoom, that is unfortunate. -
Doom 2 In City Only [Now on idgames]
Archvile Hunter replied to myolden's topic in Map Releases & Development
You can make it over those pillars with SR50. SR40 is also possible, but it is very precise, and I found SR50 to be much more consistent. If you don't know, to perform an SR50, you must press the Move Forward, Strafe Right/Left, Strafe On, and Turn Right/Left keys simultaneously (Strafe Right + Turn Right for a left-facing SR50, or vice-versa for a right-facing SR50). My setup is Strafe On on Spacebar, Turn Right on Q, and Turn Left on E (WASD for general movement). So for a left-facing SR50 I will press W+D+Q+Space. -
Doom 2 In City Only [Now on idgames]
Archvile Hunter replied to myolden's topic in Map Releases & Development
It's possible that the mechanism for the chaingunner malfunctioned because of GZDoom, since I know it handles scrolling floors differently from DSDA-Doom. I think it could theoretically also happen in DSDA-Doom, but regardless, it's a bug. The six monsters that don't count towards the kill count are flagged "friendly," meaning they act as your allies and will fight other monsters alongside you. I think it's likely that this is an error. -
Doom 2 In City Only [Now on idgames]
Archvile Hunter replied to myolden's topic in Map Releases & Development
Single-segment uv-max seems unfeasible because of wandering monsters. They tend to roam around and get stuck in odd places, so good luck finding them without saves & loads / IDDT. It is theoretically possible though. -
Doomworld's list of videogames that are just plain unfair
Archvile Hunter replied to 8088mph's topic in Everything Else
You know that music games universally have a very high skill ceiling, right? If you sat someone who's never played Doom before down in front of Alien Vendetta, it's going to seem impossible, even though Alien Vendetta isn't even near the peak of difficulty in Doom. -
Doom 2 In City Only [Now on idgames]
Archvile Hunter replied to myolden's topic in Map Releases & Development
From my experimenting, that's what I had to do to access it -
Doom 2 In City Only [Now on idgames]
Archvile Hunter replied to myolden's topic in Map Releases & Development
I had to look it up in Doom Builder and did some experimenting, and here's what I found: There are single-use walk-over triggers on the four lifts that lead up to the exit area. These triggers close the doors to the secret, and by the looks of it, were intended to reopen them after 30 seconds, but it doesn't work correctly, and the doors instead stay shut permanently. You can still access the secret if you trigger these walk-over lines before interacting with the three payphones. -
D2ICO.wad on Doomworld D2ICO.wad on idgames D2ICO.wad on DSDA Doom 2 In City Only is a 36 map megawad in MBF21 format featuring nothing but city maps. Some of these maps are very large, so it is recommended you play with OpenGL. The set was primarily tested in dsda-doom. There are 6 secret maps (one per episode) with the secret exit being in the middle map of each episode. Jumping and freelook are not intended for this set and will break some maps. MAP24 UV-Speed in 5:38 d2ico24-538.zip