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  1. what are the limits of each of the mp source ports for mapping how will it affect the game online if a map is complex?


    Odamex Pros - Yay vanilla (sorta)
    Odamex Cons - Lack of essentially every modern feature in all doom ports, thus prepare to have headaches making maps. Also server activity is most of the time, dead. Shills on this thread will go and say "oh but its easy to start a game, just go on irc!!!" - if you don't feel like doing this every time you want people to play your maps, avoid Odamex.

    Zdaemon Pros - Its dated, but achieves limited modern features in hacky ways. While low, it has a consistent player base, gets about 30-50 players during peak US hours along with lots of community events, also more gamemodes.
    Zdaemon Cons - Lack of modern features. Engine wise Zdaemon is not bad and can handle a crap-ton of players without noticeable lag on complex maps.

    Zandronum Pros - The holy grail of doom multiplayer. You will find a little of everything here, from vanilla coop/dm to entirely custom mods. Has every advanced feature up to Zdoom 2.5, and will contain features from 2.7.1 once the next version is released. Don't get scared if you see a lack of vanilla servers, there's a dedicated crowd to basically every aspect of doom there. Both vanilla and modern maps can be played on this port.
    Zandronum Cons - Maps can lag depending on how complex it is. But as long as you arent spamming 3D floors everywhere, you should be fine. People have played multiplayer survival with 30,000 monsters in one map before without lagging out. You may start seeing performance issues once you get around 50+ players in a server.


    Overall I recommend Zandronum as your primary choice with Zdaemon being a backup. With Zandro you'll get access to a lot of wonderful features like the UDMF mapping format, pk3 support, free server hosting, and a wide audience (110+ players during peak US hours for the past 6 years).

    Quick question kinda related (i don't feel like making a new thread): what ports aside from Zand support limit-removing Heretic DM?


    Depends on what you mean by limit-removing. Zdaemon has some basic stuff IIRC, but Zandro is superior in that regard.


  2. Oooook lemme lay it out for you

    This screenshot right here is bad:

    Why? It's a little thing I like to call "flamboyant texturing"; ie when you plaster a bunch of textures that clash in theme just to give an "illusion" that your map looks good when it really doesn't. To me, all that marble, wood, and hell textures with tree roots look horrible and it seems like every time you added a structure, you rolled a 20-sided dice to decide the texturing. Your biggest offender from that screenshot is the filthy brown staircase building thing on the right.

    Also don't use the "oh this is inspired from old 90s maps" excuse. We have tons of those already. Its like beating a dead horse when you make those kinds of maps. They usually tend to be unmemorable, bland, and more or less filler maps.


  3. Tiger said:

    What do you think we have been trying todo in Zandronum? We gave you suggestions, what you should consider doing, what should change, and etc etc. However, YOU decided to take all of the criticism as an insult and refused to listen. At first I dismissed it as a language barrier, but as time goes on - that didn't seem to be the issue.


    Metalguy is like 14. Why do you continue wasting your time arguing with him?


  4. B4U42Iq.png
    Fun gameplay video

    What is this?
    Idiotic Last Man Standing is a minigame megawad that was formerly known as "Stupid Last Man Standing". This mod only works on Zandronum multiplayer, so grab a group of friends and have fun!

    What does it have?

    • 40+ Maps
    • Hiscores
    • Skins
    • Hats
    • Accounts
    • And more!
       

    Features?

    • Dozens upon dozens of minigames.
    • Player Blocking automatically enabled/disabled based on the map.
    • Player-voted map selection.
    • Account System - logging in allows collection of hats and ability to set hiscores.
    • Combines Stupid LMS, Icon of Party, and Skulltag.
    • And more!

     

    This project is no longer developed

    But don't worry - the mod still works and runs flawlessly on the latest Zandronum version (I last verified on version 3.2). The mod contains a decade of minigames that have stood the test of time, I'm sure out of the 40+ maps you'll at least enjoy some of the nonsense I, and others have cooked up during our youths.

     

    (But if you really really really want updates post below and tell me what you want. One day I'll get to it. Probably. Maybe.)


    How do I play with my friends?
    Host a server in Zandronum and then you and your friends have to join that server with the mod and its patch loaded. If you don't want to go through the hosting process you can instead connect to an existing server that's already hosting the mod. I listed a recommended server below right above the download links if you want to go down this route.

     

    How do I host?

    If you don't wanna go through all the hassle of hosting, look for the recommended server name in your server browser of choice (such as DoomSeeker), or checkout a free hosting service such as TSPG. Otherwise you can follow the guide here.

     

    How do I get hats and hiscores to work?

    1. Create a database by entering the following command: "databasefile namehere" on the server console. This will generate a database specifically for this mod so it can actually save hats and hiscores.

    2. Login to Zandronum when you play so that the hats and hiscores can actually be saved to your account.

     

    Recommended Server: <Blue Firestick> ~~ Idiotic LMS
    Latest Release: https://allfearthesentinel.com/zandronum/download.php?file=idioticlmsv2.1fix3-.pk3
    Latest Patch: https://allfearthesentinel.com/zandronum/download.php?file=patchessuckalot.pk3

    Click any for full-sized image.
    iqtL47gb.jpgiHR3RPBb.jpg7GOajPsb.jpgxhzE30gb.jpg
    gzIKVbOb.jpgx4IwZvxb.jpgBuza5pCb.jpgcOPXJE7b.jpg
    gUzScntb.jpgH22dxDMb.jpghPqVmuxb.jpgEUSGTnMb.jpg

     

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