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Sourcerer

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About Sourcerer

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  1. Sourcerer

    DOOM 2 20th Anniversary Map Pack

    After collecting lot of feedback during the last months, I've release a new version of the map pack containing a few bug fixes and some multiplayer balancing (difficulty 1-3 only - Ultra-Violence almost untouched). You can download V1.05 here: http://www.kitana.org/arena/doom/doom20anniversary.html Changes: - MAP03: Fixed a multiplayer issue preventing players from getting the red key when a player died in red key room. - MAP08: Fixed multiplayer ammo issues. - MAP10: Added about 50 radiation-shielding-suits in multiplayer mode and a few in singleplayer. - MAP14: Fixed an unwanted closing ceiling. - MAP20: Fixed a hall-of-mirrors / missing texture issue. - MAP21: Added a few small islands to the lava. Fixed visplane-overflow errors. - MAP22: Added lot of ammo in multiplayer mode as well as a few visors. - MAP24: Added some radiation-shielding-suits and extra ammo in multiplayer mode. - MAP25: Added non-damage paths to the main area that will be enabled after some map progress. - MAP28: Added 16 more radiation-shielding-suits in multiplayer mode. Thanks again to everybody who submitted feedback!
  2. Sourcerer

    DOOM 2 20th Anniversary Map Pack

    I've released a new version of the episode. V1.04 will be the final version now, unless someone finds a serious bug that must be fixed: http://www.kitana.org/arena/doom/doom20anniversary.html Changes: - MAP28: Fixed the bug reported by degree23 and added hints how to solve the puzzle by adding switch descriptions. - MAP29: The lava room at the start is now correctly flagged as damage floor. - MAP31: Made it easier to find the super secret level by replacing the last secret door with an open door. - MAP32: Moved the mountains closer to the castle so it's possible to see the shootable walls even on low resolution engines.
  3. Sourcerer

    DOOM 2 20th Anniversary Map Pack

    To get the yellow key in MAP32 you have to open the doors on the north side of the second large hall. Can you see the different rock textures outside (which is almost impossible with low resolution like original DOOM2 engine)? Shoot them until all revenants behind them are dead.
  4. Sourcerer

    DOOM 2 20th Anniversary Map Pack

    You did the archvile jump. Good job! In my test runs it was pretty hard to lure an archvile to the platform because they used to spawn on the wrong side of the map. Too bad, you didn't find the secret exit ... you were so close to it. There is a different wall texture on one of the pillars in the ammo/health cave that opens the secret exit. But you don't have to search for it again. When I think again, it requires really much skill to open this cave so there is no need to force the player to search even deeper. In the next version of the map the door that you've missed will already be open.
  5. Sourcerer

    DOOM 2 20th Anniversary Map Pack

    I've labeled all important switches in MAP28 now. Switches without a picture next or behind them are light switches or open non-relevant secret areas. This new version of MAP28 will be included in the next update. BTW, did anyone yet find the secret levels or already solved them?
  6. Sourcerer

    DOOM 2 20th Anniversary Map Pack

    This is the way to the 2nd exit which can only be used in multi-player mode. My original idea was to have a bridge that can be lowered and raised at the place shown on your screenshot. But for some unknown reason it caused DOOM to crash when walking over it. So I decided to add a switch that require 2 people to use it. The normal exit can be opened by pressing the 3rd switch (that is not a light switch). However that switch does not directly open the exit but opens another room with another switch that open another room ... I think I should play the map again and see if I can solve its puzzles myself (after 3 months break). If not then I'll try to label the switches.
  7. Sourcerer

    DOOM 2 20th Anniversary Map Pack

    Wow! You're fast with testing! About MAP24, the 2nd secret isn't actually inside the 1st secret. But walking around in the 1st secret will unlock a nearby door to a secret with tons of ammo, more mega-armors (useful in multi-player games) and an empty crate (which is already flagged as secret - doh! forgot to put something in there). I'll put a soulsphere in it with next release. About MAP28, thanks for the new feedback and bug reports. You can even hit that damn switch at a distance of 40! But with next update it will no longer be exploitable. Your "here" link points to the same picture as the exploitable switch, so I'm sure about what area you're talking. But the map has 2 exits and 1 can only be reached in multi-player mode (since 1 player must press a switch far away from a door that another player can then enter to skip a few puzzles). And about the other 2 switches, you didn't miss anything. They're just light switches to make the ambush area a bit easier.
  8. Sourcerer

    DOOM 2 20th Anniversary Map Pack

    I've finally found the time to process your new feedback and uploaded a new version (1.03) of the episode: http://www.kitana.org/arena/doom/doom20anniversary.html Changes: - MAP16: Added several visors. - MAP17: Added a secret door to leave the dead area on the right side across the lava chasm. Also added a hint how to unlock the exit door. - MAP19: Replaced the fake wall in the castle starting room with a broken grate texture so the chain-gunner is no longer hidden. - MAP20: Removed 1 of the 2 arachnotrons from the exit room so they're no longer stuck in each other. - MAP21: Simplified the super-shotgun secret near the start so you no longer need outstanding jumping skills to reach it. - MAP22: Made many secret areas easier to find by adding hints or different textures. - MAP23: Added a switch texture to the lift near the red door. - MAP24: Added a hint how to get to the yellow key. - MAP26: Fixed position of red key and added missing sector damage effect to poison areas around red key. Sorry for adding more damage floors degree23 :D - MAP28: Easy and normal mode have now printed the path to all 3 keys on the floor. - MAP30: Fixed elevator in spider mastermind room so you have to press all 7 switches in the cyberdemon room. Note: While writing this post I noticed that I forgot to fix the texture bug in MAP28 reported by degree23. Will do this with the next update. Also in contradiction to my earlier posting there is no need to add more goodies to the red room in MAP24 because it also gives access to another secret full of stuff. Seems I fell for my own secret in secret feature ...
  9. Sourcerer

    DOOM 2 20th Anniversary Map Pack

    Thanks for all the nice new feedback ... but you're giving feedback faster than I can process it ;) I checked the issues and you're right with most of them. MAP21: Will make it a bit easier to get the super-shotgun. MAP22: Yes, the map is dark, large and scary. But the intention was to force people to carefully explore it and get scared at every corner. And about the map size ... well, I just couldn't stop building ;) But I think I should make it a bit easier to find some secrets. The map got 34 of them, including 3 additional visors and a save place to kill the cyberdemon and to clean the spider lair. Would be sad if nobody can find these places. MAP23: No, the map is not broken - just tricky. The disappearing bridge and the slime in front of the red key are a deadly trap. But there are 3 ways to get the key (however none of them includes jumping/falling into the slime). And about the path to the red door, the last platform (which turns out as a crusher) is a lift. But I'll add a switch texture to it so it's clear that you can use it to get to the red door. MAP24: I'll add a small hint where to start so you don't get lost in the beginning while searching for the yellow key. And yes, it's a good idea to add more goodies to the red room. MAP25: You missed the secret in the starting room that holds the radiation shielding suits. And that one should be really easy to find because of its different texture. MAP26: OMG! You're right, when you just try hard enough you can pick up the red key through the bars. This was of course not intended. Will move it a bit away from the bars. As you're pretty close to the end of the episode, I guess you'll either play MAP15 again to search for the secret level or directly IDCLEV31. To prevent some unnecessary frustration, I should give some hints now: MAP15: There is a switch that opens 2 doors (not only the obvious door). I don't know if your DOOM engine let you hear it ... but after killing all monsters, press some switches again and carefully listen for a double door opening sound. MAP31: Finding the entrance to the super-secret level is even more difficult than finding the secret level (not like original MAP31 of DOOM2 where I found the super-secret exit before finding the normal exit). In order to unlock my super-secret level you have to use some "special technic" to get to a platform. This "special technic" should be well-known to all experienced doomers. After pressing the switch on the platform explore to map again and look for a new cave. When you found the cave, remember that I love secrets in secrets (and secrets in secrets in secrets). And sorry for the time pressure that this map will put on you ... MAP32: This map is kinda special ... you'll see when you enter it. There are some puzzles to solve on this map and one of them is almost impossible to solve if your DOOM engine does not support higher resolution and better texture rendering than original DOOM2 because you'll have to shoot walls with different textures that are at some distance to you and in original DOOM2 you simply can't see the texture difference because of the distance (while you can clearly see them in e.g. DOOMSDAY). Please let me know if you have any idea how to make this puzzle solvable on low resolution engines.
  10. Sourcerer

    DOOM 2 20th Anniversary Map Pack

    I think I don't understand about which place you're talking when you say "left of that secret" in MAP17. When you jump of the window you can land either in the secret or on the broken wall in front of the secret. From the broken wall you can go right (which is a dead end) but not go left (where the revenants/hell-knights are). And IMO there is no way to turn left in mid-air while that jump so you can end up where the revenants/hell-knights are.
  11. Sourcerer

    DOOM 2 20th Anniversary Map Pack

    Thanks for the new feedback. About MAP15: I'm glad you didn't find the secret level on 1st try. There's a hint in MAP13 where to look for it. But I guess that hint is as hard to find as the secret level itself. About MAP16: The episode has night and day cycles and MAP16 plays at around midnight. MAP17 is about 3am and in MAP18 you see the first daylight of the new day. However MAP16 is really old and originally was a light map. I turned it dark to fit into the night/day cycle. I think I should add some visors because - as said before - it originally was a light map. About MAP17: It's designed as a puzzle map - press a switch, go to the other side of the street and find and press a switch there and so on. But you're right, the last switch is tricky because you find the red key first which makes you think that you should now go to the poisoned sewers. Maybe I'll add a small hint at the closed exit door that tells the player what he missed. By the way, there is (of course) a radiation shielding suit. But I don't like the items to be scattered around, so I usually put them into lockers, shelves or rooms made exclusively for them (at least in my newer maps). About the secret room on the other side of the lava chasm: It's intended that you die when you fail to jump because the secret holds lot of ammo, a megasphere and a relatively safe place from where to kill the (multiplayer) cyberdemon. So people should show some jumping skills if they want to enter it.
  12. Sourcerer

    DOOM 2 20th Anniversary Map Pack

    I've uploaded a new version (1.02) of the episode which includes the feedback from degree23: http://www.kitana.org/arena/doom/doom20anniversary.html Changes: - MAP02: Small hint in the starting room where to find the first secret. Also added 1 more radiation suit to the south-west area of the map. Replaced the baron with a hell knight and the cyberdemon will now only appear in UV multiplayer (was present on all multiplayer difficulties). - MAP03: Small hint where to find the secret in the blood floor room. Added rocket-launcher and plasma-gun to the east side of the maze (so far these 2 weapons were only available in secrets in the upper/starting area). This also adds some sense to the east side of the maze which was so far only good for losing life and ammo. - MAP04: The evil arch-vile no longer appears on easy. Also removed 1 baron in the arch-vile room. - MAP06: Increased the lightlevel of the exit room so you can read the exit sign and don't accidently miss that room. Changed the texture of 1 secret door to make it a bit easier to find that secret (the secret door now has a poison sign). - MAP10: Added an overview map to the starting room and another radiation shielding suit for single player mode. - MAP13: Made the rocks impassible that should block the road in the south so you can no longer accidently land on their other side and get stuck there. - MAP14: Hopefully fixed a HOM in the exit room (I wasn't able to reproduce it, but I think it was caused by a wrong lindef action that probably lowered or raised a sector too far).
  13. Sourcerer

    DOOM 2 20th Anniversary Map Pack

    Hi degree23. Thanks for your nice feedback! OMG, you really finished MAP08 in Ultra Violence? Really good job! I don't yet have any idea how to make MAP10 more enjoyable without completely changing the map. It's a little bit like original E3M7. But I guess most people didn't like that map either. I'll fix MAP13 (dead end behind Mancubus area) tomorrow and upload a new version of the episode as soon as I get an idea what to do with MAP10. BTW, the switch behind the red door in MAP13 opens the main gate of the "factory". It also changes the display of the monitor next to the switch. When you enter the room that monitor shows a closed gate. After pressing it shows an open gate.
  14. Sourcerer

    DOOM 2 20th Anniversary Map Pack

    Thanks for the new feedback! It's intended that the maps are really challenging on "Ultra Violence". However you're right in some points. Some areas are simply too hard considering that they're on the first maps of the episode. The difficulty should progress instead of MAP01 being as hard as MAP30. The next version of the episode (which I plan to release after getting feedback for MAP07 to MAP10) will contain the following changes: - MAP02: Small hint in the starting room where to find the first secret (which solves the issues mentioned by degree23). Also added 1 more radiation suit to the south-west area of the map. Replaced the baron with a hell knight as suggested by degree23 and the cyberdemon will now only appear in UV multiplayer (was present on all multiplayer difficulties). - MAP03: Small hint where to find the secret in the blood floor room. Added rocket-launcher and plasma-gun to the east side of the maze (so far these 2 weapons were only available in secrets in the upper/starting area). This also adds some sense to the east side of the maze which was so far only good for losing life and ammo. - MAP04: The evil arch-vile no longer appears on easy. Also removed 1 baron in the arch-vile room. - MAP06: Increased the lightlevel of the exit room so you can read the exit sign and don't accidently miss that room. Changed the texture of 1 secret door to make it a bit easier to find that secret (the secret door now has a poison sign). About secrets in general: Most of you already wondered why you only found 3 of 15 secrets in most maps. One of the recurring themes of the episode is secrets in secrets. When you find a secret room which is larger than a phonecell but only holds a small piece of ammo then it's a good idea to search for another secret door in that secret room. For example in MAP01 there is a secret area with 2 boxes of rocket and a poison abyss. If you jump down you'll find the super shotgun, a green armor and a teleporter exit. If you don't use the teleporter but search for secrets, you'll find a large storing area with the rocket-launcher and some health. If you search even deeper you'll see that you can open many crated and finally find tons of ammo.
  15. Sourcerer

    DOOM 2 20th Anniversary Map Pack

    I've uploaded a new version (1.01) of the episode: http://www.kitana.org/arena/doom/doom20anniversary.html Changes: - MAP01: Made it a little bit easier to find the entrance to the secret storage area (which contains enough ammo to finish the next few maps without picking up any further ammo) - MAP03: Fixed the bugs reported by Memfis, added a little bit more ammo, and added a map of the maze to focus people on monster fights instead of finding their way through the maze - MAP07: Added a hint where to find the main secret of MAP08 (which is probably required to finish MAP08 without cheating)
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