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About Surreily

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  1. Name: I Covered The Walls In METAL2 And Called It A Map Themes: Textures and invisibility Build Time: 2 hours 30 (+15 for testing) sorry lol Music: Black Sabbath - Iron Man MIDI Download (sorry about the filename): https://www.dropbox.com/s/b4hhtoxzt5kvsm4/lfgofrgjnifgehwerigrgr.wad?dl=1
  2. Shit, I missed this one, sorry guys.
  3. Pretty bad one from me this month, I was half asleep. https://www.dropbox.com/s/lm35owj1ptudct9/surreily_ass34.wad?dl=1 Name: Love in the Maze Midi: Something from Duke Nukem 3D Themes: All 3 Build time: 2 hours (+15 minutes prep) Texture pack: zoon-tex-2.7.wad (I didn't include the textures in this WAD, hopefully they can be added in post)
  4. Abyssal Speedmapping Session 33 - ph33r

    Your Ass Is Gettin' Crushed Build time: 1 hour and 45 minutes. Music: Death's Bells from TNT. Themes: Hitscanners and crushers. https://www.dropbox.com/s/gifmjn9st1bcwbq/ass33.wad?dl=1
  5. Post Your Doom Picture (Part 2)

    Okay, I think I need to clear things up about the Doom Builder thing. The filter does not create new textures, nor does it recolor them. All it does is find textures of the desired color. The little slider on the right controls how similar the texture's color must be - I found that certain colors are more strict than others. The resource WADs I have loaded there have a bunch of blue textures and a new palette. Sorry if I got any of your hopes up - this is not anything major. It's just a little tool to help me find suitable textures for when I'm making a map that uses a single color. If you are looking to recolor your textures, @Dragonfly's post mentions everything you need to know (though it can be a right pain in the ass working with Doom's palettes).
  6. Post Your Doom Picture (Part 2)

    I was basically just playing around with Doom Builder for the first time and seeing what I could come up with, but it's on my GitHub account if you're interested. If you are unable to compile it yourself and need it as an executable file, give me a shout and I'll host it on my site. If it's something many people want, it might be possible to get it merged into the main Bugfix repository (but not before I have a review of the code and clean it up a little). https://github.com/Surreily/GZDoom-Builder-Bugfix Oh, and since this is a picture thread, have some of this Plain Old Doom 2 Project map I made before it got canned (though I kinda want to release it still). It's basically finished, but I couldn't be bothered playing it all tonight, so I just IDDQD'd around for a couple minutes.
  7. Post Your Doom Picture (Part 2)

    I added a color filter to Doom Builder. It kinda works. Also, I'm embarrassed to admit I only just discovered that GZDoom Builder Bugfix existed yesterday... it's so much better than vanilla GZDoom Builder!
  8. Abyssal Speedmapping Session 33 - ph33r

    Cool, ASS. I'll be there.
  9. 2018 Goals

    Doom Make something for DWMP2018. Finish my current project. More eagles and pigeons. Non Doom Go on holiday somewhere outside the UK. Learn Japanese. Stop eating Pot Noodles and drinking Irn-Bru. Go out walking more.
  10. Just played through all the maps. You're only getting the map numbers here because two people thought it'd be funny to type a novel for their map names :) MAP01 is my monstrosity. Trivia: I chose Crazy Train as the music because that's what happened to come on Spotify when I was making the map. MAP02 was fun, but a bit samey after a while. I wasn't a huge fan of the teleporting revenants. Everything else was good, and there was some good work put into detailing the map too. MAP03 was awesome, even if it did have an intense start and I scored my first death. I almost forgot it was 10 sectors! MAP04 decided to be some kind of puzzle map. The ending was intense, I had to dodge cyberdemon fire on that tiny platform with no rad suit and about 80% health. Somehow I didn't die. MAP05 is very blue. The Best Map in my opinion is the one by by Walter Confetti (the third one). Very claustrophobic and very short, but the Tyson gameplay was refreshing. The Worst Map is, of course, the first one. Who the fuck thought a barrel maze would be a good idea? Oh, and by the way, am I the only one getting some messed up textures on the first two maps?
  11. Castle Struggle

    This one took me about 30 minutes. There's a frantic start - hunting for ammo and only killing certain monsters to preserve ammo. Things calm down a bit once you get some more ammo and progress further into the map, but there's a very nasty trap about halfway through when picking up a certain weapon. You'll see it coming from a mile away, but it's still very tough thanks to an arch-vile among a huge crowd of enemies, and is a true challenge for your limited ammo supplies. Thankfully, there is a hidden berserk pack I would recommend seeking out, as I think a 100% clear will require some punching to achieve. The map looks good. Nothing outstanding, but the texture choices are good. The music choice was a little strange given the map's theme though. I recommend it if you're looking for a somewhat challenging 30-40 minute map.
  12. Oops. Was in a bit of a rush to get out this morning. Thanks!
  13. Update for my map! https://www.dropbox.com/s/1bl1v9smta80hsu/prepv2.wad?dl=1 I sacrificed some detail at the start for an extra sector, which I have used to hopefully prevent cheesing the final room (which has also been redesigned). I hope it's not too frustrating...
  14. Thanks for the feedback on my map's final room! I wanted to have the player drop down a narrow shaft to prevent the cheesing scenarios, but I was a dumbass and used my 10th sector on a lift instead. The intended experience is to drop down and go through a little maze of barrels while avoiding the arch-vile fire, eventually leading to the sphere and allowing an easy exit. I'll have another look and see what I can do to fix the cheesing. Again, thanks for the feedback!
  15. https://www.dropbox.com/s/un2dt1c9yrrmk5i/prep.wad?dl=1 Title: No Preparation and Little Effort! Music: Ozzy Osbourne - Crazy Train Themes: All of them, of course! Build Time: 1 hour 40 minutes. I would love some feedback on the final room. It's kinda dumb, but I thought it was cool at the time and would love to know what others think of it.