Jump to content
Search In
  • More options...
Find results that contain...
Find results in...


  • Content count

  • Joined

  • Last visited

About antares031

  • Rank
    Formerly antares031

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. antares031

    How to Get Good at Enemy Placement?

    Personally, I design the concept of fight, place monsters according to the idea, and playtest the level. After the playtesting, adjust the monster placements, based on the impression of in-game experience, and playtest the level again. Keep playtesting/adjusting, until I'm satisfied with the combat scenario. If you're looking for some useful, informative tips about placing monsters, I suggest you to read this article.
  2. Hey there, welcome to the Doomworld. Please enjoy your stay :) If you're new at posting a thread about your creations, I suggest you to check out this one for more information:
  3. antares031

    What's the best gun in Doom II?

  4. The Golden Rule of Mapping : Appreciate others' creations, as you would like others to appreciate yours.



    1. Xyzzy01


      Wholeheartedly agree. I appreciate loads of people's work and nearly all types of maps, albeit silently whenever I have free time. Then again..  maybe people enjoy my stuff the exact same silent way... looks like feelings mutual! 😅

    2. antares031


      This is me, inside of my mind, whenever I see @Xyzzy01's cool pixel arts:



    3. Xyzzy01


      ROFL, thanks Anta! 💙

  5. antares031

    Post Your Doom Picture (Part 2)

    Purgatorial Technologies for DyingCamel's Demons #3
  6. antares031

    Doomworld Members' Sketchbook

    A Rude Baby
  7. antares031

    The DWIronman League dies to: Monster Hunter Ltd.

    Category 1. Wow, what cute wads we have here. I really liked the overall theme and those cute, lovely details all over the place. Should have grabbed these wads by myself earlier. Nice choice for the ironman run, in my opinion. :thumbsup: Part 1: Survived in 26:41 Part 2: Died with 107/184 monsters ironman_anta_mohu.zip
  8. antares031

    What was the first custom wads you have played?

    WolfenDoom : 2nd Encounter by Laz Rojas. To me, it was such a cool concept to play wolfenstein with doom engine back then.
  9. antares031

    Eviternity demos [-complevel 11]

    MAP14 on UV-Speed, 3:17 evit_m14_uvs_317.zip Shout-out to @Bdubzzz for providing useful tips with his demo recording. :thumbsup:
  10. antares031

    Eviternity demos [-complevel 11]

    MAP14 on UV-Speed, 3:44 evit_m14_uvs_344.zip
  11. There's absolutely no shame in playing Ultimate Doom on ITYTD difficulty. Difficulty settings do exist for reasons. If you're still looking for some recent casual wads, Lunar Catastrophe is my suggestion.
  12. antares031

    Akeldama - First Beta Released!

    MAP17: Blood Covenant Author: antares031 Build Time: Two months, on and off ------------ This is the third level that I designed with vanilla compatibility. Pretty simple level, with only a few tough moments. The name was from one of levels of Quake Champions. Thanks, and please enjoy the awesome soundtrack, composed by Eris Falling. :)
  13. antares031

    Eviternity demos [-complevel 11]

    MAP14 on UV-Speed, 3:47 evit_m14_uvs_347.zip
  14. antares031

    The DWIronman League dies to: Revolution!

    Category 2. I played this wad during the DWMC session a few years ago, so I know the overall concept of the megawad; it's simple and easy, but fun and enjoyable with only few unfair moments throughout the entire wad. This time, I decided to play the wad with community-made music pack, since the original wad didn't include any custom background music. That being said, I highly recommend everyone to play the wad with this awesome music pack, if you don't want to play it with stock doom 2 music. Survived +2, with 2:53:43 in-game time: ironman_anta_tvr.zip
  15. antares031

    Plasma rifle, or plasma gun?

    I used to call it "Gem Gun" when I was young, since it DID look like shooting blue gems, from a kid's perspective.