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antares031

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About antares031

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    Formerly antares031

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    1. antares031

      antares031

      I actually saw this level long ago from DyingCamel's livestream. Interesting custom textures. :D

  1. Any speedmaps I've done so far. Engine limitations? Overhauling a giant setpiece? All of them can be resolved by figuring out right solutions, if there's enough time. But I just couldn't design everything I want to express within just a few hours. In fact, I found that participating a speedmapping session is a little bit stressful to me.
  2. antares031

    SlaughterMAX. RC1 available!

    Had to delete some decorative lines and sectors for optimization, sorry. ㅠ_ㅠ Hehe, let's see how much I can go further, until it's on idgames. XD Not to worry, I forgot to mention that I deleted every lost souls on UV.
  3. antares031

    SlaughterMAX. RC1 available!

    Here's the updated version with new UV-Max demo recording. I got all of them this time, including the resurrected one. * Changelog - Even further optimization by reducing the size of level - Adjusted the method to start the final stage - Increased the monster count on UV from 28,350 to 32,398 smax_antares031_20180521.zip
  4. antares031

    SlaughterMAX. RC1 available!

    That's something good to know. Allow me to use a few days to update my level with new demo recording.
  5. antares031

    SlaughterMAX. RC1 available!

    I've rewatched the latest demo, and I checked no problem with it; all monsters were killed, and all secrets were found. Would you tell me what happened during your demo-checking more specifically? For your information, I used both RC2 version of wad and demo file, and I recorded it with GLBoom+ 2.5.1.5. If this issue also happens to other players, I will re-record the UV-max demo attempt with no problem.
  6. antares031

    Post Your Doom Picture (Part 2)

    Only one more level to go.
  7. antares031

    Doomworld Members' Sketchbook

    'Drew a kitten today.
  8. antares031

    Requiem Reimagined (Soundtrack) Released

    Oh, this is so cool! 'Gonna listen and enjoy every soundtrack right now. Congratulations on the release, and thank you guys for making this! :) Also, thank Jimmy, Alfonzo, and Eris Falling for reviewing the album track by track. P.S.: It seems like my zip file has two 21st track, but I believe it's not a big deal.
  9. antares031

    [GZDoom] Doom: But It's Completely Fucking Unplayable

    At least the automap itself is not rotating.
  10. antares031

    Struggle (March 19. 2018: Beta 5 is available)

    I remember that you were the first one, who brought FDA feedback for this wad, during the days with early beta version. This wad has been changed a lot in gameplay mechanics, compare to the older version, thanks to the opinions I had from various players. Even the next RC1 will receive some balance changes, such as slightly faster firing rate for pistol, slower projectile speed for blue energy bolts, and slower firing rate o... oh, this could be a spoiler. :P Anyway, thanks a lot for those demo recordings! :) I'm going to make some minor changes in those levels, like placing a radsuit for an escape lift around the yellow keycard.
  11. #1. PrBoom+ / GLBoom+ #2. ZDaemon #3. GZDoom Honorable mention goes to the Doom Legacy, which is the very first source port that I used, other than vanilla doom.exe and Doom 95.
  12. antares031

    How did you come up with your username?

    I thought I had an answer from @scifista42.
  13. wcwWiMk.gif

     

    Just a random dooting.

    1. Marlamir

      Marlamir

      "doot doot"

    2. Ex Oblivione

      Ex Oblivione

      Maximum doot!

  14. antares031

    The DWIronman League dies to: Double Impact

    Category 1. Played it with /idgames version, and managed to survive until the end of E1M7 + managed to beat the bonus level. antares_Ironman_dbimpact.zip
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