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Everything posted by antares031

  1. antares031

    [RELEASE] Eviternity RC1

    We appreciate all those helpful feedback comments so far. We're working on the next release candidate to resolve many issues that have mentioned. I hope the adjustments on some custom monsters will get some better responses than now. And yeah, sorry about me being harsh about the difficulty of MAP14. ^_^;;
  2. antares031

    The Top 100 Memorable Doom Maps of All Time

    I've realized that something was missing from the list for me, and that was Dwango5 MAP01, also known as D5M1. It is understandable, since the introduction mentioned that the list only includes single-player levels. But still, there are many memorable deathmatch, capture the flag, and even cooperative levels around us. Maybe I'm asking too much, but I wish we can see the "Top 10 memorable multiplayer levels." from one of Cacoward sessions in the future. At any rate, thank you for giving us the list of top 100 memorable levels. :)
  3. antares031

    Cacowards 2018 - 25 Years of Doom

    Happy 25th anniversary of Doom! Congratulations to every winner and runner-up, and much appreciated for those detailed reviews of Cacowards of this year. And thank you everyone, who enjoyed my levels, and helped me to design the levels with valuable feedback comments and demo recordings. It's been a wonderful time as a part of the community of my #1 favorite video game.
  4. antares031

    Which game's soundtrack is your favorite?

    Here are my 10 favorite game soundtracks. Each title leads to the favorite track of the game. Doom (1993) Doom (2016) Wolfenstein : The New Order Rise of the Triad, both classic and reboot Quake 3 Arena Starcraft south korea's national anthem Maplestory Fortress 2 Blue Battlestations : Pacific World of Warships Honorable mentions: Ancient Aliens, The Plutonia Experiment MIDI Pack, Wolfenstein II : The New Colossus, Age of Empires II, Heretic, The Talos Principle, Shadow Warrior (2013), Empire Earth, Skyroads, SimCity 3000
  5. antares031

    What are your favorite midis from James Paddock?

    Guardhouse (Sunder MAP14, Hellbound MAP13, Demon Eclipse E2M5) Plutopia (Plutonia 2 MAP26) Nobody Told me About Plutonia (Plutonia 2 MAP32) Launch Time (The Adventures of Square E1A9) Sunset Over Babylon (Valiant MAP19) Just to name a few.
  6. Category 1. Died on E4M4. I regret that I didn't pick up the berserk. dwironman_anta_UDTWiD.zip
  7. rubberduck_in_nyc.png.84ed10b24bebab6b1f1448bbd23683be.png


    A simple photo-edit for my profile's background.


    A rubberduck and a battleship, New York, circa 1991

  8. antares031

    Post Your Doom Picture (Part 2)

    Boom compatible levels, and most of advanced source ports, are capable of making slippery floors in Doom. In boom format, you can make an icy floor by setting the tag & friction to the sector, and use the linedef action 223 to apply the friction to the tagged sector. If the length of action linedef is higher than 100 units, it will make the tagged floor slippery.
  9. antares031

    Post Your Doom Picture (Part 2)

    The weather is getting even colder.
  10. Don't forget to collect your shells, when the ASMR session is over.
  11. Category 1. Survived for 10 levels in total. TNT - Renascence : Died on MAP07 (6 levels beaten) TNT - Resistance : Died on MAP05 (4 levels beaten) anta_Ironman_TNTR.zip
  12. antares031

    Revenant Bus - A Doom 2 Simulation Map

    It's so good to be a giant weenie. PrBoom+, HMP-Speed, 6:30 / anta_revbus_hmp.zip EDIT: This demo includes spoilers. Watch it with your own risk.
  13. I think it's too late to nominate it.
  14. antares031

    Doomworld Members' Sketchbook

    Can't say I don't.
  15. antares031

    Doomworld Members' Sketchbook

    Astronaut and Princess
  16. antares031

    Struggle : Antaresian Legacy (now available in /idgames)

    The weapon mod in Struggle borrows various code pointer frames from many elements, since the dehacked was designed under vanilla limitation. But it's certainly doable to make a separate weapon mod, and I'll see what I can do for it. With vanilla limitation, of course. Anyway, thanks for playing Struggle! I'm glad that you enjoyed it. :) EDIT: @marina2 It didn't take too long to make one. Here you go: STRG_WEP.zip Keep in mind that I made a slight adjustment in ammo capacity for this one.
  17. Struggle : Antaresian Legacy is a single-player partial-conversion megawad for Doom 2 with limit removing compatibility. It features new weapon and monster replacements, edited with DeHacked patch. Some of original monsters are also slightly changed, so it's recommended to check out the info below before you play this one. Since this wad uses heavily modified DeHacked patch, it is recommended not to use other custom gameplay patches. Also, par time of each level is based on UV-Max playthrough, not UV-Speed. * FDA or livestream feedback, video playthrough providers Deadwing, scifista42, gaspe, Dragonfly, x38_ViTa_38, loveless, Veinen, 129thVisplane, kakhome1, Megablast, MrZzul * Suggestions, bug report providers Memfis, Doomkid, SuperCupcakeTactics, EffinghamHuffnagel, Fonze, rhinoduck, Poohlyash, Evolution, WH-Wilou84, tmorrow, Terminus, Keyboard_Doomer * Doomworld Megawad Club participants (July 2018) Roofi, tmorrow, FrancisT18, NuMetalManiak, Forli, rehelekretep, Magnusblitz, TheOrganGrinder, Catpho, DavitW, Aquila Chrysaetos, Rayziik, Dragonfly, CPCTC, Salt-Man Z = Screenshots = = Download Link = Click here to get to the /idgames page - Optional Download Links - RC2, the older version: STRG_RC2 Unofficial mod-compatible patch for RC2, courtesy of @kyolung: STRG_UNBLOCK Unofficial Doom 64 mod patch for Struggle, courtesy of @kyolung: STRGgoesDoom64 Thanks, and have fun. :)
  18. 90's: DEU & DeuTex 00's: Doom Builder & XWE 10's: GZDoom Builder (Bugfix) & SLADE 3
  19. antares031

    The DWIronman League dies to: Doom 64 for Doom 2

    Category 2. I'm one of beta-testers of this wad, so I finished the wad from start to end before. Good thing that I remembered some nasty traps of this wad, mostly with arch-viles. And I skipped the secret levels, since MAP31 was really difficult to play from my memory. But yeah, I believe that I haven't found that inescapable pit, until now. Died in MAP19, with 144/150 kills. antares_Ironman_D64D2.zip
  20. antares031

    Post Your Doom Picture (Part 2)

    It's a guest map for this megawad.
  21. antares031

    Post Your Doom Picture (Part 2)

    The weather is getting cold in here.
  22. Just in case. But, if "antares" is too long to type or pronounce, just call me "anta". Since it's the most favorable nickname for my, eh... nickname.

    1. Show previous comments  6 more
    2. bzzrak


      Ant ant ant ant ant ant 🐜 🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜

    3. Doomkid


      To me you'll always be that big inflatable duck floating around. Typing this prompted me to do a quick Google for "big inflatable duck" and this was one of the results on the first page cracked me up: frd.jpg?w=768

    4. antares031


      Anyone who popped the little rubber ducky shall gaze upon the mighty superior firepower of BIG RUBBER DUCKY.




    Please enjoy your October with lovely skeletons.


    (from DOOT TC by DeXiaZ)

    1. Catpho


      Almost Halloween already? Time to dig this up.



    2. Marlamir


      Ohh halloween allready? time running so fast.

      Looks i know what's going to be my new screen saver :).

  24. antares031

    Struggle : Antaresian Legacy (now available in /idgames)

    Thanks for the comment! :) I haven't played Blake Stone yet, but that's an interesting opinion, I must say. About the shotgun, I got a feedback that the sound effects of weapons and custom monsters are too loud, so I had to adjust the volume of sound. And yes, I'm personally satisfied with those homemade weapon sprites, although, like I mentioned from above, I've received lots of mixed-bag opinions about them.
  25. antares031

    Struggle : Antaresian Legacy (now available in /idgames)

    Much appreciated for the feedback! I'm glad that you're enjoying this megawad. :) The main principle of making Struggle was this: Making a megawad that I want to play. Because of this, the megawad received lots of custom elements and gameplay changes with my own taste, such as, like you mentioned, deleting the homing missile of revenants, boosting most of weapons except SSG, and adding custom monsters, which were based on those from Heretic and Hexen. Not to mention that explorable non-linear levels are my favorite, which explains that most of levels have complex non-linear layout. I tried to implement sufficient amounts of frames for custom weapons, but I had to use most of frames for custom monsters. Keep in mind that the frames with code pointer are limited for vanilla doom and limit-removing wads, unlike boom compatible or above. About the weapon sprites, I wanted to make custom weapons of my own, with the same way that id Software did; taking pictures of toy guns. Although I've received lots of mixed-bag opinions about the weapon sprites, I personally like the result of it, especially the dual-wield pistols. That being said, It'll be really appreciated, if someone makes a HD weapon sprite pack for Struggle. Again, thanks for playing Struggle. :)