Hello, dear community! Noiser, I want to mentally shake your hand!
Who would have thought how happy the players of that time would have been if after the events of Doom original and Doom 64 they would have received such a wonderful continuation of the game, which would later be re-released in 2016 and continued this Fall :)
Study for Dehacked monsters is beyond praise - I would never thought that the knight of hell can fully replicate the behavior of a congener of Doom (2016) under DOS-style.
It is interesting to play, it is simply impossible to get bored!
The only thing that is a little confused - and although the player's hands are taken from the Doom Slayer character, but weapons is not quite like the graphics from Doom 4: Death Foretold (v 2.1).
I suppose it's up to the author, but it would be great if you could try moving the weapon sprites from there right here :)
I want to help your project a little and offer this thing at the moment:
since the release of Doom Slayer''s mugshot some time passed before I fully modified it now.
With your permission, if you are free to choose this for a small revision to your project, it will be good :)
I also have "live" sprites for the environment: for example, burning candles, which can be seen on the floor in Doom II map 26 (bloodfalls).
I wish you success, achievement of creative peaks and do not change your principle-to make cool and incredible things available on any platform (as we have already seen perfectly fully) :)