

Broken Pencil
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I just beat episode 3 with nothing but a pistol/ ITT insane stuff you did in doom
Broken Pencil replied to Broken Pencil's topic in Doom General
This isn't exactly insane, but kinda cool: One time I played doom with this cool system I made up were everytime you got a soulsphere, a friendly marine would spawn. Basically, The marine would stay with you throughout the entire game. I got up until E2M2, then got bored and started messing around with cheats. -
I just beat episode 3 with nothing but a pistol/ ITT insane stuff you did in doom
Broken Pencil posted a topic in Doom General
I don't have any video, screenshots or saves, but I can tell you that I just beat all of episode 3 with nothing but a pistol. I was extremely lucky AND unlucky for multiple reasons. I was lucky because: -I didn't die once -The spidermastermind got glitched into a small sector, so I could kill him -I beat the spider mastermind with 1% health. I was UNlucky because: -I ran out of ammo on multiple occasions (Mostly on Hell Keep) -I actually beat the SM using a bfg, because I ran out of ammo from killing the cacodemons in Dis -Each level took around 30-60 minutes, just because of how confusing they were to me. Post in this thread insane stuff you've done before in doom. -
I was trying to make a team deathmatch map, but I wasn't sure it would be token well by the community, so I changed it to Ctf. I thin one major problem is that I've never actually seen a CTF map in doom, so alot of things are pretty unbalanced.
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Thanks everyone! A few things to say: 1. I'm aware that UDMF is superior to Hexen format, but Hexen format was the only option I had. Plus, I didn't have Zandronum: Doom 2 (Hexen Format) as an option, so I chose Skulltag because that's what I'm familiar with. 2. I had no idea that texture alignment was a thing in Slade 3, or in doom editing in general, as I thought that most sprites would be auto aligned in game. 3. I noticed a few other maps that had S_START/END as opposed to the latter (SS_START/END). 4. How DID you get new formats in Gzdoom builder? 5. I would like feedback on the map so far. :D
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I did exactly as you told me to (Change -0 to -1), but it's STILL broken. It just never shows up in game. I'm using Skulltag in Hexen format, so that's why I'm using DB2.
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BUMP: Sorry I haven't replied to this thread. Anyways, I have the same problem in all formats, more specifically, with decorations. I'm trying to make a map called UAC Vs. Trioptimum, and I want various robots to stand around the map, but for some stupid reason, they will only appear in visual mode. I've tried changing the height and radius of the decoration, but there's no use. Here's a picture: This time I'm using Doom builder 2 as it seems superior to me. Download: http://liambrocklehurst.com/uploader/files/275/Capture%20Da%20Flag.wad
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There is a recent problem I have been coming across. Basically, when I try to place a powerup in any "Doom in UDMF format" map, the only powerup that shows up is the berserk pack. When I try to place a partial invisibility or a rad suit, it never shows up in game and in the 3D viewer. They will only show up in Doom in Doom format.
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Does the weapon named "Rifle" work by any chance? Because that's what I'm trying to get to work. :)
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Oops. Heheh, I uploaded that before I read the "Number can't be below 96439" part. But yeah, I already followed those steps (it seems that it STILL doesn't work).
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Unable to find the DECORATE class 'Weapon' to inherit from, while parsing 'Rifle:96439' Oh, and I'm using Gzdoom builder by the way. EDIT: Also got this as well when testing the map with gzdoom: Script error, "Doom - The Viruswad (2).wad:DECORATE" line 7: SC_GetNumber: Bad numeric constant "Weapon". If you want to check the wad for anything, here's the link (Requires Gzdoom!) http://liambrocklehurst.com/uploader/files/275/Doom%20-%20The%20Viruswad%20%282%29.wad
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I Need major help with scripting a weapon in Decorate. I'm having major problems with parsing errors and classes to inherent from. Here's the code for the weapons: actor Rifle : Weapons 96439 { //$Category Weapons Weapon.SelectionOrder Weapon.AmmoUse 1 Weapon.AmmoGive 20 Weapon.AmmoType "Clip" Inventory.PickupMessage "You got the rifle!" Obituary "%k riddled %o with bullets." attacksound "dspistol" Decal "BulletChip" Weapon.SlotNumber 4 States { Ready: RIF4 A 1 A_WeaponReady Loop Deselect: RIF4 A 1 A_Lower Loop Select: RIF4 A 1 A_Raise Loop Fire: RIF2 B 1 bright A_FireBullets (3, 2, 1, 7) RIF3 B 0 bright A_GunFlash RIF2 B 0 bright A_Quake (1, 2, 0, 1) RIF3 B 0 bright A_SetPitch (pitch-0.1) RIF2 CD 1 A_SetPitch (pitch-0.075) RIF3 C 1 RIF2 A 1 A_Refire goto Ready Flash: TNT1 A 3 Bright A_Light1 Goto LightDone Spawn: RIF1 A -1 Stop } }I based the code off of another gun I got from Realm 667: http://realm667.com/index.php/en/component/docman/?task=doc_download&gid=432 Here's what happens when I go into Doom builder: The weapon I'm inheriting from is supposed to be weapon, but I slightly messed up. Either way, it never works. Not even if I inherit from a Doom weapon (Chaingun).
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My confessions: -I've NEVER played a deathmatch doom multiplayer before. There tends to be alot of Megaman or Brutal doom servers, which most of the time are platforming and invasion maps. -I dislike Doom 64 for the simple reason that the controls make me want to vomit (well actually, the controller itself makes me want to vomit). -The only way I feel comfortable playing Doom 2 is with Simpson's doom activated. -Whenever I play E3M8, I feel like quitting the game simply because I think the map looks awful. -The only Doom tracks I especially like are Into the code, Nobody told me about ID, and In the city. The rest feel like half assed midis wipped up for the hell of having 36 levels. And besides, most of them are repeated. -When I first played Doom, it was a complete nightmare because I had to download Doom 95, wait a total 10 minutes (At the time, my internet was awful), download the shareware, set up the controls 5 times, and half enjoy. Most of the time I used cheats. That was, until I learned of Skulltag, then Zdoom. -I Hate the BFG for one reason: It's gigantic. It's so big in fact, part of the sprite was completely cut off because it took up most of the screen. -I never played Heretic. BEAT THAT! -When I use doom builder, I tend to use the UDMF format over hexen and Doom format because it seems much more flexible (I.E, Changable floor and ceiling texture offsets, individual linedef brightness, ect.). -I never played Alien vendeta or Alien's TC. There!
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Pause the game, save it, then load it. All lights that have property's like that should be affected.
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1. They're from Deus Ex (original). 2. Oops. Screwed up there. 3. It seems so.. 4.Really? Cool. How about GZDoom?
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Thanks for the feedback. I've been more of an action oriented doom mapper, so this is the first time trying something like this for me. As for the textures, alot of them are actually placeholders (Except for DOORTRAK and DOORSTOP). At first, I ment to make it so it's not token seriously, but then I wanted to make it a sort of.. Prelude to Doom.