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Everything posted by pez

  1. pez

    Multiple Actions

    Have the first linedef trip spawn a monster at extremely high speed in a completely different room and have that accelerated spawned monster pass monster-activated linedefs in that room before it explodes and dies at the end with a kill linedef
  2. pez

    FOV questions

    I faked a 360 fov with effectively this method and 11 cameratexes but it works in real time.
  3. pez

    ARCHIE [Release 1]

    That is a little joke if you pick zdoom. There's nothing wrong with zdoom, it's just missing things that this wad absolutely relies on. If you seem to be running into massive problems every second and it feels like the levels are not working probably, you're almost certainly on a dev build. gzdoom 1.8.02 works perfectly and almost all dev/nightly builds of it cause positively everything to break in this wad.
  4. pez

    ARCHIE [Release 1]

    HOWDY. ARCHIE is a high-surrealism modern doom wad with an equally high system requirement. It tells a story about hipsters using technology to create a singularity timesink from which they can never escape, on purpose, and how they affect those around them with something that isn't real. Words words words, muh level design, muh different shit, remember that really old stuff, etc etc, quid pro quo, yadda yadda yadda, environments. Point and click games suck. ------------- ------------- ------------- ------------- ------------- ------------- ------------- ------------- ------------- ------------- ------------- ------------- ------------- DOWNLOAD LINK At the beginning so you won't have a chance to not read everything below: http://www.mediafire.com/download/9n1g98joya9t2qv/ARCHIE_RELEASE_1B.rar Includes Quick Start Guide with all of this information. ------------- ------------- ------------- ------------- ------------- ------------- ------------- ------------- ------------- ------------- ------------- ------------- ------------- TRAILER AND SCREENSHOTS "CHIE", this wad is not about chia-pets ------------- ------------- ------------- ------------- ------------- ------------- ------------- ------------- ------------- ------------- ------------- ------------- ------------- HOW TO PLAY Choose "LEVEL CHOOSER" and follow the white line directly to your left. This way you can play it from start to finish. LEVEL CHOOSER exists so that you can: -Skip to any map if there is a bug not yet fixed that is preventing you from going on -Make skipping to any map easier since using map warp cheats will not work ------------- ------------- ------------- ------------- ------------- ------------- ------------- ------------- ------------- ------------- ------------- ------------- ------------- ENGINE SUPPORT Zandronum 1.2*, Zandronum 1.3, fully tested. GZDooM 1.8.02, fully tested. IWADs Supported: For DOOM2.WAD, would probably work with freedoom or final doom but it has not been tested. ------------- ------------- ------------- ------------- ------------- ------------- ------------- ------------- ------------- ------------- ------------- ------------- ------------- DEVELOPMENTAL ENGINE BUILDS ARE NOT SUPPORTED AND WILL BREAK EVERYTHING. >What is a developmental build? gzdoom above 1.8.02, or Zandronum 1.3-alpha*, Zandronum 2.0*, etc. You can get this information as the engine is starting up in the small text window, or by opening the console with ~ and scrolling up with PAGE UP. I understand that development builds are very popular with zdoom and this forum because of legitimate actual use for new features. Unfortunately developmental builds break absolutely everything in this wad. If you guys can pick a specific build, I will make this wad work with it. ------------- ------------- ------------- ------------- ------------- ------------- ------------- ------------- ------------- ------------- ------------- ------------- ------------- LICENSE This project is released under an anti-hipster license which I just made up which states the following: 1. You must play through, or at the very least, watch someone else play, a part before pretending to hate on it. 2. You can edit and mod this project for free and do whatever you want as long as you link to either this or the zand thread. 3. You may not pretend to be me. ------------- ------------- ------------- ------------- ------------- ------------- ------------- ------------- ------------- ------------- ------------- ------------- ------------- HOW TO SUBMIT A BUG 1. What non-development build version you are using. 2. What map you were on (press tab and copy the white name) 3. What you were doing when it happened, as best as you can remember. 4. Screen Resolution 5. Computer specs including video card and processor 6. What choice of CPULIMIT you picked. 7. Post all of the above in this thread. If you do not post your engine version I am going to assume that you are using a developmental build. ------------- ------------- ------------- ------------- ------------- ------------- ------------- ------------- ------------- ------------- ------------- ------------- ------------- LIST OF KNOWN BUGS TO BE FIXED FOR NEXT RELEASE (none, yet!)
  5. pez

    ARCHIE [Release 1]

    Are you trying to run this on zdoom? You need gzdoom or zandronum, zdoom is missing too much stuff. I'm thankful someone got through all or part of it without experiencing game ending bugs. A lot of the comments so far are vague as to where they are in the wad or if they finished it or not. I'm just curious if you or anyone else could give some longer and/or more specific critique, this board seems to rush on giving input for everything except this wad for some reason. thanks.
  6. pez

    ARCHIE [Release 1]

    The RC car level / map7end2 / blue gloomy area had the player start in the wrong place from testing another area out. This has been changed in a new link. If you don't want to re-download, when that map starts use idclip to go all the way to the west most part of the map. You should see the RC car and a voodoo doll marine of yourself, that was where you were supposed to start. insert snarky comment about bugs here