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ZeroMaster010

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  1. ZeroMaster010

    DSDA on YouTube

    Some maps have maxes that are missing monsters or uses an older wad (like jenesis map 03 has a jen_old.wad max). Lack of interest, non vanilla sourceports (legacy or zdoom maxes), too difficult (pacifist or nightmare) and perhaps laziness/perfectionism (missing uv-speed demos) are other reasons. Some might also have small differences between uv-speed and uv-max (for example I looked at dot.wad map 07 and uv-speed seems pointless). plutonia map 30 tyson has a TAS, I'll move that too the not really worth trying list together with whitemare 2 map 17. I didn't watch the resurgence map 09 max, but yeah some effort would be nice, but I don't care too much. Post it in the resurgence thread instead though if you intend to upload it to DSDA. edit: and I don't really have a good overview over secret exits, like grazza pointed out below some maps only have secret exit (like pl31).
  2. ZeroMaster010

    DSDA on YouTube

    Just an update on tables missing demos and reminder to fill them :) 1994 tune up uv-max: 22,23,25 10 sectors uv-max: 16 2002 ado uv-speed: e1m4,e2m4,e2m5,e2m7,e3m4,e3m5,e3m6s,e3m7,e3m8,e4m2,e4m2s,e4m3,e4m5,e4m7,e4m8 3ha3 uv-max: 15,20,26 3hafinal uv-max: 5,16 3ha2 uv-max: 16,24,25,26,27 alien vendetta nm-speed: 13,14,16,27,28 avj uv-speed: 31,23,29,30 congestion 1024 uv-max: 30 cofebrk1 uv-max: 11 d2twid uv-max: 13,15,16,18,20,25,27,28 darken uv-speed: 05 dmonfear uv-max: 31 dr2008v2 uv-max: 04,05,06,07,08 going down uv-max: 14,17,21,22,23,25 hell revealed uv-speed: 20,22,23,29 hell revealed nm-speed: 06,09,11,15s,17,18,20,22,23,25,29 icarus uv-speed: 11,16,20,29 jenesis uv-max: 03 memento mori 2 uv-speed: 28 ndcp2 uv-max: 02,08,09,12,15,16,17,20,22,23,25,27,29 ngmvmt2 uv-max: 09,13,14,31 plutonia 2 uv-max: 25 perdgate pacifist: 02,03,04,06,07,11,12,26,27,29 perdgate nm-speed: 31s resurgence uv-max: 09,29 rw uv-max: 06,08,14,16,17,19 scythe 2 uv-speed: 24,25,27 speed of doom uv-speed: 17,24,25,28,32,33 sunlust uv-speed: 15s,31s,27,29,30 sunder nm-speed: 02,04,07,11 tvr uv-speed: 09,15,17,32 tnt tyson: 30 unholy realms uv-speed: 08,27,28,31 whitemare 2 uv-max: 04,32,16,18,19,20,21,24,25,27 Missing but not really worth trying: tnt pacifist: 05,09,26 (probably impossible) dimensions of time uv-speed: 07 (almost the same as uv-max) hell revealed nm-speed: 07 (lol) plutonia tyson: 30 (I dunno, watch the TAS) whitemare 2 uv-max: 17 (impossible) Again if you are going to do any of these please double check that it is actually missing. Some of them might not be doable, and there might still be others missing that I didn't notice. Older wads, missing monsters for uv-max, misc sourceports are not uploaded etc... Sometimes I can fill uv-max with uv-speed or the other way around, depending on the map.. nm100s goes into nm-speed as well most of the time. Also, total: approximately 5200 videos at 450 hours with 110700 views at 347 500 minutes (241 days) or an average of 3:08 per view. Almost 500 subscribers, about 12 hours of videos watched per day recently.
  3. ZeroMaster010

    Final DOOM demos [-complevel 4]

    plutonia map 11 uv-pacifist in 48.83 beats sedlo pacifist and looper's nomo by 1 second, which should not be possible because my movement is not nearly as good.. unless of course there is actually a shorter route! might be possible to save another 4 seconds, but getting through a door in time is too difficult for me. pp11-048.zip
  4. ZeroMaster010

    Ultimate Doom demos [-complevel 3]

    Welcome kubelwagon! I've probably told it somewhere before, but why not mention again how I got started with doom and speedrunning since you're here :) I think it was after playing a modern fps called bulletstorm that I got fed up with how easy fps games were, so there were 2 games that came to mind from my childhood that I knew were super tough, alien vs. predator (when you couldn't save mid level) and doom on nightmare difficulty. I went with doom 2 on nightmare and got my ass kicked on underhalls, I asked myself "I wonder if anyone's ever done this on nightmare..." and went to youtube and watched henning's 30nm2939 some 7 years ago which was just so ridiculous to me. I then gave up after having convinced myself games were actually more difficult back in the day. Fast forward to AGDQ 2013 where I came across the event on twitch and saw that doom was being ran live :) I then watched the SGDQ 2013 run before in 2014 AGDQ I was looking forward to more doom speedruns, assuming you'd run it again. I actually remember my reaction to the schedule "Who's this kingdime? where's kubelwagon? and what the hell is final doom?". I think to me at this point doom was doom 1 + doom 2 + some shitty master levels, so watching this "new" mapset got me to try it out, and it was one of the most fun games I've ever played.. of course I played TNT afterwards and I think I stopped around map 20.. then sgdq 2014 came around and I decided I'd start speedrunning myself, heh. What a journey it's been since then. So I'd say I have 3 people to credit for me picking doom up, henning, kubelwagon185 and kingdime :) Also an advance congratulations to AdamW on 20 years of doom speedrunning, I feel like I've been around forever, but last month it was only 4 years since I started :)
  5. ZeroMaster010

    Final DOOM demos [-complevel 4]

    TNT map 01 uv-speed in 22.63, 4 second improvement. New keygrab trick on the blue key. ev01-022.zip
  6. ZeroMaster010

    Ultimate Doom demos [-complevel 3]

    @Memfis a bit of a late reply, anyways I don't think leaving them all alive would ever work, since the imps have so much time to gather up, but leaving 1-2 of them is something you can get away with sometimes if you are lucky, might be worth it. Perhaps if the first 2 levels are a bit slow it would be a good idea to recover some time. There's also another trick which is to catch the other elevator on the way back up, but that's really difficult, I think that skips the imps. There's a BFG on E3M3 (or E3M7) which can be used instead, so yeah didn't care about E3M8 time here. Also my time was beaten by 4 (8 with M8) seconds by Hi Jango (I can't imagine anyone wanting to improve this ever, though E3 is rather easy, E3M1 is very annoying), he uploaded demo to competn website and not here, so for anyone that missed it: He actually leaves at least 1 imp alive on E3M3, so yeah probably worth to gamble with leaving 1-2 alive. He loses 1 second on E3M6 because of bad luck with the demon survivng direct rocket, and E3M4 is a bit slow and maybe some time could be saved on E3M7 (Hi Jango has both UV-Speed records for those levels as well, so he would know :)
  7. ZeroMaster010

    Ultimate Doom demos [-complevel 3]

    His demo is pacifist, and so is yours.
  8. ZeroMaster010

    Beat/Fill '94 PWADs Month

    The key is 40x40 units placed in the center of a 64x64 unit platform, so you need to be moving at least 32-20=12 units per tic, higher speed increases your chances because it also depends on your position (for example if you are just under 2 units away from colliding with the platform then 14 units per tic would work). The reason why north doesn't work as easily is because the speed gets split into 2 or something (as explained in linguica's movement bible) when going north or east and when you are moving 15 units per tic or more. So it is possible to do it when going north if you are either moving between 12-15 units per tic (which gives little room for error in position and makes it quite difficult), or of course a wallrun which in this case is even more difficult.
  9. ZeroMaster010

    Nomonster speedrunning

    It's impossible to get the map 26 megasphere secret because doomguys centre cannot be on the ground and within the secret area next to the teleporter (like doom 2 map 15), but you can do both map 26 and episode 3 as 75% is valid.
  10. ZeroMaster010

    Doom II NM-Speed in 21:14 - 30nm2114

    Thanks! It's not too much burning out, I've always enjoyed working on different routes and practicing and I'd still enjoy doing that (for something that isn't doom 2). Even doing nightmare attempts recently were still fun (30pl and 30uv were mostly misreable though), so I probably wouldn't mind doing either plutonia or TNT nightmare again. It's mostly because it takes so much time, and I'd rather do more constructive things these days :) Of course I could just spend less time on it, but the hours go by so quickly that it's just best to give it up completely. As for my frequent "this will never happen" comments, anything is possible and I don't think a single one of my demos are incredibly difficult too improve, heh. Hopefully I can enjoy watching someone else do nightmare runs (especially final doom) in the future. eLim will probably beat my 30nm time at some point, and maybe I'll consider a comeback 5 years later kind of like henning did with 30nm2939 :)
  11. ZeroMaster010

    Recording TAS in PrBoom+

    -recordfromto Demo1 Demo2 where Demo1 is the demo you've recorded so far and Demo2 will be created when end demo recording.
  12. Doom II NM-Speed in 21:14, a 40 second improvement! Youtube: Not quite under 21 minutes, but it's so incredibly hard to do. It's certainly not impossible, but I'm going to take the luck I was given here and leave with my sanity intact. I've made a fairly long failed attempts video this time, it's continuous in the sense that it shows the whole game, but it's made of 135 segments: Every time I complete one demo I've been working on there's 2 more that I want to do. It never ends so it's time to stop, at least for now. 30av, 30pl in under 20 minutes and finally a decent 30nm demo have been the last demos I needed to finish. There are several others I would like to have done, Plutonia/TNT NM100S are both possible in my opinion, but it could take an eternity to do something as ridiculous as that. My 30uv time is also not very good, but I don't enjoy playing it, so I'll leave that for someone else. Another demo I'd really like to improve is my doom 1 ep1 time, I'm sure someone will come around eventually and improve it, so I'd like to make it a bit more difficult, but oh well. At least I can be happy with 30pn,30tn,pa02 because even if the time is shit it doesn't matter :) I won't say I'm done forever, but I can't see myself recording anything in the near future. It's been fun though (well, mostly), unlike other games I have something to show for the countless hours I've put into it :) 30nm2114.zip
  13. ZeroMaster010

    Rare kills

    3 shotgunners killed 1 in shotgun blast, all of them full health. Of course it's probably not that difficult to line up 3 shotgunners and kill them, but believe me when I say I've played underhalls quite a few times and I've never seen anything like this. Happens about 12 seconds into the second map, though the screenshot shows what happened. 3-sg.zip
  14. ZeroMaster010

    DOOM II demos [-complevel 2]

    Doom II UV-Speed D2ALL in 18:40 30uv1840.zip
  15. ZeroMaster010

    pa02-2057, Underhalls done Pacifist!

    Thanks AdamW! I noticed my movement improved significantly as well when I switched to crispy doom from cndoom, I'm quite sure the uncapped framerate is the reason for that. Glides are slightly easier to do with sourceports that has the same mouse movement as chocolate doom, because it's easier to do TL1 and TR1 with the mouse so you can quickly get the right angle. However, this can also be a problem since you can do TL1/TR1 by accident more easily when you are already at the right angle. I think for something like east/north direction and guideless I'd rather prefer dosbox/prboom mouse settings, but west/south is most common so chocolate/crispy/cndoom works better. At least I'm able to hit 3 keys at once in dosbox, so that's on your end Looper :)
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