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About ZeroMaster010

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  1. ZeroMaster010

    Misc heretic & hexen demos

    Hexen Fighter HxAll (Berserker/Skill4) Sk4-Speed in 6:46 Hexen Fighter Map12 (Berserker/Skill4) Sk4-Speed in 0:24 HxAll yt: https://youtu.be/fzMaITI2_rM hxAllf646.zip s12f-024.zip
  2. ZeroMaster010

    TAS (tool-assisted) demos: part 2

    sunder map02 uv-max in 3:07 yt: https://www.youtube.com/watch?v=JHX1Biu1LDI su02x307.zip
  3. it's episode 3 assuming you are using the compat version.
  4. ZeroMaster010

    Ultimate Doom demos [-complevel 3]

    ep4 uv-speed in 3:31 yt: https://www.youtube.com/watch?v=jfcu5HYjYcQ ep4-331.zip
  5. Moving into the wall corner is to find the correct angle as there's no other easy way of doing it, remember to use the -shorttics parameter (enabled by default when you record a demo) as it'll be more clear which angle it is. I look for the left side of the rocket launcher overlapping the middle of some black pixel iirc while I run into the wall. Then you move along the wall till you get to the correct position, this can be off by a bit so it's not super precise. Once you've got the correct angle and position you just simply need to press move backwards, strafe left and fire at the same time and hold move backwards and strafe left until you've crossed the linedef. If you are using crispy doom or dsda-doom then use tntem cheat to clear all monsters with iddt iddt so that you can just check the map if the linedef has been activated or not instead of running to it every time.
  6. ZeroMaster010

    A new trick discovery: zero press!

    32 units is within the values I listed in that direction and the blockmap isn't preventing the switch from being pressed, which means it works (and I tested it), the problem with this one is that you have to move away from the wall so it's not so obvious. See tnt map10 for an example of a similar method used. However I don't think there's any way a monster is going to keep that door open for you unfortunately, but I haven't tried.
  7. ZeroMaster010

    Sunder demos [-complevel 9]

    map 20 uv-max in 1:01:59 yt: https://youtu.be/CVkiRRgqAqM uses v2407 su20-6159.zip
  8. ZeroMaster010

    Sunder demos [-complevel 9]

    map 19 uv-max in 2:05:18 yt: https://www.youtube.com/watch?v=8J8WSiQzMdU uses v2407 su19-20518.zip
  9. ZeroMaster010

    Sunder demos [-complevel 9]

    map 18 uv-max in 56:01 yt: https://www.youtube.com/watch?v=augH-dMYixA uses v2407 su18-5601.zip
  10. ZeroMaster010

    Sunder demos [-complevel 9]

    map 17 uv-max in 1:38:41 yt: https://www.youtube.com/watch?v=Y9v8nj-L9k0 uses v2407 su17-13841.zip
  11. ZeroMaster010

    Sunder demos [-complevel 9]

    map 16 uv-max in 2:11:24 yt: https://www.youtube.com/watch?v=SdJQjkwrzDI uses v2407 su16-21124.zip
  12. ZeroMaster010

    Sunder demos [-complevel 9]

    map 32 uv-max in 1:08:28 yt: https://www.youtube.com/watch?v=fCQ0oTNm8_A uses v2407 @Dan87 welcome and very nice! You can pause using escape menu (some sourceports might cause desyncs, but in this case it's no issue) to avoid having the pause appear in the demo. Since new sunder demos don't go on dsdarchive it's not important in this case, but if in the future you submit demos then use zip instead of rar when you upload the demo. For su15 I think a good run on a good route should definitely bring the time under an hour, so still some time to be saved. su32-10828.zip
  13. ZeroMaster010

    A new trick discovery: zero press!

    The switch is the wrong direction if you face west (from inside the room), if you mean from outside the room you face east and the maximum distance is 32 units, so if the distance was 32 instead of 40 it would have worked.
  14. ZeroMaster010

    Sunder demos [-complevel 9]

    map 31 uv-max in 28:40 yt: https://www.youtube.com/watch?v=d2He_RChsiQ uses v2407 su31-2840.zip
  15. ZeroMaster010

    Sunder demos [-complevel 9]

    map 15 uv-max in 1:27:02 yt: https://www.youtube.com/watch?v=U5HDmH6N_bM uses v2407, won't be uploaded to dsdarchive. su15-12702.zip