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ZeroMaster010

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  1. ZeroMaster010

    Final DOOM demos [-complevel 4]

    plutonia map 26 nm100s in 1:30 A bad demo, just to have an actual exit with 100% secrets. and no I'm not doing ep3 again :) ps26-130.zip
  2. ZeroMaster010

    DOOM II demos [-complevel 2]

    Map 15 in 8:20, true uv-max, skip to 3 minutes: LV15-820.zip
  3. ZeroMaster010

    Final DOOM demos [-complevel 4]

    plutonia ep3 nm100s in 20:30 (forgot it should be crispy doom v4.3 in .txt) 21ps2030.zip
  4. ZeroMaster010

    Brand New Doom 2 Trick

    I've discovered that it can be used to trigger LV15 and PL26 secrets (which were thought to be impossible), we suggest that the name "j4riorocks zero-trigger press" is a suitable name for this major discovery. Afterall, it is now possible to legitimately max both Doom 2 and Plutonia, and it turns out that all the youtube comments which were basically calling us idiots for skipping it, were infact correct. I for one am looking forward to the new Doom 2 and Plutonia uv-maxes, which will by no doubt spend a lot of time trying to get this to actually work. pl26 included for proof, tested on lv15 as well. pl26-secret.zip
  5. ZeroMaster010

    TAS (tool-assisted) demos: part 2

    A new variation of the coop trick I showed here earlier, this time without coop! Skip to 1:00, 1:55 and 2:45 to save yourself some time. Basically it's possible to go back into the map when you are in the void, but only if if there is a straight wall and the corner on the inside is between 90 and 135 degrees, the smaller the angle the easier it is to do. So I've found this to be useful on E1M5, LV23 and LV28, I also thought perhaps E1M6 could be done. I wasted a lot of time trying to do E1M6, because I tried to combine 3 rocket boosts to get through. However, it looks like because of the direction (west) doomguy prefers to just not go through the wall for some reason and will always just go south. I have no idea why or even if it is dependent on the direction, but this trick works pretty much exactly like the void glide afaik, except the wall on the outside is like a fence and the second wall is on the other side or something... E1M5: It's possible to skip the blue key by doing a void glide in the secret room with the blur artifact and going back in bounds into the exit area. LV23: Void glide can be done after the first teleporter, might need the hellknight to get through, I dunno, but it should definitely work (I used turbo because -nomonsters). Then you can just go straight to yellow key. LV28: Already shown this before, this time without any use of turbo to do the void glide (it's really slow and there's probably some faster way of getting it, but it's also really difficult). And I also go back in bounds this time without any coop or turbo. I didn't try E3M1, the wall on the outside is a bit weird, and there's no armor (you can grab the RL through the wall however). PL22 definitely doesn't work. Maybe someone some day will find these useful for a proper tas, so demos included for anyone wanting to take a closer look :) void.zip
  6. ZeroMaster010

    The DWIronman League dies to: The Plutonia Experiment

    It's ok, I didn't need to make it nearly impossible for everyone to win within a few hours of the start anyways, so anyone can still beat this by just surviving :) I'll be happy with not making an idiot of myself and dying to something silly.
  7. ZeroMaster010

    The DWIronman League dies to: The Plutonia Experiment

    survived in 28:41, been so long since I did ironman that I forgot you give extra points for secret levels, whatever :) zm-ironman.zip edit: cat 2.99999999 I guess, played this for 100's of hours and I've been playing nightmare the last few days, but I guess it's not cat 3 since I didn't practice uv today? heh
  8. ZeroMaster010

    DSDA on YouTube

    Some maps have maxes that are missing monsters or uses an older wad (like jenesis map 03 has a jen_old.wad max). Lack of interest, non vanilla sourceports (legacy or zdoom maxes), too difficult (pacifist or nightmare) and perhaps laziness/perfectionism (missing uv-speed demos) are other reasons. Some might also have small differences between uv-speed and uv-max (for example I looked at dot.wad map 07 and uv-speed seems pointless). plutonia map 30 tyson has a TAS, I'll move that too the not really worth trying list together with whitemare 2 map 17. I didn't watch the resurgence map 09 max, but yeah some effort would be nice, but I don't care too much. Post it in the resurgence thread instead though if you intend to upload it to DSDA. edit: and I don't really have a good overview over secret exits, like grazza pointed out below some maps only have secret exit (like pl31).
  9. ZeroMaster010

    DSDA on YouTube

    Just an update on tables missing demos and reminder to fill them :) 1994 tune up uv-max: 22,23,25 10 sectors uv-max: 16 2002 ado uv-speed: e1m4,e2m4,e2m5,e2m7,e3m4,e3m5,e3m6s,e3m7,e3m8,e4m2,e4m2s,e4m3,e4m5,e4m7,e4m8 3ha3 uv-max: 15,20,26 3hafinal uv-max: 5,16 3ha2 uv-max: 16,24,25,26,27 alien vendetta nm-speed: 13,14,16,27,28 avj uv-speed: 31,23,29,30 congestion 1024 uv-max: 30 cofebrk1 uv-max: 11 d2twid uv-max: 13,15,16,18,20,25,27,28 darken uv-speed: 05 dmonfear uv-max: 31 dr2008v2 uv-max: 04,05,06,07,08 going down uv-max: 14,17,21,22,23,25 hell revealed uv-speed: 20,22,23,29 hell revealed nm-speed: 06,09,11,15s,17,18,20,22,23,25,29 icarus uv-speed: 11,16,20,29 jenesis uv-max: 03 memento mori 2 uv-speed: 28 ndcp2 uv-max: 02,08,09,12,15,16,17,20,22,23,25,27,29 ngmvmt2 uv-max: 09,13,14,31 plutonia 2 uv-max: 25 perdgate pacifist: 02,03,04,06,07,11,12,26,27,29 perdgate nm-speed: 31s resurgence uv-max: 09,29 rw uv-max: 06,08,14,16,17,19 scythe 2 uv-speed: 24,25,27 speed of doom uv-speed: 17,24,25,28,32,33 sunlust uv-speed: 15s,31s,27,29,30 sunder nm-speed: 02,04,07,11 tvr uv-speed: 09,15,17,32 tnt tyson: 30 unholy realms uv-speed: 08,27,28,31 whitemare 2 uv-max: 04,32,16,18,19,20,21,24,25,27 Missing but not really worth trying: tnt pacifist: 05,09,26 (probably impossible) dimensions of time uv-speed: 07 (almost the same as uv-max) hell revealed nm-speed: 07 (lol) plutonia tyson: 30 (I dunno, watch the TAS) whitemare 2 uv-max: 17 (impossible) Again if you are going to do any of these please double check that it is actually missing. Some of them might not be doable, and there might still be others missing that I didn't notice. Older wads, missing monsters for uv-max, misc sourceports are not uploaded etc... Sometimes I can fill uv-max with uv-speed or the other way around, depending on the map.. nm100s goes into nm-speed as well most of the time. Also, total: approximately 5200 videos at 450 hours with 110700 views at 347 500 minutes (241 days) or an average of 3:08 per view. Almost 500 subscribers, about 12 hours of videos watched per day recently.
  10. ZeroMaster010

    Final DOOM demos [-complevel 4]

    plutonia map 11 uv-pacifist in 48.83 beats sedlo pacifist and looper's nomo by 1 second, which should not be possible because my movement is not nearly as good.. unless of course there is actually a shorter route! might be possible to save another 4 seconds, but getting through a door in time is too difficult for me. pp11-048.zip
  11. ZeroMaster010

    Ultimate Doom demos [-complevel 3]

    Welcome kubelwagon! I've probably told it somewhere before, but why not mention again how I got started with doom and speedrunning since you're here :) I think it was after playing a modern fps called bulletstorm that I got fed up with how easy fps games were, so there were 2 games that came to mind from my childhood that I knew were super tough, alien vs. predator (when you couldn't save mid level) and doom on nightmare difficulty. I went with doom 2 on nightmare and got my ass kicked on underhalls, I asked myself "I wonder if anyone's ever done this on nightmare..." and went to youtube and watched henning's 30nm2939 some 7 years ago which was just so ridiculous to me. I then gave up after having convinced myself games were actually more difficult back in the day. Fast forward to AGDQ 2013 where I came across the event on twitch and saw that doom was being ran live :) I then watched the SGDQ 2013 run before in 2014 AGDQ I was looking forward to more doom speedruns, assuming you'd run it again. I actually remember my reaction to the schedule "Who's this kingdime? where's kubelwagon? and what the hell is final doom?". I think to me at this point doom was doom 1 + doom 2 + some shitty master levels, so watching this "new" mapset got me to try it out, and it was one of the most fun games I've ever played.. of course I played TNT afterwards and I think I stopped around map 20.. then sgdq 2014 came around and I decided I'd start speedrunning myself, heh. What a journey it's been since then. So I'd say I have 3 people to credit for me picking doom up, henning, kubelwagon185 and kingdime :) Also an advance congratulations to AdamW on 20 years of doom speedrunning, I feel like I've been around forever, but last month it was only 4 years since I started :)
  12. ZeroMaster010

    Final DOOM demos [-complevel 4]

    TNT map 01 uv-speed in 22.63, 4 second improvement. New keygrab trick on the blue key. ev01-022.zip
  13. ZeroMaster010

    Ultimate Doom demos [-complevel 3]

    @Memfis a bit of a late reply, anyways I don't think leaving them all alive would ever work, since the imps have so much time to gather up, but leaving 1-2 of them is something you can get away with sometimes if you are lucky, might be worth it. Perhaps if the first 2 levels are a bit slow it would be a good idea to recover some time. There's also another trick which is to catch the other elevator on the way back up, but that's really difficult, I think that skips the imps. There's a BFG on E3M3 (or E3M7) which can be used instead, so yeah didn't care about E3M8 time here. Also my time was beaten by 4 (8 with M8) seconds by Hi Jango (I can't imagine anyone wanting to improve this ever, though E3 is rather easy, E3M1 is very annoying), he uploaded demo to competn website and not here, so for anyone that missed it: He actually leaves at least 1 imp alive on E3M3, so yeah probably worth to gamble with leaving 1-2 alive. He loses 1 second on E3M6 because of bad luck with the demon survivng direct rocket, and E3M4 is a bit slow and maybe some time could be saved on E3M7 (Hi Jango has both UV-Speed records for those levels as well, so he would know :)
  14. ZeroMaster010

    Ultimate Doom demos [-complevel 3]

    His demo is pacifist, and so is yours.
  15. ZeroMaster010

    Beat/Fill '94 PWADs Month

    The key is 40x40 units placed in the center of a 64x64 unit platform, so you need to be moving at least 32-20=12 units per tic, higher speed increases your chances because it also depends on your position (for example if you are just under 2 units away from colliding with the platform then 14 units per tic would work). The reason why north doesn't work as easily is because the speed gets split into 2 or something (as explained in linguica's movement bible) when going north or east and when you are moving 15 units per tic or more. So it is possible to do it when going north if you are either moving between 12-15 units per tic (which gives little room for error in position and makes it quite difficult), or of course a wallrun which in this case is even more difficult.
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