Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Cheesewheel

Members
  • Content count

    130
  • Joined

  • Last visited

5 Followers

About Cheesewheel

  • Rank
    Junior Member

Recent Profile Visitors

905 profile views
  1. I may be able to join later on. Lots of ammo and extra monsters added for MP, expect tough resistance and broken things too probably!
  2. Cheesewheel

    Uprising (Megawad)

    Good spot, pretty confident I know how to fix this for next RC.
  3. Cheesewheel

    Uprising (Megawad)

    RC2 Available at OP. -Fixed wire textures. -All bug fixes logged so far. -Sound changes to pistol,chaingun,plasma,shotgun. -Updated sounds for cacobot.
  4. Cheesewheel

    Uprising (Megawad)

    This is beyond cool, thank you for this.
  5. Cheesewheel

    Uprising (Megawad)

    I will be putting in different sounds for the pistol, chaingun, plasma and shotgun in RC2. If you can't wait that long I have attached them here, they sound at the same volume as the stock sound effects on my end, your mileage may vary but anything is better than the current chaingun sounds. uprisingguns.zip
  6. Cheesewheel

    Uprising (Megawad)

    Have you considered that it might rain corpses on a hellified earth? Or maybe doomguy is so messed up from being the last human alive that he's gone totally insane and is hallucinating... Has hell brought their reality with them warping space and time, causing corpses to never decay or warp in and out of existence, who knows... I don't! This is part of the joy of doom and why I tend to leave my maps spare on detail, it inspires the imagination to fill in the blanks.
  7. Cheesewheel

    Uprising (Megawad)

    Not planning on making any changes to the dehacked, I consider it finished.
  8. Cheesewheel

    Uprising (Megawad)

    Must credit @Doomkid for the idea - I first saw it in Rowdy Rudy 2 so the zombieman and plasmaguy share the same sprite but are different colours.
  9. Cheesewheel

    Uprising (Megawad)

    Oh thank you! I'm sorry but I forgot to put this in the credits (I will sort that). I think I had to edit the texture a little bit because I couldn't get a perfect version at the time or something along those lines, was a while ago when I added them. It's the multiplayer flags for changing the marine colours applied to the cyberdemon. It's also how the hotshot and marksman can use the same sprites, they are both derived from a green zombie marine sprite too.
  10. Cheesewheel

    Uprising (Megawad)

    It's unchanged but I can take a look.
  11. Cheesewheel

    Uprising (Megawad)

    https://ufile.io/c9gs72br No probs, tell me if this doesn't work.
  12. Cheesewheel

    Uprising (Megawad)

    No pressure, if a level speaks to you at any point, let me know!
  13. Cheesewheel

    Uprising (Megawad)

    >>>>>>>>>>>RC2 HERE<<<<<<<<<<< Earth didn't stand a chance. Whatever happened on Mars spewed forth and devoured home. The war against hell was brutal and short, nobody survived, except you. You've been biding your time, planning, plotting, preparing for a regime change from your hellish oppressors. You're a one man revolution and it's time for an uprising. What is uprising? Uprising is a narrative driven DOOM2 megawad for limit removing ports (tested on Crispy Doom). It features an extensive dehacked patch with changes to weapons and monsters, alongside varied maps and gameplay. You'll be fighting through wastelands, abandoned facilities, hellish installations, ruined cities, frozen techbases and beyond... How does it play? The intended difficulity is UV but all other skills are implemented. There is something for everyone, including maps dripping with atmosphere, non linear keyhunts, short shootouts, frantic slaughter and a few true epics. Don't worry if you're intimidated, the largest fights have been inundated with powerups on the lower difficulties to allow the budding tourist to explore safely. COOP is also implemented (currently untested) offering fierce resistance to a squad of marines trying to take some of these maps on. These maps have been designed with no jumping, no crouching and no mouselook, playing with these on will negatively affect the experience. In addition, trying to combine this with any sort of other gameplay modification is likely to end poorly, you have been warned... Weapon changes. Monsters https://imgur.com/a/GhRk6dg HELP WANTED - HNTR and HMP remain largely untested, meaning that some parts are probably going to be way too hard. Feedback on specific maps and encouters on these difficulties would be very useful. - There are certainly still bugs that I have missed, find them all! - Does a certain map strike a chord with you? The megawad currently has no bespoke music, if you feel like you could compose a fitting tune for any map please get in touch! Have fun!
  14. Cheesewheel

    what are you working on? I wanna see your wads.

    32/32 prepare thyself!
×