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Cacowards 2022 Mentionations Thread [mention projects / contributions that aren't levels too]
Batandy replied to Major Arlene's topic in WAD Discussion
I'd also like to nominate The Thing You Can't Defeat by @YourOpinionsAreWRONG The concept is not new and it could've been really easy to pull just a cheap scary wad to ride on the Caretaker/Gets Uncanny etc meme bandwagon, but the author manages to perfectly encapsule the concept in a subtle yet frightening way by presenting you familiarity and then twisting, corrupting it. It doesn't use any assets other than the original Doom's, no scary entities, no corrupted creepypasta sprites, and it's that's what elevates it, it manages to do so much with so little and it's just better for that. -
Doom: The Golden Souls 3 - Demo 2 OUT! Story Trailer at pg.2!
Batandy replied to Batandy's topic in WADs & Mods
New video! -
Doom: The Golden Souls 3 - Demo 2 OUT! Story Trailer at pg.2!
Batandy replied to Batandy's topic in WADs & Mods
Hi please check the recommended specs, try switching from OpenGL to Vulkan or viceversa and see if you get better frames. Unfortunately Gzdoom is a very single core heavy sourceport so it all depends on how strong your CPU is, my hands are tied there. -
Hey, I know this is a silly question, but how do you get the 21st golden soul in Doom the Golden Souls Remastered?
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Doom : The Golden Souls [Even More Definitive Edition Released!]
Batandy replied to Batandy's topic in WADs & Mods
First of all, thank you very much! To answer your question, I don't think it's very likely, it would require too much effort for something I frankly don't really care about that much, Golden Souls was always meant to be a singleplayer experience. If I were to make something with multiplayer in mind, I'd probably just work on a Zandro spin-off, be it a co-op focused campaign or some kind of party-game deathmatch thing, that said though, I have no plans for that at the moment. -
Generally speaking, you should leave the compatibility settings to Zdoom or Default for modern TCs since many elements that have been added later to Gzdoom (In this case it's the ThrustThingZ function) don't play nicely with vanilla settings and behaviors
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Doom : The Golden Souls [Even More Definitive Edition Released!]
Batandy replied to Batandy's topic in WADs & Mods
In both cases, Remaster or not, Golden Souls is not compatible with multiplayer so if it even runs at all there will be game breaking bugs like that -
I have pushed a little hotfix version that addresses a Big Coin bug in Lucy in the Sky With coins that would prevent you from 100% completing the game. This hotfix is not compatible with your savefiles, so if you're currently in a run, just keep playing with that version and be aware of this: When you lower this platform to access the secret flying ship area, collect the big coin there. If you don't and exit it with the other teleporter, that area will lock itself up.
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"Golden Souls not only somehow organically combined the action of Retro FPS with the whimsy of Classic Platformers, but has also set a high standard for that type of medium in which I desire to attempt to match myself with my own projects. It's a chance to go on a magical adventure while holding a shotgun- I couldn't imagine anything more beautiful than that." -Ultra64 --Remastering the past-- Project "Redemption" was inspired by the hub traveling shenaningans of Unloved and unconventional colorful scenarios of the first Serious Sam games as opposed to the usual dark n' gritty in shooters, with a sprinkle of all the things I loved about Nintendo. That project then became Golden Souls, a humble little beginning for a small modder-wannabe. After announcing the project I went to celebrate New Year's eve with my parents, I remember pulling the phone out from time to time and checking the comments on the forums, plenty of people were excited for this project and already started giving their input on it. It was exciting, and it was only the beginning. Through good times and bad times, Golden Souls has been a big part of my life for 8 years, and while the new games have become something even more unique, I still look back and think of those humble roots, that simple happy garden with the Golden Cacodemon running away from the player, the first Van Gogh inspired map that has become a staple of all my works and the quirky little drawings of Doomguy killing demons to save the day. My intentions with this remaster are not only to improve on that foundation without betraying what was my vision back then for this project, but also provide an entry point for people that want to experience this mod for the first time and for the people that already played this adventure and want to experience it all over again with a fresh new coat of paint. I hope you will all enjoy this good old adventure. - Andrea "Batandy" Gori Features: A completely revamped arsenal, as classic as it could be but smoother than ever! Brand new HUD with Big Coin Tracking, Oxygen Meter! New Garden Area with Salahmander's Super Golden Souls levels! --Going Super-- "Golden Souls is one of a kind for Doom mods, there was so much passion put into the mod, it made the experience very rich, and given the care put into how Mario's influence can be implemented, it came out perfectly. The extra levels made was made to at least have the same feel as Golden Souls and needed the same love and polish as the maps in the main mod. As well as having fun playing Golden Souls, I also loved bringing new worlds to explore." -Salahmander Download: It is recommended to use the latest version of Gzdoom available https://batandy.itch.io/goldensouls What about the old vanilla Golden Souls? Download for it is temporarily deactivated as I want to avoid any confusion regarding the download of this new Remastered, but don't worry! It will come back under the same page available as a "Legacy Edition"! Credits:
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Doom: The Golden Souls 3 - Demo 2 OUT! Story Trailer at pg.2!
Batandy replied to Batandy's topic in WADs & Mods
New video, here's the latest map I've been working on, it's coming along nicely! -
E1M1 MAGAZINE are looking for awesome DOOM Total Conversions that make you say "Wow, that was built in GZDoom (or any other sourceport)?"
Batandy replied to E1M1Zach's topic in WAD Discussion
Hey, since Golden Souls was mentioned here, I wanna say that in case you wanna check it out, I'm available for any questions regarding my projects, that includes Golden Souls, Simon's Destiny, GZ PT and so on. Just hit me up on Twitter since it's more likely that i'll see any message there: https://twitter.com/Batandy_ -
Doom: The Golden Souls 3 - Demo 2 OUT! Story Trailer at pg.2!
Batandy replied to Batandy's topic in WADs & Mods
I'm putting a little more story than usual compared to GS1 and 2, which is a new direction for me to explore. That said it will always be story built around gameplay and not the other way around. -
Doom: The Golden Souls 3 - Demo 2 OUT! Story Trailer at pg.2!
Batandy replied to Batandy's topic in WADs & Mods
Brand new story trailer! I've been keeping the story beats a secret ever since I started working on this, I'm really excited to reveal them now! -
Ahahah, just noticed this thread now, quite the oddball top 25! Thanks for the nominations there, Doom needs more maps featuring boats and ships!
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GZ PT is a standalone non-profit GZDOOM based remake of Hideo Kojima's Playable Teaser. While not a 1:1 remake, every sequence has been recreated as close as possible to the original, with low res assets and textures in true retro fashion. Will you manage to escape the haunted corridor? This game is completely standalone, only GZDOOM is required to play! Download: https://batandy.itch.io/gz-pt Here's a full playthrough, don't watch it if you don't wanna get spoiled! HOW TO PLAY
