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Batandy

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About Batandy

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  1. Batandy

    Doom: The Golden Souls 3 - Demo 1 OUT!

    New featurette! This time it's all about the new Trumpetbuss!
  2. Batandy

    Doom: The Golden Souls 3 - Demo 1 OUT!

    New gameplay video!
  3. Batandy

    Doom: The Golden Souls 3 - Demo 1 OUT!

    For the UI, I forgot to duplicate it for the non-fullscreen version, just toggle the fullscreen hud and you'll see it. 3D models get cached only once per model, they have almost no performance impact, try using Vulkan to play.
  4. Batandy

    Doom: The Golden Souls 3 - Demo 1 OUT!

    In a desperate world, only one man can make a difference...
  5. Batandy

    Doom: The Golden Souls 3 - Demo 1 OUT!

    This is an updated version of the Demo I've released previously, with new additions and improvements to the gameplay from the main branch, including the long jump tutorial finally explained properly! Download http://www.mediafire.com/file/j8b4rn1ygvc1am6/GoldenSouls3_Demo_V2.zip Golden Souls Demo V2 *Merged with changes from the main branch, this includes: GENERAL *After obtaining a Golden Soul, you will know if it's still possible to collect other souls in the mission you're playing. *Slayer Coins' general location is now on the automap *Gibbed enemies drop armor *Every pickup is now a 3D model *Several new extreme death animations for the monsters *Doomguys sprites and animations completed *Custom fanfare for when you obtain a Golden Soul WEAPONS *Added bullet casings *Added wall decals *Added screen shake when firing (can be disabled in the options) *Consistent weapon behaviors *Raygun Alt Fire is now fully functional *Over And Under Shotgun is not hitscan anymore, but fires bullet tracers *Fixed Over and Under's firing animations not displaying correctly *Extra smoke particles after ejecting shells LEVEL *Tutorial section now has a more correct explanation of how the Long Jump works (sorry!) *Windmill Acres now has several extra ambient sound effects *Doubled the resolution of Windmill Acres' sky *Fixed certain pit areas in Windmill Acres not teleporting the player back (or killing him on hard) I might have missed something, but that's because the mod has gone through a lot of changes since the first demo. Have fun!
  6. Batandy

    Doom: The Golden Souls 3 - Demo 1 OUT!

    Brand new video showing all the features of this mod, enjoy!
  7. Hello! I just wanted to let you know that I've streamed a bit of this mapset with the new GMOTA today! I really like the flow of your maps, they are huge but they are not overwhelming, in fact they're quite easy and pleasant to navigate through! Keep up the good work!
  8. Batandy

    Doom: The Golden Souls 3 - Demo 1 OUT!

    Hi, can you please post your PC specs?
  9. Keys can only be found in Key palaces, so you need to explore the world map a bit more before being able to complete that level. I'm aware of that, i'll probably try to fix it for GS3.
  10. Batandy

    Doom: The Golden Souls 3 - Demo 1 OUT!

    -Download- http://www.mediafire.com/file/gzp1odf9953pxch/GoldenSouls3_Demo1.zip The first demo is finally out! You can finally try this new collect-a-thon/sandbox experience, with the whole first map of the game! Please let me know what you think, and most importantly, have fun! GZDoom v4.1.3 or newer only! Fully tested with both OpenGL and Vulkan. I recommend using Vulkan for a more consistent framerate, especially on AMD-based PCs! (Credits list not available yet since it's being worked on! Don't worry, a text file will be included in future releases and also in the first post, along with the ingame credits!)
  11. Batandy

    Doom: The Golden Souls 3 - Demo 1 OUT!

    If you're attending Quakecon this year, say hi to Wartorn at Table C-18 and you might have the chance to play an exclusive Golden Souls 3 Demo!
  12. Batandy

    Doom: The Golden Souls 3 - Demo 1 OUT!

    Since many of you wanted more, here's a gameplay video of the first area's first chapter!
  13. Welcome to the world of Doom: The Golden Souls 3! --A TRUE COLLECT-A-THON ADVENTURE-- Explore giant colorful worlds while completing quests to obtain Golden Souls! You can fully explore the maps at your own pace, and even experience completed missions again! --STORY-- (Story subject to change) Right after celebrating the defeat of the Cyberdemon, Dimensional Rifts appear outta nowhere and Doomguy along with others are transported in a mysterious city called Limbotropolis. Will he uncover the truth about this strange new world? Who's pulling the strings and why are the Golden Souls here? --NEW SUIT, NEW ABILITIES!-- Doomguy's got a plethora of new abilities to overcome any kind of dangerous situation and travel through unusual lands: He can climb ledges, wall jump and even long jump now! With all these abilities combined, you can easily dash through levels like a pro! --AN ADVENTURE TAILOR-MADE FOR YOU-- Experience Golden Souls 3 with tons of different settings and difficulties! Easy mode - 20% less enemy damage, Regenerating health, Falling into a pit makes you lose 10 coins. Normal mode - Standard difficulty, Falling into a pit makes you lose 20 HP and 10 coins. Hard mode - 20% more enemy damage, Legacy deathpits: Falling into a pit equals to instant death. Yes, that's right, unless you play on Hard, there'll be no instant death pits! --THE NEW CHECKPOINT SYSTEM-- Many checkpoints are scattered across the map, walking into a checkpoint flag will automatically save the game, and also act as a respawn point if you fall into a pit (Unless you are playing on Hard, where pits are instantly lethal) You can also disable the autosave in the options of the mod. --DOWNLOADS-- Demo 1 http://www.mediafire.com/file/j8b4rn1ygvc1am6/GoldenSouls3_Demo_V2.zip GZDoom v4.3.3 or newer only! Fully tested with both OpenGL and Vulkan. I recommend using Vulkan for a more consistent framerate, especially on AMD-based PCs! --ADDITIONAL COMMENTS-- When I started working on Golden Souls 1, the idea was to bring the gameplay of Collect-a-thon games such as Mario 64 and Banjo Kazooie into Doom, but after the release I felt like I didn't really achieve what I was going for. The mod was fun, sure, but it lacked the entire sandbox aspect of those games, aside from Red Coin challenges. With Golden Souls 2, I wanted to embrace the linearity of the first game by focusing on less-open but still fun to explore levels, platformer style. Yet, after I completed that too, I felt like something was missing. In the next few months, ideas on how to create a chapter system came to mind, along with the help and advice of some fellow Doomer friends. I've decided to low key work on this one to scratch that itch. So here we go again, back to the roots of this saga, with the original idea fully realized. Just in case you are wondering, no, It's not gonna have as many levels as GS2. Given that the levels' structure is different here and I also really want to avoid going in crunch mode again, that felt really stressful and I was a fool for doing that. I'm gonna prioritize quality over quantity, there's no set amount of levels to complete, it might be 5, it might be 10 or it might be 50 as long as I feel like it. Same can be said about the release date, when it's done with no hurry. I really hope you'll like what I've worked on so far, and happy Golden Souls hunting!
  14. Batandy

    Post Your Doom Picture (Part 2)

    Simpler times, those were the days... You might appreciate it even more in HD: https://i.imgur.com/x9Lxyp3.png
  15. Batandy

    Crash Bombshell Pin-Up

    I've been trying to practice a bit with my drawing tablet these days, and I've made a rad "Bombshell" styled pin-up of Quake 3 Arena's Crash! Here's the uncompressed version (Since twitter LOVES to murder an image's quality)
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