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TheVoid

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About TheVoid

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    Warming Up
  1. TheVoid

    Doom 1 and Doom 2 have different Doomguys

    Yea the Doom Bible. According to the Masters of Doom book, the Doom Bible was a big part of Hall's firing.
  2. TheVoid

    Doom 1 and Doom 2 have different Doomguys

    Im assuming that the story is just full of plot holes, rather than be a different Doomguy. Id Software did not care about the story much, if at all, during the development of Doom. Im almost positive I have the wrong person, but I think that it was Tom Hall that made a long and elaborate storyline that ended up playing a part in his firing from Id Software. To quote John Carmack: "Story in a video game is like story in a porn movie: it's expected to be there, but it doesn't really matter." With this attitude, I doubt that Id cared enough to make a second Doomguy, but rather just messed up the story.
  3. TheVoid

    Good wads for monster-specific practice?

    I know that brutal isn't an engine, but honestly, I didn't know what to call it. No idea why "mod" didn't come to mind. I guess just because of the nature of the mod, that it's more of an engine mod than anything else, as far as I can think of.
  4. TheVoid

    Good wads for monster-specific practice?

    I've actually got something in mind already, I just need to get to my mother-in-laws and use her router to download a level-creator until I can get my Internet hooked up lol. Basically, Im going to just going to create portals, with unaccessable monsters behind them to simulate which monster is at which portal. Using the portal teleports you to a room with that monster, 1 on 1 in a decent-sized room. Behind the monster will be a set of doors, 1 leading back to the start room, and 1 leading to a bigger room with more monsters or a tighter room with monsters and little room to move.
  5. TheVoid

    Good wads for monster-specific practice?

    Eternal Doom was recommended, but if it's out of place, it can easily be removed from the list. The rest of the Wads being built for vanilla is fine to me. The gameplay will be harder, but that's the nature of Brutal. Part of the fun will be dealing with the change. I've seen several occasions where the Wad will pit me in, for example, a narrow hallway with a Mancubus in it. In vanilla, no problem. But in Brutal, where the flames have a splash and remain present for a few seconds, this becomes dangerous. Part of my challenge, and my fun, is adapting and destroying. I will probably create a map if no one can give one. I just figured that it would be a bit of a waste of time if there was already a map made.
  6. TheVoid

    Good wads for monster-specific practice?

    Scythe and Scythe 2 fall under the category of "blind". If any wad doesn't word with Brutal, I'm going to skip it. The plan is to do slaughter hacks with Brutal, so turning off Brutal is counterproductive. Ive been told that slaughter maps arent possible on brutal, which I dont know if your "heh" was referencing that, or referencing the Scythe wad itself, but I intend to make it possible.
  7. Ive made a post in the past about wanting to do a slaughter-style Wad, specifically Sunder, using the Brutal Doom engine. I asked for a few Wads to get me started on that path, and got a nice list. I kind of put Doom on a back burner for a while, but got back into it again and am working on my list. Something I've noticed, however, is that Brutal Doom has a few enemy tweaks, such as Mancubus fireball effects, the change to Revenant missiles, which seem to be a bit more accurate in their homing, and the Cyberdemon's rockets being faster and more frequent. Im having issues with these, mostly because my muscle memory reacts in ways that Brutal has changed. Are there any good Wads to practice against monsters specifically, as apposed to just fighting them in random Wads? The only Wad I can think of that I can use to practice these monsters is 1 Monster, as its designed to only have 1 kind of monster per level. Are there other mods that you guys can recommend? Btw, anyone whom is curious on which Wads Im doing to prepare for Sunder, here's my list. Some of these I've already done and are redoing, and others I will be doing blind. Plutonia 2 Plutonia Revisited Speed of Doom 1 Monster Alien Vendetta Hell Revealed Eternal Doom Kama Sutra Scythe 1 Scythe 2 Hell Revealed 2 Extreme Slumber Party Sunder If anyone has suggestions in how to reorganize that list, that would also be highly appreciated, to give me a nice curve. Plutonia 2 must be the first one though, as I'm on map 26 currently, being the one I've worked on for the last 2 days.
  8. TheVoid

    Some good wads to build up?

    This is a post I was looking for, giving me more than 1 or 2 Megawads. Of the ones listed, I actually already finished Hell Revealed 1, Plutonia 2, and Plutonia Revisited. That said, I will definitely get Speed of Doom, Alien Vendetta, and Kama Sutra, as well as check out Eternal Slumber Party and play through the completed ones again.
  9. TheVoid

    Some good wads to build up?

    Ive already beaten Hell Revealed 2. Beat both Doom 2 and Plutonia on UV.
  10. TheVoid

    Some good wads to build up?

    Thats kinda the point.
  11. TheVoid

    Some good wads to build up?

    And it sucks. Its just a bland recoloring of the original game. I want a real custom wad.
  12. TheVoid

    Some good wads to build up?

    I have not. What would you rate it in difficulty?
  13. TheVoid

    Some good wads to build up?

    I found a wad on Youtube called Sunder, which seems to be a pretty difficult wad. When I tried it, I got my ass handed to me on the second level. Are there any difficult wads that you guys can recommend that I play through to get good enough for said Sunder wad? The only rule is that the wad needs to be playable on Brutal Doom.
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