Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

duckkickergames

Members
  • Content count

    18
  • Joined

  • Last visited

About duckkickergames

  • Rank
    Warming Up
  1. duckkickergames

    Doom With Less Gore: Helpful or Heresy?

    Honestly, I played the GBA Doom for a bit, but got so bored by it that I just went back to my PSP and played regular Doom on that. So much better, and as it was originally intended.
  2. duckkickergames

    Looking for Mapping Advice

    Alright, so I've made two wads previously (titled "Corners" and "In Plain Sight"), and from each one, I've learned valuable lessons in the way of mapping. I'll list what I've learned below, but what I want to know is if there's anything else I should know for good mapping. LESSONS IN MAPPING: - Use varying textures and room heights. - Base areas in maps around enemies' various attributes. - There is a such thing as too much ammo. - Never put a player against a strong enemy with a weak weapon. - Not every port allows for jumping.
  3. duckkickergames

    Doom With Less Gore: Helpful or Heresy?

    3D models not only eat up RAM when playing the mod, they take away the retro-feel of the game. Same for HD textures. I'm a Doom traditionalist, though, so I'm a bit biased on the matter.
  4. duckkickergames

    Doom With Less Gore: Helpful or Heresy?

    Monster death animations stayed the same in the GBA version. Only their blood color was altered. And the significant amount of gore removed was from wall textures.
  5. duckkickergames

    Doom With Less Gore: Helpful or Heresy?

    I agree. In my opinion, it's the gameplay that matters, not the amount of viscera. And yet, some people complain when gore is removed or replaced.
  6. duckkickergames

    Doom With Less Gore: Helpful or Heresy?

    So I recently purchased a copy of Doom for the GBA (yes, it exists), and in it, they removed a significant amount of gory textures, and made the blood green. While I personally don't mind this, I know some people might. So I want to know from you guys: is removing most of the gore from vanilla Doom (not Brutal Doom) acceptable, or is it just too much?
  7. duckkickergames

    In Plain Sight: An Easy-to Locate Mod

    Here's the new link: https://www.mediafire.com/?ikom2g2ih1wsxdl
  8. duckkickergames

    In Plain Sight: An Easy-to Locate Mod

    It is indeed for a port that allows jumping. And I agree with the Level 1 Assessment. I'll add a shotgun to that level. Cyberdemons will be replaced with Barons of Hell. Ammo levels will be decreased. And lastly, levels will be somewhat lengthened. I'll post the new link momentarily.
  9. duckkickergames

    In Plain Sight: An Easy-to Locate Mod

    So here's my second mod, titled "In Plain Sight." This mod focuses around a different style of gameplay, which is namely due to the fact that for most levels of the game, the exit is plainly in sight from the beginning. Then what's stopping you from just hauling ass to the exit and beating each level in quick succession, you might ask? A big damn enemy, that's what! Each level contains a large enemy positioned directly in front of the exit. So should you attack it head-on? Maybe try to lure it away and make a run for it? Or perhaps dash between cover, firing off short bursts of rounds? The choice is yours! The mod can be found here: https://www.mediafire.com/?ikom2g2ih1wsxdl I will upload screenshots as soon as I can. As always, comments are accepted, compliments are appreciated, and complaints are acknowledged. Enjoy!
  10. duckkickergames

    Has Doom become... Boring?

    I think the main aspect that can draw people nowadays who've never before played Doom into playing it is its newfound accessibility. From shareware to standalones, you can find a version of Doom that suits you. If gory finishing moves are your thing, then Brutal Doom is for you. If you like exploration-fueled survival, then try the classic version. Hell, there are even total conversions of popular media franchises! I, for one, can say that for me, it was the easiness to find and play Doom that drew me into it. The first time I ever played Doom was on my 2nd Gen iPod Nano (Yes, there's a source port for it. It's included in Rockbox). The game is so versatile that it's difficult to name a post-1993 electronic system that doesn't have some version of Doom available to it. I currently play it on my PSP through a Legacy port, and am currently making mods of my own. The biggest reason the Doom modding community has survived is because of the game's accessibility. That, and Doom's inherently-brilliant design.
  11. duckkickergames

    Corners: A Twisted Mod

    Thank you for the feedback on my mod. I intend to alter it so as to make for a more enjoyable playing experience.
  12. duckkickergames

    Corners: A Twisted Mod

    Thanks for the info. I'll make an account there.
  13. duckkickergames

    Corners: A Twisted Mod

    Thanks for the info. I'll make an account there.
  14. duckkickergames

    Corners: A Twisted Mod

    Apparently I'm new enough here that they won't let me post photos yet.
  15. duckkickergames

    Corners: A Twisted Mod

    I'll take some now.
×