Unterspahgenzich
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Everything posted by Unterspahgenzich
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I'm looking to STREAM your maps!! [Saturdays at 11pm EST]
Unterspahgenzich replied to me_'s topic in WAD Discussion
Stream my DICK, BITCH -
I didn't end up finishing the goal I set of 3 out of 8 maps in my WAD either. Hell, I'm still not even done with the first map. I should really start working on it again, I've been on like a 2 month hiatus.
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Do you have Doom tattoos or know anyone who does?
Unterspahgenzich replied to MrGlide's topic in Doom General
Hehe, getting John Romero's Icon of Sin head tattooed somewhere might be funny, it'd be a bit weird if you met the man and showed it to him though :P -
I think they've said in interviews that they did try to make the cyberdemon show up alongside other demons and act like a demon of his own instead of being scripted, but that didn't work out so they had to settle for the single boss fight
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Can someone explain where Doom4 fits in the lore?
Unterspahgenzich replied to CrimCuttle's topic in Doom 2016
I don't really see how it can fit in with the other games, unless we're dealing with an alternate universe and the Doom Slayer comes from the Doom 64 universe? But yeah, the UAC is still relatively new to demon research, Doomguy isn't even human nor does/did he work for the UAC, and everything seemed to be in tact before the demonic invasion we see in-game, which shouldn't be the case if there were previous invasions. This is a complete reboot with its own lore. Trying to make it fit in, however cool that would be, seems completely ridiculous to me now. -
I think the issue is more that speed isn't consistent than the game is too slow. Moving forward in multiplayer is (seemingly) faster than how you move in single player, but strafing is like crouching speed in the campaign, it's pretty awful. Same for diagonal and backwards movements. Go and play the single player and have a go at moving around in 360 degrees, then do it in multiplayer. Speed is consistent in single player but any movement that isn't forwards in multiplayer is slow as shit. If I remember right this is an issue present in Snapmap too.
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Your best/worst cinema experience?
Unterspahgenzich replied to MortisCausaDonatio's topic in Everything Else
The Force Awakens. Since I was a wee bebbie boi at the time the prequels were coming out, this was my first experience seeing a Star Wars movie in the cinema. The moment the intro scroll started was surreal. Just the thought that this was *actually* a new Star Wars movie, and that I was here to experience it in the cinema was mindblowing, scary and amazing. I loved every second of the movie in the cinema. It was an experience to me, not just a movie. Worst experience was seeing a movie which I will not name as it'd ruin my reputation both inside and outside of this website (I went to see it as I had friends who wanted to), but for the whole movie some bitch behind me thought it'd be a good idea to put her feet next to my chair, SHE ALSO WASN'T WEARING SHOES AND WAS WEARING BARE SOCKS. I was a pussy at the time so I didn't stand up for myself. Probably should have in retrospect. Oh, and Harry Potter and the Half Blood Prince was a good one too. Had a good audience at the cinema that reacted, that's always fun to me. We laughed at the funny bits and there were audible sighs of shock at some moments. I like audiences that react. -
It should've mixed some of those platforming segments with combat. Would've made for some really intense fights. You'd have to make sure not to lose your footing while also making sure you're not gonna be killed by a demon.
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I love writing! I've never written a review on any professional level before, but I reckon I could do a decent job. And yeah, what exactly would we be reviewing? I'd love to write about some (shorter) zdoom wads or anything Doom 4 related. I'll have a lot of free time in the next 3 weeks so I'm up for it.
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Games you'd love to see ripped off of or cloned.
Unterspahgenzich replied to MrGlide's topic in Everything Else
a Doom 4 clone please. I get the feeling they're gonna fuck up Doom 5 by changing the formula of Doom 4 too much. Plus a modern Wolfenstein or Blood or Duke or whatever with Doom 4 gameplay would be AMAZING. -
Having it on the chaingun would be pretty convenient, yeah. But I reckon the machine gun needs a good mod alongside the micro missiles. Sod the scope, I used that like twice in the whole game.
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I didn't mean it as in they already have a plot ready for Doom 5, I meant it as in
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I'd be shocked if it did end up taking another decade, given that Doom is under Bethesda's wing now and they've got a whole plot set up for Doom 5. But eh, anything's possible really.
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"What would you do with it?" Apart from set demons on fire? It could introduce a cool little puzzle element into nu-doom, like the double jump boots did. It'd allow for better hidden secrets and some unique puzzles the player would have to solve. This is the sort of weaponry they should introduce in Doom 5 IMO.
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Agony : a First-person game about escaping Hell
Unterspahgenzich replied to snapshot's topic in Everything Else
New gameplay -
I assume you're seeing this free update thing below the game's icon on the main screen that shows your games and apps, as well as friends and settings etc. at the top of the screen. That's advertising free updates that come WITH the DLC, if you wanna download the update for free (you might have already, as it usually downloads updates automatically) press options on the doom icon (the icon where when you press X on it it'll start the game) and click "check for update". if there's an update you've not downloaded it'll download now.
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If you could have any superpower, which one would you choose?
Unterspahgenzich replied to a topic in Everything Else
Like you, I'd pick teleportation. Not only would it make travelling far easier but I get very anxious in a lot of situations about things I say or do and a lot of the time I just want to not be at that place. The ability to just teleport far away from people to a place I can be alone would be nice. -
The demon designs in that animatic looked really cool, especially the hell knight. Would definitely like to have a closer look at that one some day
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what are you working on? I wanna see your wads.
Unterspahgenzich replied to everennui's topic in WAD Discussion
Gore nests, inspired by Doom 4 obviously. Extremely WIP. Planned improvements: -Doom colour palette -redraw front angled sprites for left and right, the lower jaw needs to be lower to be consistent with the side angled sprites -Remove dark outline on facing front angle sprite -Redraw front and back sprites to be more consistent in size with the other angles -
What do you guys think of the monster designs?
Unterspahgenzich replied to GeorgeCostanza94's topic in Doom 2016
Yep. Lazarus wave exposure did weird shit to their bodies, like melding together their flesh and any weapons or armor they were carrying with them at the time. Very Doom-ish if you ask me, a combination of flesh and metal. -
What do you guys think of the monster designs?
Unterspahgenzich replied to GeorgeCostanza94's topic in Doom 2016
Agreed. The archvile never really gave off that "sorcerer" vibe either, whereas the Summoner has a really fucking cool design with the unique head and the levitating things on its back. The archvile's design always seemed to me like it would be a lower ranking demon in hell. -
what are you working on? I wanna see your wads.
Unterspahgenzich replied to everennui's topic in WAD Discussion
If you mean as in making the room feel more "full", crates and pillars always do the trick. -
what are you working on? I wanna see your wads.
Unterspahgenzich replied to everennui's topic in WAD Discussion
All of those screenshots look fine to me. The one with the water hallways looks a bit bland but it's whatever. You could try adding some small pathways to the sides of the tunnels but that's really the only advice I have to give. Everything else looks neato! Also Holy fuck kudos to you man. Your dedication is insane. This is my first time making a *proper* map too where I'm not just making small rooms with monsters and items that doesn't flow properly, and I didn't think it'd take as long for me as it has. Your dedication is inspiring. Makes me look forward to the future of my map and what it'll look like at the 12 month mark!