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Doom_Trooper

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About Doom_Trooper

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    Warming Up

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  1. Hey, are you still planning on releasing The Punisher?

    1. Memfis

      Memfis

      And did you ever find TimeOfDeath???

  2. Doom_Trooper

    Acid Doom (Mod)

    Ladies and gentlemen I present my latest project, Acid Doom! A psychedelic mod for everyone's favorite game! Thanks to a mass image editing program I coded myself and special thanks to the creators of SLADE3 for making it easy to import/export the Doom engine's graphics. This mod can be added on top of any player-made level to add one wild trippy experience to the gameplay! This is just a preview for now, hope everyone likes it!
  3. Sorry, I'm sure this question has been asked and answered many times. What program works best for mass exporting/importing flats, patches and sprites? Example: I want to export ALL enemy sprites from a Doom IWAD (as BMP or PNG), and then modify them however I wish, and then import all of the newly modified sprites back into a new PWAD file. What program will allow me to do this the absolute quickest? Side note: I wrote a program in VB .NET to mass modify whole sets of image files so I can chose one aspect of an image to warp and then apply the method to all image files at once, thereby allowing me to change all of the sprites for one "enemy". If I can quickly export everything from the IWAD, and then quickly modify everything, and then quickly place it all back into a new PWAD, it will be purdy kewl. Hope someone can help.
  4. Doom_Trooper

    [GZDoom] Wobbly shader

    Drugs are bad mmkay
  5. Doom_Trooper

    The Punisher (New Map)

    It would be except I think the amount of items, line defs, sectors, tags, etc requires an engine that allows unbound resource amounts.
  6. Doom_Trooper

    The Punisher (New Map)

    Not at the moment. I want to release this when I release a map pack containing at-least half a dozen maps. But they should be pretty full maps with plenty of blood and guts to go around for everyone.
  7. Doom_Trooper

    The Punisher (New Map)

    Hey everyone, I'm Doom_Trooper, one of the co-authors of the Drown In Blood map pack. Here is a brand new map I put an absurd amount of work into. :) Map Name: The Punisher Project Name: Untitled Project Map Type: Coop/Slaughter Map Release Date: ETA Unknown
  8. Doom_Trooper

    Pet peeves in level design

    TimeOfDeath, please e-mail me back. lol c.wiebold@live.com
  9. Doom_Trooper

    Player drops into floor (bad sector?)

    Problem Resolved! It was indeed the node builder. Now I'm using ZDBSP. Thanks guys. Now my maps are building at a retarded fast speed. LOL.
  10. I have a level I am working on with over a thousand sectors. One of the sectors the player drops down into the floor by about 16 pixels. He can walk around most of the individual sector ok but part of it he always drops into the floor on one side of the sector. I ran map analysis on DoomBuilder and Check Map on WadAuthor. Both concluded that there are no errors in the map. I even manually checked all the surrounding sectors to make sure none of the line-defs were flip flopped or mis-numbered or anything. Yet it still happens! This seems to have started when I removed several sectors on another area of the map somewhere else completely unrelated. Does anyone know what happened? The glitch seems to manifest itself in both ZDaemon and Zandronum. Please help.
  11. Doom_Trooper

    Doomworld Mega Project 2014 - final versions up

    TimeOfDeath!!! Read your pm's. lol
  12. Doom_Trooper

    Ultimate Doom In Name Only - Limit removing project

    TimeOfDeath!!!!! Been trying to reach you, look at my post here on Doomworld, lol. http://www.doomworld.com/vb/wads-mods/71948-carb0n-doom-map01-update/
  13. Doom_Trooper

    Carb0n Doom MAP01 (UPDATE)

    I appreciate everyone's input :) Hope everyone likes what they see so far. I updated the post with a link to the wad so people may give it a try. I also have a server running this on ZDaemon. I hope to get a permanent server for testing, currently I only have my home pc to run a server on.
  14. Doom_Trooper

    Carb0n Doom MAP01 (UPDATE)

    Well, it is mid-game. First there's the easy monsters, then the hard monsters, then the cybies come out. The coop aspect wasn't designed for the faint of heart. This is no cake-walk ladies and gentlemen.
  15. Doom_Trooper

    Carb0n Doom MAP01 (UPDATE)

    Unofficially titled "Carb0n Doom", MAP01: Death Ring 2 Made by Christopher L Wiebold (C.wiebold@live.com) (UPDATE!) If you would like to try this map, I have uploaded it to my server at http://cwiebold.comeze.com/wads/carb0n_doom_map01_02.zip Also, the map is even sweeter with Supergun2.wad added! This map is designed to be both a Cooperative and DeathMatch. Monster Total: 1657 More maps coming.
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