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MarketAnarchy

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About MarketAnarchy

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  1. MarketAnarchy

    What is this type of door called?

    BTW, this is what it looks like when done in GZDoom using its handy toolkit: https://drive.google.com/file/d/1Oj7lo1X2XtyD0C2excwRFfQkyX_T1zVZ/view?usp=sharing
  2. MarketAnarchy

    What is this type of door called?

    Here are the midtextures used. I started with an OTEX base and added the ring/blades:
  3. MarketAnarchy

    What is this type of door called?

    Yeah, It's easy to do in UDMF. You can do it in Boom too, it's really hard to explain how it's done, but it's basically a combination of lines with the same sector on both sides with the midtexture you want and a voodoo doll that makes those sectors "open" and "close" using actions 29121 and 28673 with a real door in the wall nearby for the sound. I also use a sector to repeat the cycle if the door doesn't close properly. The actions are crushing actions, so it keeps trying to close and then re-opening if something's in the way and it'll eventually kill anything in the door and then close. You'll need to look up the "3d bridge" tutorial for some insight. In total I have 7 midtextures for closed through partly closed animations and 1 midtexture for the open door. That means 7 "3d bridges" that are stacked behind each other that open one at a time using the voodoo doll, then close one at a time using the same voodoo doll. Here's what the relevant voodoo doll thing looks like: The door looks like this: When X² is released, you'll be able to use it as a source.
  4. MarketAnarchy

    X² - Each level has X sectors, items & weapons, but X² monsters

    Updated screenshots Map 1 (one sector) Map 5 (5 sectors) Map 6 (six sectors) Map 8 (eight sectors) Map 9 (nine sectors) Map 14 (fourteen sectors) Map 16 (sixteen sectors) Map 20 Map 21 Map 22:
  5. MarketAnarchy

    X² - Each level has X sectors, items & weapons, but X² monsters

    All textures are lower unpegged, except for the fake door mid textures which are upper unpegged. Walk over linedef triggers "lower floor by shortest lower texture" 1x and that lower texture is the appropriate height.
  6. MarketAnarchy

    X² - Each level has X sectors, items & weapons, but X² monsters

    Actually it's a tall midtexture that does the ceiling and the floor so 1/2 the # of textures were needed. It also has a door that opens as you start the level. :)
  7. MarketAnarchy

    X² - Each level has X sectors, items & weapons, but X² monsters

    I've decided to make all the maps PRBoom+ maps. Screenshot from map 13:
  8. MarketAnarchy

    X² - Each level has X sectors, items & weapons, but X² monsters

    Screenshots from map 11. Again, only 11 sectors. 121 monsters.
  9. NO MORE SUBMISSIONS ACCEPTED FOR THE TIME BEING
  10. MarketAnarchy

    X² - Each level has X sectors, items & weapons, but X² monsters

    another one from 17:
  11. MarketAnarchy

    X² - Each level has X sectors, items & weapons, but X² monsters

    Screenshot from map 17:
  12. Just so you know, this is an amazing thing to see. I only wish it were streamed.
  13. MarketAnarchy

    X² - Each level has X sectors, items & weapons, but X² monsters

    Additional screenshots: Map 1 (one sector): Map 6 (six sectors):
  14. @HAK3180 Do you ever stream these?
  15. MarketAnarchy

    X² - Each level has X sectors, items & weapons, but X² monsters

    Screenshots from Map 15 in development
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