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sluggard

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About sluggard

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  1. sluggard

    Buried Debts - a map for ZBloody Hell

    Yeah, It's using ZBloody Hell assets and actors
  2. To be honest I don't think Doom 3 needs a remake, I mean, Doom 3 itself is a re-imagining of Doom, much like Doom 2016, game still looks pretty. I can't think of anything I could add to the game other than aiming down sights, at least that'll make headshots more fun to pull off. A lot of the issues I had with the game were small nitpicks like too much techbase and too much ammo, the jumpscares weren't really jumpscares, more like classic monster closets, I doubt they were trying to scare you with those. The shotgun worked well for the type of tight-corridor levels the game was going for, people keep overlooking those. I'd be down for a sequel or a proper new game inspired by Doom 3 that brings new ideas that fit its formula though! Resurrection of Evil is kind of like this. Doom 2016 is a bit close to that as well, it's got some of those Doom 3 vibes and aesthetics, even has a character named Hayden lol
  3. Stealth, fuck that shit lol, nothing fun about crawling slowly for 38 hours and dying quickly for the tiniest fuck-ups...unless you're Assassin's Creed, it's tolerable there at least since you don't die in 1 or 2 hits and can break line of sight easily.
  4. sluggard

    Why Was Doom 4 Called Doom?

    MooD 420
  5. sluggard

    [Mod] Doom 3 subtle improvements

    I'm not sure how to do that, It looks as if the game is displaying a material to handle these with mtr_blob though I could be mistaken, you should probably try looking in the material definitions and see if you can find bite, leftSmack and rightSmack. EDIT: kick_time and kick_amplitude is what you need to change to modify it, it looks like these only affect the screen effect and not the actual player physics.
  6. sluggard

    [Mod] Doom 3 subtle improvements

    I'll take a look once I get the itch to play more Doom 3.
  7. sluggard

    Spec Ops The Line Was Never Good

    My only real issue with it was the clunky sprinting, it makes taking cover a real pain because it's not set to a separate button, I must've died countless times because I couldn't get the character to move the way I wanted him to with almost every interaction being set to spacebar, or when I reach the edge of a cliff then I get hit with a ton of bullets because character kept weirdly sprinting and I didn't even have time to stop it or climb down lol. I can't stomach repeating sections over and over just because I couldn't get the character to do what I wanted it him to. Moving from cover to cover can feel real janky when an enemy manages to slip by behind you or to your sides, then you try to sprint or take cover only to get stuck, you can just shoot them and wait for your health to recover but in later parts they're armored, behind turrets or placed in spots that are annoying to aim at with the game's weird sensitivity. it really detracts from the experience.
  8. sluggard

    Doom 3 - 16 Years Later: An LGR Retrospective

    Doom 3 Redux seems to have the most "complete" texture upgrades ATM, even has higher-res UI.
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