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About sluggard

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Single Status Update

See all updates by sluggard

  1. I thought of just leaving it here so i can easily update it later :

    v1.0 [05/18/2015]

    * Fixed the incorrect Hud and Health sharing between players .
    * Added teleports to each level so that none of players will get stuck if someone triggers a special action . (Really took a lot of time)
    * Added exits to each level so that the game will not play cutscenes before changing level .
    * Fixed players dying together .
    * Fixed players cannot respawn .
    * Removed cutscenes .
    * Added 8 Player starts to each level .
    * Fixed MAP04 respawn freeze .
    * Fixed HUDs disappear after respawn . (screenblocks=11)

    v1.1 Patch [05/19/2015]

    * Fixed MAP09 Players inability to move .

    v1.1d Patch [05/20/2015]

    * Fixed MAP08 Broken secret .
    * Fixed MAP08 Sniper doesn't act the way he's supposed to .
    * Fixed MAP07 Secret that causes Black screen .
    * Added more hints to MAP06
    * Fixed MAP06 Exit Death pit bug .
    * MAP06 Secrets should now be accessible somehow (Want to know how ? figure it out yourself ;) )
    * Fixed MAP04 Exit Black screen .
    * Enabled intermissions between levels to ensure every HUD is working .
    * Removed MAP01 Call cutscene .

    v1.1k [05/23/2015]

    * Fixed (MAP02) Not exitable .
    * Fixed (MAP04) Spinning Polyobj bug .
    * Fixed (MAP04) Boss battle .
    * Removed (MAP04) Phone call cutscene, now you should just access the train and open the Dead Police officer room to use help of Ventura .
    * Fixed (MAP06) Missing texture, and Added teleports near the elevator so that late players can use teleports if the elevator was in use .
    * Improved and Fixed HUD for Multiplayer .
    * Fixed (MAP08) Players getting stuck after Secret is accessed by another player .
    * Fixed (MAP07) Accessing secret no longer causes map to be not exitable .
    * Updated "Winter of Dead" (WINTER2) Map for Multiplayer and included it .
    * Added a teleport in (WINTER2) Map basement so that every late player can easily use it to go to the top of the building .

    v2.0 [06/27/2015]

    * Weapons now Last after being picked up by others .
    * Fixed Death Blackscreen .
    * Successfully Restored each one of game bosses .

    v2.0b [07/27/2015]

    * Fixed for Zandronum 2.1.2 .
    * Separated Mod and maps to make it easier to load other maps with this Mod .
    * Partially restored the original Melee drop system .
    * Fixed MAP06 and MAP08 Players don't spawn with fists .
    * Restored MAP08 Chainsaw secret .
    * Reduced boss Health and Removed the odd Chainsaw from MAP09 .
    * Updated mod for Deathmatch support (Mod only , not Maps)
    * Partially implemented Deathmatch support for MAP01 .
    * Added deathmatch Obtuaries .
    * More Optimizations on MAP06 .
    * More updates for Status bar .

    v2.1 [07/30/2015]

    * Fixed MAP06 Not detecting behavior .
    * Reduced Final Boss health .
    * Restored the Original Healthbar functionality online .
    * The Melee drop system is Now 100% Functional online in All gamemodes !
    * Fixed MAP09 Map too dark for New joiners .

    v2.1b [08/03/2015]

    * Fixed Jackbottle and Fireextinguisher infinite ammo glitch .
    * Now you can load other Mods,Misc and levelpacks easily with this Mod .
    * Few More level bugfixes and updates .

    v2.1c [08/09/2015]

    * Fixed bottles not showing up as broken when picked up .
    * Fixed MAP01 Getting stuck when trying to climb fire escape ladder .
    * Fixed a little issue of incompatibility with other mods .

    v2.2 [08/20/2015]

    * Fixed MAP04 Innaccurate Teleport .
    * Fixed MAP07 Ceiling HOM near Spawn .

    1. Scuba Steve

      Scuba Steve

      Crazy work! Any download link?

    2. sluggard


      Sure, it's always here : http://www.moddb.com/mods/action-doom-2-coop
      Although the only thing left to be fixed is the auto pickup, other than that it's ready for use .