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Everything posted by sluggard

  1. sluggard

    Your Thoughts On Half-Life Alyx?

    I'll probably never play it because I can't be arsed to get a VR kit just to play one single game then put it on shelf for the rest of eternity. Good thing they decided to drop this VR thing for the next Half-Life though, see if it ever comes out before the year 2077
  2. sluggard

    Thoughts on Boomer Shooter YouTubers?

    The only reason I watch gman every once in a while is because of his other non-boomer shooter stuff that are relevant to me like his Half-Life 2 MMod, SWAT 4, Hunt Down The Freeman, G-String and Ghostrunner reviews, he also does weird games I've never heard of before which I like seeing from time to time aswell, which is a nice bonus. I've never been so keen on this kind of shooters so I don't mind him all that much.
  3. sluggard

    Thoughts on Boomer Shooter YouTubers?

    GmanLives is the only one I watch every once in a while, I used to watch Civvie and IcarusLives aswell but I stopped watching them for like a year now. E: not sure I'd call him a 'boomer shooter youtuber' though, he does more than just 'boomer shooters'. He also likes Doom 3
  4. Welcome to Buried Debts, a mid-sized, Singleplayer level for ZBloody Hell, includes some light exploration and puzzle elements. This is just a small sneak-peak. with enough time I might be able to expand this to a full-fledged hub area for more future levels. Give it a try! Jumping is required, Crouching and Freelook is fine. Screenshots: Download here
  5. sluggard

    Buried Debts - a map for ZBloody Hell

    Yeah, It's using ZBloody Hell assets and actors
  6. To be honest I don't think Doom 3 needs a remake, I mean, Doom 3 itself is a re-imagining of Doom, much like Doom 2016, game still looks pretty. I can't think of anything I could add to the game other than aiming down sights, at least that'll make headshots more fun to pull off. A lot of the issues I had with the game were small nitpicks like too much techbase and too much ammo, the jumpscares weren't really jumpscares, more like classic monster closets, I doubt they were trying to scare you with those. The shotgun worked well for the type of tight-corridor levels the game was going for, people keep overlooking those. I'd be down for a sequel or a proper new game inspired by Doom 3 that brings new ideas that fit its formula though! Resurrection of Evil is kind of like this. Doom 2016 is a bit close to that as well, it's got some of those Doom 3 vibes and aesthetics, even has a character named Hayden lol
  7. Stealth, fuck that shit lol, nothing fun about crawling slowly for 38 hours and dying quickly for the tiniest fuck-ups...unless you're Assassin's Creed, it's tolerable there at least since you don't die in 1 or 2 hits and can break line of sight easily.
  8. sluggard

    Why Was Doom 4 Called Doom?

    MooD 420
  9. sluggard

    The New Doomworld Pet Thread

    Cats ❤️
  10. sluggard

    [Mod] Doom 3 subtle improvements

    I'm not sure how to do that, It looks as if the game is displaying a material to handle these with mtr_blob though I could be mistaken, you should probably try looking in the material definitions and see if you can find bite, leftSmack and rightSmack. EDIT: kick_time and kick_amplitude is what you need to change to modify it, it looks like these only affect the screen effect and not the actual player physics.
  11. sluggard

    [Mod] Doom 3 subtle improvements

    D3FE is a series of simple fixes and quality of life improvements to the original Doom 3 game and it's expansion Resurrection of Evil (optional) that attempt to fix the small shortcomings of the game without deviating from the source material. What's included: Several visual tweaks to gun firing feedback to make weapons feel more satisfying to use. Slight tweaks to ammo balancing, some monsters AI and the difficulty settings of the game to incentivize making use of all weapons. Plenty of fixes to lots of oversights. Cleaned up sound effects. and more! Download here - Instructions included in readme file
  12. sluggard

    [Mod] Doom 3 subtle improvements

    I'll take a look once I get the itch to play more Doom 3.
  13. sluggard

    Spec Ops The Line Was Never Good

    My only real issue with it was the clunky sprinting, it makes taking cover a real pain because it's not set to a separate button, I must've died countless times because I couldn't get the character to move the way I wanted him to with almost every interaction being set to spacebar, or when I reach the edge of a cliff then I get hit with a ton of bullets because character kept weirdly sprinting and I didn't even have time to stop it or climb down lol. I can't stomach repeating sections over and over just because I couldn't get the character to do what I wanted it him to. Moving from cover to cover can feel real janky when an enemy manages to slip by behind you or to your sides, then you try to sprint or take cover only to get stuck, you can just shoot them and wait for your health to recover but in later parts they're armored, behind turrets or placed in spots that are annoying to aim at with the game's weird sensitivity. it really detracts from the experience.
  14. sluggard

    Doom 3 - 16 Years Later: An LGR Retrospective

    Doom 3 Redux seems to have the most "complete" texture upgrades ATM, even has higher-res UI.