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GZDoom has ambient occlusion ? aaa
SSAO in Doom is... iffy honestly. Something about the low detail environments and the way SSAO doesn't work on the edges of the screen makes it look insubstantial in motion.
True, But it'd look nice for some fan made content, I just realized Skulldash and BoA used it, it looked fine imo, Probably just not for Classic style of maps.