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tempdecal.wad

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About tempdecal.wad

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  1. tempdecal.wad

    Random Image Thread

  2. tempdecal.wad

    About Doom 2016's replay value?

    The difference here is that I find myself doing the exact same thing over and over it starts getting predictable and tedious. there are games that do a good job at hiding that but Doom 2016 definitely didn't feel like one of them.
  3. tempdecal.wad

    Half-Life styled map load?

    Yeah, it was also used in Hexen.
  4. tempdecal.wad

    Half-Life styled map load?

    Try this (ACS and MAPINFO): hubs let you travel back and forth between levels in the same cluster without losing progress, if you don't want to reset maps like in hl, you might want to use that as well. Define a new cluster if you haven't already, and add the hub property to it (MAPINFO): https://zdoom.org/wiki/Hub
  5. tempdecal.wad

    It must be difficult to make maps for id Tech 6

    Pretty sure they're made of meshes, brushes nowadays are just basic temporary measurement shapes for the level blocking phase, and meshes are easier on performance, If you copy a brush multiple times each would be stored in memory separately, whereas meshes only get stored in memory once so it's less memory usage if you re-use the same mesh more than once compared to brushes. and meshes offer more flexibility in how you shape them because you get to control how they're rendered and which parts get smoothed out....etc With that said, If someone figures out how the map format works maybe we'll see some form of custom levels, until then we're stuck with SnapMap.
  6. tempdecal.wad

    About Doom 2016's replay value?

    I hope there's going to be more variety in terms of level design, that's my biggest concern for Eternal, If it's going to be just like Doom 2016 where every fight is basically a forced arena battle then it's going to be a no from me. when level designers can't think of interesting ways to make their levels challenging or longer they resort to forcing you to clear rooms before you continue to artificially increase the length of the levels. it was confirmed that the arenas aren't gone in Eternal in an interview with Marty IIRC, seems like they're trying to add more variety with the platforming segments but I doubt that's going to be enough. we'll see...
  7. tempdecal.wad

    Excited For Eternal?

    I'm gonna wait until proper reviews and Let's plays show up before I decide if I should get it.
  8. tempdecal.wad

    How you play DOOM

    I set texture filtering to nearest every time I reconfigure gzdoom. It makes the textures and sprites look sharper and more clear. Linear texture filtering makes everything look like it was smeared in grease IMO.
  9. You can see this in the player character himself aswell in some of the cutscenes everytime they introduce a new demon, or in the cutscene when bravo team gets ambushed. once you notice it it's hard to miss it, It looks fine for most of the monsters but it becomes apparent in human characters and the imp. other humanoid-looking monsters like zombies, zsec, rev and hellknight's walk animations look alright. I guess they were trying to give him a scary walk animation. I find their "crawling on walls" animation to be creepier, If only they were able to use it during gameplay.
  10. tempdecal.wad

    Doom 3 Imp statue

    Needs more eyes. Kidding, it looks good.
  11. tempdecal.wad

    Beaten Sigil & Review

    I still haven't played it in its entirety, I only quickly tried one of it's levels in one of ZDaemon's servers.
  12. tempdecal.wad

    What is your favorite Doom weapon

    Generic "Your favorite (something)" thread #3665337 Anyways it's the Super Shotgun.
  13. tempdecal.wad

    Share a random fact about yourself

    I'm 23, but my back pain says I'm 50
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