Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

KinkaJoy

Members
  • Content count

    81
  • Joined

  • Last visited

Everything posted by KinkaJoy

  1. KinkaJoy

    More New Doom III Shots

    What's that on the crate in the second shot? It's the old UAC logo! The cool logo which I thought they got rid of and replaced with that triangle thing! Woohoo! Oh, and the rest of the screenshot is cool, too. :) Not as impressive as the first videos we saw, but still cool. And I can just imagine what it'll look like running at full-speed. wüt!
  2. KinkaJoy

    New Doom 3 Shots (!!!)

    Holy crap those are cool screenshots. You people whine too much!
  3. KinkaJoy

    Engine Cubed

    Wow, you guys are way better at making DM maps than I am. I suck.
  4. KinkaJoy

    Engine Cubed

    The level editing interface is a bit weird to get used to, but once you do, it's much easier than a traditional 2D-view editor. At first I didn't like the idea of selecting things in 3D, but this seems to work. Mostly because you kept it simple. I've already started working on some levels. Keep up the good work! Cube rocks!
  5. KinkaJoy

    Winners of the Doom GBA contest

    How many people were in the contest?
  6. KinkaJoy

    POTD

    I fucked up the italics formatting. That probably doesn't help.
  7. KinkaJoy

    POTD

    That is an awesome picture. Reminds me of the Mother Brain from Super Metroid. Elextrum: Oh, not that argument again...the "What are the odds that a computer (or 747, in the version I heard) would randomly assemble itself, if all the parts were there and a tornado threw all the parts around?" argument, that's supposed to be proof that God exists. Actually, it's not. The odds of such a situation would be incredibly small, but not zero. And just think about the size of the universe; it's bigger than we can even measure. There are more stars in one galazy than there are grains of sand on all the beaches of the Earth (yeah yeah, overused analogy, but it's true.) So we can almost say the known universe is infinite. And that's just what we can see; there might be more, beyond what we can measure, or even in other dimensions. What's my point? Well, assuming the universe is almost infinite, we can change the analogy: What if, instead of one tornado randomly moving around pieces of a complex machine, you had [i[/i]nfinite[/i] deserts, with infinite tornados, moving things around for an infinite amount of time? The incredibly small probability of the exact situation occurring would increase dramatically. You could calculate the probability of at least one computer/747 assembling to be pretty much 100%. The fact that we are here in this universe is not total proof that God exists. (Though I'm definitely not claiming I have any compelling evidence that God doesn't exist. Far from it. I'm just saying, you can't distort the meaning of "God must exist, [i[/b]ecause...[/i]") w@velength: I probably wouldn't consider myself a Christian. I've actually barely read any of the Bible, and I have questioned many Christian ideas (see above). But even I found your comments incredibly closed-minded and ignorant. Do some research, and maybe get some cites to support your ideas, then maybe people will take you seriously. But I know from experience that going around shouting "Your religion is wrong, and your God can go fuck himself" to everyone is going to get you an ass-whooping. Trust me.
  8. KinkaJoy

    Fredrik Wants World Domination

    I figured out how to do that a long time ago. I have an old (unreleased) Deathmatch level that's on a space station, with no HOM or anything.
  9. KinkaJoy

    POTD

    That imp/baron/cyberdemon on the left is grabbing for Doomguy's testicles.
  10. KinkaJoy

    POTD

    What the--? I didn't get a damn poster! (Then again, my copy did come on floppy disks and it wasn't Ultimate Doom...) But the box did have this picture on it, in really high resolution. Damn, that logo sure does lose a lot of its charm when you shrink it down to 320x200.
  11. KinkaJoy

    Green Blood In Italy

    I accidentally misread that post as "Sony's reason for leaving Nintendo..." I blame it on the fact that I've got a cold, since yesterday. ;)
  12. KinkaJoy

    Green Blood In Italy

    > remember those game gears? they had backlit screens, but were really hard to see. GameGears were actually reallly easy to see, especially since they had a contrast/angle adjuster. The problem with those was that the batteries lasted 5 seconds. > Square's argument for leaving Nintendo, that their games would not fit on cartridges, is nonsense. Forgive me if I sound like I don't have a good sense of history, but, a) Wasn't it Nintendo that pulled out of the deal, rather than Sony? b) When the N64 came out, didn't the cartridges only hold about 32mb? That's way less than you can fit onto a CD
  13. KinkaJoy

    POTD

    Wow, LegoDoom looks awesome. That actually sounds like something that I'd make extra levels/sprites for. Legos kick ass.
  14. KinkaJoy

    POTD

    All you need now is scrolling flats and you could make a Quake I-esque skybox!
  15. KinkaJoy

    Literary Update

    I am really retarded.
  16. KinkaJoy

    OK, now this p***es me off!

    (*whew* damn, I just came within 1 second of hitting "new topic" instead of "post reply.") Personally, I definitely think that video games are not responsible for any actual violence (or if they are, it is only a little bit, in rare cases where the person committing the action isn't sane to begin with.) But regardless of my opinion, the fact is, the teacher cannot change your grade based on his or her opinions. Take it to the principal. Take it to the district office. Hell, take it to the supreme court if you have to. Judging from the teachers' comments, the C- had nothing to do with the actual persuasiveness of the speech, but her personal opinion. That is against the code of pretty much every school district in America. And even if it isn't, you could start some kind of petition/campaign. What the teacher did was inexcusable. I can't even begin to describe the many things wrong with what she wrote. Oh, and BTW...Doom t-shirts? Where the hell do you get Doom t-shirts!?
  17. KinkaJoy

    DTNC Publicity

    Damn damn damn! What will I do now that domworld.com isn't up anymore!?
  18. KinkaJoy

    Doom II At The CPL

    Man, I still haven't completed all of the levels in the first WAD! {performs a quick check...} Alright! The other level I submitted is MAP12!
  19. KinkaJoy

    Heretical Tome

    Will the people in the second megawad be getting the e-mail saying that they are in it? If not, then my second level didn't get in; god damnit! That level was cool. (But definately nothing compared to that 1-sector cyberdemon level.)
  20. KinkaJoy

    Literary Update

    When I first played MAP05, I was at first skeptical that it even used 10 sectors. I could've sworn it used at least 12. But lo and behold, not only did it not use more than 10, it only used 9! As for MAP09, well, I made that level. ;)
  21. KinkaJoy

    Is it okay to upload this file to cdrom.com?

    I'm not exactly sure, but I think the law may be that you can use any graphics from the shareware version of Doom (this includes the barrel graphics) because people don't have to pay for that anyway. But if, for example, you make a 3D raycasting engine and use graphics from Doom 2 or Ultimate Doom, that would be considered piracy or something. But I'm probably wrong, so don't take my word for it. My guess is, as long as you aren't uploading unaltered artwork or taking credit for Id's artwork, you can upload it to cdrom.com.
  22. KinkaJoy

    Literary Update

    People were trying to figure out what the next contest should be a while ago on the DW forums. Someone suggested 100-linedefs-or-less. I tried doing such a thing with a single-player level, but it was practically impossible. A 100-linedefs-or-less deathmatch level would be interesting to make. Even if there isn't a contest, I might try making one, just to see if I can do it.
  23. KinkaJoy

    Literary Update

    I really liked this contest. Making a level using only 10 sectors got me to think. But, perhaps more importantly, I got to focus more on playability. Usually I spend so much time on the little special effects that I sort of ignore making the level fun to play. (If you're wondering, my level was MAP09, "UAC Base") Also, the judges wrote little comments in the TXT file about the levels they judged; anything to say about the levels that didn't make it in? For example, the other level I sent in for the contest, "The Cross." I actually liked this one better than UAC Base..it was even deathmatch compatible! =D
  24. KinkaJoy

    Skybox???

    Damn. Damn damn damn. I swear, I had that idea before they did. Okay, maybe not. I guess Quake/halflife did it first, but I had no experience editing those games, and I thought it was a rather original idea for Doom. I thought "Hey, you know what would be a much better way to render skies? I should get my hands on the Doom source so I can try this out!" And I thought of that exact idea. That always happens - I think of a cool idea, only to find out that somebody else either thought of it first, or thought of it at the same time. Great minds think alike, I guess. :) I'm definately going to use the Skybox feature in ZDoom.
  25. KinkaJoy

    psx doom stuff

    I never tried porting the PSX Doom levels, but I did take a shot at the Sega 32X Doom levels. A lot of the levels are slightly similar to the regular Doom levels, but they're heavily modified and simplified (they have some Doom 2 textures in the Doom 1 levels, though!) They also have a few original levels, and some all new graphics. I was able to find which part of the rom was the embedded WAD file, and I extracted it to a seperate file, but it was big-endian while the original WADs were little-endian (or vice-versa, I don't remember) to comply with the SH-2 processor used on the Sega 32X. I started writing a program which would read through the WAD and fix them, but I never finished it. Also, if I figure out how, maybe I'll make something that converts the alpha and beta Doom levels to the standard format, so we can play/edit them.
×