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[DONE] DOOMIUM II: A Community Project focusing on Short and Frantic Maps (BOOM+UMAPINFO)
Bryan T replied to fai1025's topic in Community Projects
I've been playing this and I enjoy it more than most. Thanks to the mappers. -
This goes beyond what I would call inspired and encroaches on outright plagiarism. As well done as the maps are, if I wanted to play Hellbound for the 10th time, I would do just that. I'm not sure why you wouldn't just say so in the main post. It's obviously a copy of it. It doesn't just look like it, it is it. The maps are a bit switched around, but all the notes are there. I've played maps 1-20 and map31 and the the only one that is original is map31, and that one is essentially "find the switch to proceed". Eternal Doom would be proud of that one.
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Doom 2 In City Only [Now on idgames]
Bryan T replied to myolden's topic in Map Releases & Development
Map20 is a doozy. Through some stroke of luck I was able to navigate it in 35 minutes, bonus fight included. -
Hey Lazlo, any consideration to combining all your levels into a single wad? I'm talking about the RAMP levels and all the rest.
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Map23 is madness. Nice wad! Lots of action.
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Doom 2 In City Only [Now on idgames]
Bryan T replied to myolden's topic in Map Releases & Development
Just checking it out now. This is huge. It took me an hour to get through the first 5 levels. I'm not sure about map31. -
Yeah, such is life. Any lift that is tagged with the generic PLATWAIT is affected, secret or not.
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Maiden Voyage V2.0 - Now On IDGAMES! A 32 Map Limit Removing Megawad - My First Ever Maps
Bryan T replied to Mustangtel's topic in Map Releases & Development
map32 was very fun. I love mindless slaughter like that. -
RbDoom, MOD + 9 MAPS (now 17 + 3 + Hub)
Bryan T replied to thewaver's topic in Map Releases & Development
Yep. I open every mod I download to see what is in it. -
RbDoom, MOD + 9 MAPS (now 17 + 3 + Hub)
Bryan T replied to thewaver's topic in Map Releases & Development
I tried to open it up with slade and it wouldn't go so I extracted and then archived it again and it loaded up fine. So, your guess is as good as mine. -
RbDoom, MOD + 9 MAPS (now 17 + 3 + Hub)
Bryan T replied to thewaver's topic in Map Releases & Development
Slade won't load this. Here, I fixed it. RbDoom_PK3.zip -
Requires a (g)zdoom port. Opendoors makes doors stay open for 285 seconds instead of the standard 3. Fastlifts makes lifts wait 1 second instead of the standard 3. If you want to use both you will need the combined file, doorlift (one overwrites the other) doors and lifts.zip
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Released: Infernal Gladiator (Final Version)
Bryan T replied to Laocoön's topic in Map Releases & Development
Perfect example of UDMF getting no appreciation on this site. Guy spends 8 months making a full wad and gets a couple replies. I took a look at the levels. Some of the later ones are really impressive looking. I'll play it tomorrow. Thanks for the levels. -
⬆️ Doomworld Community Top WADs of All Time (resurrected)
Bryan T replied to m8f's topic in WAD Discussion
A lot of nostalgia in here. Gotta take these results with a giant grain of sand.