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Bryan T

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  1. Bryan T

    Dark Universe Prt1 Released

    Alright, here ya go. I jump sometimes, no hate please. I cut out the prologue.
  2. Bryan T

    Dark Universe Prt1 Released

    Okay, I watched a video where I got lost and realized I was right there just somehow missed it. Managed to get through the rest just fine. I still prefer Dark Encounters but guns blazing it my forte. The design of this is something to behold. So complex, it really looks like a real place. For the exploring type this is about as good as you're gonna get. Youtube video going up soonish, I'll add it here later.
  3. Bryan T

    Dark Universe Prt1 Released

    While it's certainly well made it's just not my bag. I would occasionally get lost, especially at first until you learn what you can activate. It wasn't until map05 that I gave up. After deactivating the blue barriers (which by the way the switch for doing so seems to have a very small hitbox) I searched and searched for that blue wall I had previously seen to no avail. After about 3 minutes of running around and no clipping only to find myself running in circles I gave up. This is one of wads I'd like to watch someone max but not personally play.
  4. Bryan T

    Underground Tension - 4 vanilla maps

    I ran out of ammo on map01 and then died. The end.
  5. Bryan T


    This started off so promising. Then I died in an instant kill pit. Then I had to trek through sludge that slowed me to a crawl. These things really suck the fun out of what is otherwise really good.
  6. Bryan T

    Noob at modding Doom, need help.

    I don't personally use ZDL, I just use the autoload function in gzdoom's .ini. [doom.Autoload] path=hbar.pk7 path=sbmaps.pk3 path=lights.pk3 path=liquids.pk3 path=hdsounds.pk3 path=stayopen.pk3 path=tiltplus.pk3 path=monsters.pk3 path=caulkpc.pk3 path=machoman.pk3 path=arnold.pk3 path=tb.pk path=ro.pk path=gc.pk3 path=hxrtc.pk path=nashblud.pk3 I just remove the "3" at the end if I don't want that mod to load.
  7. Bryan T

    Doomworld Mega Project 2017 (Final)

    Okay, thanks for the heads up. I see you now you have to wait for the blood thing to uncover them. I never noticed they were moving down, I thought it was just the regular animation.
  8. Bryan T

    Doomworld Mega Project 2017 (Final)

    Hmmm, can't get map35 to work. I killed the first room, the wall lowered eventually, seemed random. 2nd room I pressed the switch in the cage and nothing. It's quite possible that it's my mod setup causing it so take this with a grain.
  9. Bryan T

    Looking for a solid,simple megawad.

    I'm the same way, I hate confusing wads. I recommend Zone 300 and Going Down.
  10. Bryan T

    Chainworm Kommando 2 [WIP]

    I played through the first one a few times, good stuff. The idea of branching levels seems awesome, have yet to play a wad like that. I'm worried about the custom stuff though. If it's decorate knock yourself out but if it's dehacked I won't be able to play it with mods, so I'll have to skip it.
  11. Bryan T

    Doomworld Mega Project 2017 (Final)

    If you want to continuous play this here's a modified MAPINFO, just load after this wad. http://www.mediafire.com/file/xk67o76t7z8oq2s/MAPINFO.txt You will start at map01 instead of the hub.
  12. Bryan T


    2nd map was confusing, didn't want to bother figuring it out due to ammo shortage.
  13. Bryan T

    Harvest - on /idgames

    I don't know anything about Boom but yes, it's a skill definition property. https://zdoom.org/wiki/MAPINFO/Skill_definition
  14. Bryan T

    Harvest - on /idgames

    MonsterHealth = 0.25 in MAPINFO.
  15. I finally got around to completing this. You're right, the last 10 maps I liked much more. I barely got lost so that's a good thing. I had to play them on easy, UV is seriously hardcore. I still died multiple times, which is unusual for me. The symphony X track was a delightful surprise. https://www.youtube.com/watch?v=0naNpcLtpzI It's disappointing no one else has uploaded anything from this wad. I'd like to see someone beat some of these later levels on UV.