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[Beta Release] - Micro Slaughter Community Project (17 maps)
Bryan T replied to Bauul's topic in WADs & Mods
I love short maps. I don't like to save mid map so these will work out great. And those screenshots, good god man. -
It was decent until I died to a slow crusher on map05 and then tried map06. Talk about an infuriating map. I have no desire to go on.
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These are my default things. Nashgore https://forum.zdoom.org/viewtopic.php?f=46&t=62641 Target Spy https://forum.zdoom.org/viewtopic.php?f=43&t=60784 Weapon Sway https://forum.zdoom.org/viewtopic.php?f=43&t=68255 Sound Caulking https://www.doomworld.com/forum/topic/71133-sound-caulking-now-on-idgames/ Smooth Fluids https://forum.zdoom.org/viewtopic.php?f=37&t=55161 Sprite Fixing Project https://www.doomworld.com/forum/topic/62403-doom-2-minor-sprite-fixing-project-v19-release-updated-12718/ Brightmaps Plus https://forum.zdoom.org/viewtopic.php?t=64299 Doors Stay Open http://forum.zdoom.org/download/file.php?id=12049 I've been enjoying using these next 2 in conjunction with a monster mod. Corruption Cards https://forum.zdoom.org/viewtopic.php?f=43&t=67939 Universal Entropy https://forum.zdoom.org/viewtopic.php?f=43&t=66778
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MWG just hit Bony Member!
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https://forum.zdoom.org/viewtopic.php?f=42&t=58501
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My very first Wad(+ another wad i called "metal forces" because i suck with names)((Also I still seek advice...))
Bryan T replied to 0o0[ULTIM4TE]L1FE[F0RM]0o0's topic in WADs & Mods
That's some great detail on that picture. The lighting, the small section cut out of the green border thingy, it all looks great. Hope it didn't take too long to make that room! -
The UnMaking: a 33-map nightmare for Doom 64
Bryan T replied to Ryath (aka scwiba)'s topic in WADs & Mods
Woweee. Give me gzdoom version naow. -
"Compound Fracture" Final, Refined, 10-Map Re-release!
Bryan T replied to Dubbagdarrel's topic in WADs & Mods
https://www.doomworld.com/idgames/levels/doom2/Ports/a-c/compfrac -
I like is so far but I can't find an exit on map09.
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I finally got around to playing this. I hate the progression. I spent way too much time staring at the map. I eventually gave up on map14 when I couldn't find the red key.
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I just watched Al's video. Seriously impressive maps, mate. It's surreal to have played the original and then to see what they became.
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Forcing a lighting mode is terrible.
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There's lots of them, you even named some. If you like Guncaster but find it too easy just use the damage sliders in the menu. Lower your output to .10. Now your hand cannon is weaker than Doom's pistol!
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I like when jumping is required. I know I'm going to see some stuff different from the norm. This video isn't me. It's just some guy on the internet. Had he not uploaded this I wouldn't have known about this. It's gotta be disheartening to work for a year and have almost no one respond. I'll give this a shot when I get my GPU back from MSI.