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HolyHominid

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About HolyHominid

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    Green Marine

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  1. HolyHominid

    Trying to add an power-up use Delay in DECORATE

    Update: The first time I use the item it picks it up and fires a missile, the second time I pick it up it doesn't collect the item, therefore firing a zillion missiles. So, after the inventory is maxed out it still uses the item without collecting it. Not sure exactly what to do with that information but it's a starting point at least.
  2. HolyHominid

    Trying to add an power-up use Delay in DECORATE

    Maybe it's because the action of the TestItem only lasts as long as touching the item and the missile firing? Maybe because it's not active like a Berzerk it doesn't count it as being in my inventory after us? Not sure if that's how that works, just a guess.
  3. HolyHominid

    Trying to add an power-up use Delay in DECORATE

    actor TestItem : CustomInventory 10492 { +COUNTITEM Inventory.Amount 1 Inventory.MaxAmount 1 States { Pickup: ABCD B 10 A_FireMissile stop Spawn: SOUL ABCDCB 6 Bright Loop } } Here's what I have it set at right now. I've been tweaking small things over and over and the results are the same. Every time I pick up or am given the TestItem it picks it up and fires my test missile. I must be overlooking something.
  4. This might be a simple question but I can't quite wrap my head around how to execute this. I'm trying to make it so if a player picks up my custom power-up they can't pick it up again, or at least it won't activate, for around fifteen seconds. I'm open to any suggestions, I've been struggling with solutions for hours now and can't seem to figure it out. Thanks in advance for any help!
  5. HolyHominid

    Inheritance not working.

    I've been trying to modify enemies through Inheritance in Decorate and it's not working at all. I made an Imp with extra health in Slade using "SuperImp : DoomImp replaces DoomImp" etc. Which didn't work at all. I exported the code as a .txt, opened it in GzDoom and it still didn't work. I then moved the code into the Decorate editor in GzDoom Builder and still nothing. I then copy and pasted the SuperZombieMan code from the "New Users Guide..." on the Zdoom Wiki into GzDoom Builder's Decorate Editor, then to Slade, then as a .txt and even thay didn't work. I tried summoning both my SuperImp and the SuperZombieMan during every single test I made to no avail. Is there a set-up step for applying inheritance that I'm missing? EDIT: Ok so I've solved the issue of the code not working at all - I was not naming it DECORATE.txt - my new question is how do I get the decorate code to run in my GzdoomBuilder map? It works if I drag both the .txt file and .wad file to GzDoom together but not when I press the run button. I dont see a way to add the file as a resource for the wad.
  6. HolyHominid

    Map Spot Tagging?

    Thanks, but I still can't find how to tag the map spot? When I go to Edit thing there are no tabs visible?
  7. HolyHominid

    Map Spot Tagging?

    Ah, I'm just using Zdoom in Doom format. Are those formats required for spawning monsters? I'm also not seeing any tabs when I enter Edit thing mode.
  8. HolyHominid

    Map Spot Tagging?

    Quick dumb question, I'm working in GzDoomBuilder and cannot figure out how to give my MapSpot an ID Tag. I can't seem to find the option to do so. Thanks in advance!
  9. HolyHominid

    DOOM: Annihilation - the new Doom movie

    That's what I was gonna add. I doubt it's a Perfect Dark reference, it's much more likely a real-life reference to Joan of Ark. Nonetheless it's a sick name for a character.
  10. HolyHominid

    Doom Eternal at Quake Con.

    I thought it was the same foundry footage from the following e3? It seemed to match all the descriptions of the QuakeCon footage that I read.
  11. More projectile enemies, maybe give every demon a cyber variant? Nightmare variant? Cyber-Nightmare Variant?
  12. I've always thought the Super Shotgun in D2 should be Quad Barreled, it's always been a little too OP for how little ammo it uses. But to be fair I'm probably too used to it being double barreled now and can't go back. Upgrading the Super in Doom Eternal to have 4 barrels would be interesting though, now that it's a more balanced weapon in Doom 2016.
  13. HolyHominid

    Doom Eternal at Quake Con.

    Really? That's insane! Explains how there were literally no leaks back then though.
  14. HolyHominid

    DOOM: Annihilation - the new Doom movie

    And Doom(2016) had a female main antagonist.
  15. HolyHominid

    DOOM: Annihilation - the new Doom movie

    I honestly don't even care if it's awful I'm still gonna watch it and enjoy it. The more Doom the merrier.
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