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HolyHominid

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About HolyHominid

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    Warming Up

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  1. HolyHominid

    Another DOOM movie being made?

    That's what I was gonna add. I doubt it's a Perfect Dark reference, it's much more likely a real-life reference to Joan of Ark. Nonetheless it's a sick name for a character.
  2. HolyHominid

    Doom Eternal at Quake Con.

    I thought it was the same foundry footage from the following e3? It seemed to match all the descriptions of the QuakeCon footage that I read.
  3. More projectile enemies, maybe give every demon a cyber variant? Nightmare variant? Cyber-Nightmare Variant?
  4. I've always thought the Super Shotgun in D2 should be Quad Barreled, it's always been a little too OP for how little ammo it uses. But to be fair I'm probably too used to it being double barreled now and can't go back. Upgrading the Super in Doom Eternal to have 4 barrels would be interesting though, now that it's a more balanced weapon in Doom 2016.
  5. HolyHominid

    Doom Eternal at Quake Con.

    Really? That's insane! Explains how there were literally no leaks back then though.
  6. HolyHominid

    Another DOOM movie being made?

    And Doom(2016) had a female main antagonist.
  7. HolyHominid

    Another DOOM movie being made?

    I honestly don't even care if it's awful I'm still gonna watch it and enjoy it. The more Doom the merrier.
  8. HolyHominid

    Doom Eternal at Quake Con.

    Yah they did say on their Twitter today that they will be showing gameplay so I'm pretty hyped.
  9. HolyHominid

    The "stupid mod idea" thread

    Doom 2: Battle Royale
  10. HolyHominid

    Doom Eternal at Quake Con.

    Who all's going to Quake Con to check out Doom Eternal? What do you think they'll show? I'm personally on the fence as to whether it'll be playable or not. On one hand it seems a little bit too early, on the other hand I'm just hopeful and optimistic that they'll give us more than a trailer. What do you guys think?
  11. HolyHominid

    What improvements over Doom 2016 are you expecting?

    I'm not completely opposed to attack variety, as long as it's telegraphed better. I felt like a lot of the deaths I experienced in Doom 2 were because the Demon alt-fire happens when I'm not really expecting it, and I already have a bunch of Demons around me to pay attention to. Especially the Imp's big fireball, I feel like the animation was just 2 or 3 seconds too fast, I'd always see him charging up, realize it, attempt to dodge, then BOOM I got hit. Maybe I'm just too used to how slow the fireballs were in Doom 2 though. Just feels like the Demon's attack variety wasn't that well implemented but maybe it's just me.
  12. HolyHominid

    What improvements over Doom 2016 are you expecting?

    I was just trying to find a way to balance it between Doom classic and Doom(2016), in Doom 2 the combat flows much better (IMO) because I know what every enemy does and there's no attack RNG. The Metroid system may have been worded poorly but I was taking inspiration from the backpack pick-up and thinking all upgrades could be done in that way, I don't want the game to play like Metroid.
  13. Have they referenced Daisy yet? If not then I expect a nod to Daisy.
  14. HolyHominid

    What improvements over Doom 2016 are you expecting?

    1.Simplify enemies. I don't need enemies to have too many attack varieties, it makes it much easier to strategize the combat when I know exactly how an enemy will react. 2.Take away the Imp's wall crawling shit, I found that annoying more than anything else. 3.If the game absolutely NEEDS an upgrade system don't make it RPG-based, I think it would flow much better if it was more Metroidy, find the shotgun's grenade upgrade in the level, pick up a permanent health increase in a secret area.
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