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This is a great map for its time - slaugherish at times but can be managed by a decent player. I dislike the mandatory health/ammo pickups and the paltry armour availability (only a mega armour that I found). I also can't stand the replacement sounds but I suppose one must keep in mind that it came from the early mapping community.
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I suppose my UV "run" qualifies as cat 2 as I had Suite's stream on in the background yesterday morning. You wouldn't know it by my performance. Died stupidly on MAP03 by my own rocket hand. Twitch video The compressed lmp is attached to this post. flashback.zip
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Is it possible to bind a keyboard key to the console kill command in ZDoom-based ports? That would be the easiest way not involving loading a script if auto save is turned off.
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How much of a 'Doom Master' are you?
mdmenzel replied to MTF Sergeant's topic in Doom General Discussion
I would grade myself C+. I don't have the knack for speed running, and I should use the berzerk pack more often. I'm fairly good at secret finding and ammo management (previous statement notwithstanding). My projectile dodging is inversely proportional to how tired I am.;) I don't mind slaughter maps but I prefer hard maps with fewer enemies that are well placed because slaughter wads tend to get repetitive. However, I am not a rager; I will walk away and do something else for a while if I begin to get frustrated. I usually play UV, only going lower if I'm finding the game utterly impossible, which is very rare for what I play. One of my weaknesses is that I tend to favor megawads, which limits my exposure to small gems. I play on gZDoom set most often to Boom strict with no freelook (used to use prBoom+ until recently when I got more into Ancient Aliens and Heretic). -
As mentioned by Johnsuitepee, can we make it a convention in the WAD texts to indicate if mapsets containing multiple levels have been designed for pistol starts or continuous play?
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They are, but personally, I would hang onto "Tricks of the Doom Programming Gurus." I rememer having it and it was awesome
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Doomworld Mega Project 2015 - Now on /idgames
mdmenzel replied to scifista42's topic in Community Projects
Just played MAP 11 of pack A. Bar none, the best map that I have played in years. -
Are dos boom ports meant to be 100% compatible with latest boom wads?
mdmenzel replied to invictius's topic in Source Ports
I take Boom compatible, these days, to mean "does not support ZDoom or Eternity Engine-specific features" -
Any YouTube channels with good PWAD Let's Plays/Commentary?
mdmenzel replied to Spectre01's topic in Doom General Discussion
Not a big fan of her over-reliance on console cheats and mlook, but she has much more variety than pretty much anyone else out there. -
Any YouTube channels with good PWAD Let's Plays/Commentary?
mdmenzel replied to Spectre01's topic in Doom General Discussion
Katamori and John Suitepee - to name two in the community. AltimaMantoid too - but he doesn't seem to be as active in the community anymore. Also, no listing would be complete without Tarnsman [blind lp's especially] and Joe-Ilya but they're mostly on Twitch rather than YouTube from what I recall. -
so sunlust is in the offing next? ;)
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Chex Quest HD in the works, needs good info on Doom engine inner workings
mdmenzel replied to Death Egg's topic in Doom General Discussion
HD? I thought the low-res is what gave the original Chex its charm. -
I think the person in the background is a subtle advertisement for multiplayer.
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DOOM is getting ripped and torn by negative Steam reviews
mdmenzel replied to sheridan's topic in Doom 2016
I have been watching on Twitch. I have only been seeing multiplayer (not sure if the beta is multi-player only or not) and I am not really that impressed. It looks like any other shooter out there - both the visuals and the gameplay (there was only one map I saw that seemed to stand out for its hellishness). I will have to reserve my final judgement for when I get my hands on the commercial release next month and play some single player and also get a feel for the multiplayer.