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roadworx

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Posts posted by roadworx


  1. 1 hour ago, Obsidian said:

    I wonder how many of the things we consider hallmarks of 90s mapping are just people copying the eccentricities of specific mappers, heh. Maybe we can do a genealogy chart.

    what i'm talking about is stuff that's more shared across several different mappers of that period.

     

    take the sector bars (i.e. solid bars as opposed to midtextures) for example. you can find them in the memento moris, requiem, the troopers playground, the darkening e1, there's even some in alien vendetta. it was the trendy thing to do it seems.

     

    though, i do get what you mean. people take from specific things rather than looking at the era as a whole when replicating nails of that decade

     

    1 hour ago, yakfak said:

    i don't think optional areas have gone away in particular, even if mappers now imbue their stuff with a stronger linear tug. I guess some things tagged as secrets could just have been dead ends for their own sake though

     

    I miss that stuff but I don't miss deep water or pseudo-crouch sectors one bit. ALIENSTC-style descending railings are still cool though

    imo, i think what sets 90s optional areas apart were that they were kinda more out of the way. they were their own little paths, i suppose. kinda like some of doom 1's optional stuff

     

    also, that's another thing - railings! people really liked railings back then, heh.


  2. 11 minutes ago, Edward850 said:

    An important limitation to note is the tools used for the time. A lot of the limitations older editors had directly affected how you could make maps, both in time and technical complexity. You couldn't simply draw sectors over other sectors, for example, you had to carefully build them inside out as no editor had that feature to just construct new sectors out of overlapping lines.

     

    In a way, DOS is a vital tool to making a 90s wad.

    not necessarily. down the drain captures 90s wads - specifically the less fondly remembered ones - almost perfectly. it can absolutely be done, you just have to know what you're doing.

     

    besides, this is more of a vibe thing, y'know? you can make a map in deu, but it won't necessarily feel 90s because people had different sensibilities at the time. this is more about getting into their heads rather than what tools were used 


  3. yeah, you guys are looking waaaay too into this. chances are that code edward posted is the obfuscation decryption and the av results are false positives; hakros is a complete dipshit but i don't think he's that malicious. he wants clout more than anything else, not bitcoins mined from computers.

     

    he's been dragged through the mud more than enough at this point, we don't need to go hurling unfounded accusations based entirely on suspicion.


  4. 1 hour ago, Devalaous said:

    An alternative console command is 'buddha' which gives you a special god mode where your health wont fall below 1, so you get all the gameplay feedback of red pain flashes, grunts, face bloodying, picking up health kits etc, without the stress of losing minutes to hours of progress to a mistake; its a great way to revisit wads already conquered for a chill experience.

    this is also very useful for playtesting if you're looking for how you should be balancing health/armor in a map. you could probably also use dsda's rewind for the same purposes, but i find that buddha allows me to figure out how spread out health and armor pickups should be and how many of them there need to be much easier, because instead of rewinding so you avoid damage, you can figure out how much damage someone is typically gonna be taking by how often you find yourself at 1%


  5. On 3/5/2024 at 3:22 AM, Orchid87 said:

    What is it about Doom 1 level design that some people here love so much? Doom 1 is full of flat narrow halls.

    doom 1 had a lot more exploration, much more interesting secrets, and the maps did feel a bit more dynamic with all the changing geometry


  6. i mean TeChNiCaLLy you can't put them directly into your wad, but at the same time, it's so commonly done that absolutely nobody will care if you do. dario casali isn't gonna bust down your door with a swat team behind his back because you yoinked some textures from a nearly 30y/o game - in fact, i doubt he, romero, carmack, or even any of the current id employees would so much as blink an eye.

     

    there's zero point in not doing it, so go ahead. the community is at least partially built on ripping assets from games anyways


  7. this is gonna sound bizarre, but i actually really like how the blue ones look; even the hud is strangely nice, at least with that color palette. i feel like you could make an interesting wad out of that.


  8. what? no. there's a stat screen at the end to show you if you've gotten 100% in any of the categories or if you've beaten the par time, and we have demo sharing and dsda for everything else. why is it necessary to have a redundant popup telling you that you've done something when it's already showing you that you've done it?


  9. 6 minutes ago, rita remton said:

    never force the player to retrace the player's steps. for instance, the player enters a room through the door, then the player should exit the room not by the same door, but via another door or through the window.

    nah, this isn't great advice. dead ends are fine as long as the branching path is either very short or you're repopulating the area behind the player, though even then there's exceptions to that. besides, they give a great opportunity to pressure the player with enemies coming in from behind :)

     

    trying to make zero dead ends at all times, especially when you're starting out, is just gonna make things way more difficult than necessary


  10. 27 minutes ago, m8f said:

    Marked slaughtermaps in the spreadsheet. Top:

      Hide contents
    • Sunlust
    • Sunder
    • Hell Revealed II
    • Resurgence
    • Kama Sutra
    • Stardate 20X6
    • Deus Vult II
    • Stardate 20X7
    • Miasma
    • Abandon
    • Swim With the Whales
    • Slaughterfest 2012
    • Disturbia
    • Chillax
    • Haste
    • Micro Slaughter Community Project
    • Newgothic Movement 2
    • Capybara
    • Deus Vult
    • Slaughterfest 2011
    • Slaughterfest 3
    • Rush
    • Italo-Doom
    • Combat Shock 2
    • Newgothic - movement 1
    • Holy Hell
    • Death in Excess
    • Dimensions
    • No Chance
    • Occula
    • Dance on the Water
    • NoReason's Speedmaps 2
    • Okuplok Slaughter Map
    • Phmlspd
    • DOOM Barracks Zone (DBZone)
    • Flotsam
    • Gateway to Shangri-La
    • The Egg of Human Endeavors
    • Cosmogenesis
    • Invasion UAC
    • SlaughterMAX
    • Toilet of the Gods
    • Cryogenics
    • Firefly
    • Ice Rage
    • World Orifice
    • Azazel's Second Descent
    • Combat Shock
    • SQUARES
    • The Mucus Empire
    • The Slaughter Spectrum

     

    Please let me know if I missed something or some maps aren't really slaughter.

    hmm. it feels odd to lump stuff like kama sutra and resurgence in with sunder and flotsam, but if we're doing that, here's some notable omissions to the list:

    - alien vendetta

    - speed of doom

    - h2h-xmas

    - bloodstain

    - plutonia 2

    - scythe 2

    - scythe

    - going down


  11. On 4/4/2024 at 2:22 PM, TheMagicMushroomMan said:

    I really don't think there is any reason for anyone to hate the guy (unless there's something I'm not aware of). The worst I can accuse him of is playing dumb and spreading misinformation about a video game in order to make some money (no idea how much) from his Youtube channel. It's hardly a crime against humanity, plus you can tell by listening to the guy and from the way he talks to people in general, that he's likely a humble, mellow person. 

    ...

    I've probably been a little too harsh about him sometimes in all honesty. But yeah, I don't even hate his channel, let alone the man himself. The videos can be stupid and incorrect in many ways, but he's not out to hurt anyone, he doesn't talk shit about people, just makes dumb videos full of misleading or falsified "facts" when he could do just as well without all that stuff.

    as much as i like to shit on him and make it out like i want his head on a spike, even i can agree with this lol. he seems like a normal guy who, while definitely doing a shitty thing, is kinda just trying to make a living the easiest way he can. if that means stooping to the level of a tabloid, then so be it.

     

    that being said, as long as he keeps pushing out awful, sensationalist content, i'm gonna continue to berate him for fun when the topic comes up for the millionth time :p

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