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Gurlugon

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About Gurlugon

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    Warming Up
  1. Gurlugon

    Final DOOM demos [-complevel 4]

    I really don't know for sure, man. I can't argue for it with too much conviction as I really don't know a ton about engine stuff, that's for better minds than me to figure out. All I can say is I saw a huge increase in success rate when using the chainsaw. I experimented with all different angles using the SSG, but the chainsaw was consistently giving me the best results.
  2. Gurlugon

    Final DOOM demos [-complevel 4]

    TNT Map 24 "Quarry" NM100S in 0:22 Cool trick, awful level. es24-022.zip
  3. Gurlugon

    Final DOOM demos [-complevel 4]

    TNT Map 23 "Lunar Mining Project" NM100S in 0:50 es23-050.zip
  4. Gurlugon

    Final DOOM demos [-complevel 4]

    I just picked this one 'cos I really like the song. TNT Map 26 "Ballistyx" NM100S in 2:12 es26-212.zip
  5. Gurlugon

    Final DOOM demos [-complevel 4]

    TNT Map 32 "Carribean" NM100S in 2:57 es32-257.zip
  6. Gurlugon

    Final DOOM demos [-complevel 4]

    Plutonia Map 04 "Caged" NM100S in 1:08 This level's a blast. I'm usually too zapped after work most days to do NM runs, but I couldn't wait to get home to grind this one out. Really fun level. ps04-108.zip
  7. Gurlugon

    Nomonster speedrunning

    Plutonia Map 04 in 40.23 pl04o040.zip
  8. Gurlugon

    Final DOOM demos [-complevel 4]

    Plutonia Map 26 "Bunker" NM100S in 1:03 Been a while since I spent a day grinding out an IL. From routing to finish only took about 6 hours. <1:05 was a real headache, though. ps26-103.zip
  9. Gurlugon

    Ultimate Doom demos [-complevel 3]

    Thanks to my ISP being junk as of late, playing anything online after work is a total bust. But DOOM'll never let you down, so here's the result of some de-rust/practice. I'd like to revisit this at some point as I think around 1:43 is possible if all the stars align. Feedback appreciated. n1s7-146.zip
  10. Gurlugon

    Things about Doom you just found out

    No, this was noticed in practice and tested time and time again for consistency. I tested it for about half in hour in a variety of situations* and was getting 7 shots for Pinkies and 20 shots for Cacos consistently across the board, occasionally 8 and 21 respectively. I use Chocolate Doom for reference. I don't know if its' damage calls behave differently from other ports. Again, feel free to try it yourself and return any interesting results you get to the contrary. The same figures were also true for me in PrBoom. And to the answer the second part: Because when I first noticed this, it was during a speedrun attempt in which it was most preferable to use plasma against Cacos and Pinkies to conserve cells for the BFG later, hence the conservation aspect. I know this and that side of the forum don't really mix much. *from saves, fresh start, idclev'ing, skill levels, .bat launch and so on, just in case for whatever reason the RNG pulls were based on how the game/level was launched.
  11. Gurlugon

    Things about Doom you just found out

    Might not be in the spirit of the thread as it's not an engine quirk or insight into monster behaviour or whatever, just a fun thing I thought I'd share. So, pinkies take 7 plasma shots to down. The exact amount of time necessary to hold the fire button down to fire 7 shots is exactly equivalent to one bar of the double-bass drum breakdown in Metallica's "One". A Cacodemon takes 20/21 plasma shots to down and that lasts exactly two bars of holding down fire. :V Fun little 'mental metronome' for you ammo conservationists out there. Try it yourself.
  12. Gurlugon

    Ultimate Doom demos [-complevel 3]

    I think that's the last of the easy E4 NM IL improvements. (IMO) SAV88 thinks N4M8 could come down to 55 but that level is weaponized anti-fun, so some other maniac can have that one. n4s7-038.zip
  13. Gurlugon

    Ultimate Doom demos [-complevel 3]

    Short, fun map despite having to crash headlong into a wall of damage within the first 3 seconds. I'm a little surprised this hadn't already been done. That tele must be ancient knowledge, surely? n4s4-047.zip
  14. Gurlugon

    Ultimate Doom demos [-complevel 3]

    Been working on this for a couple of weeks and I finally got a satisfactory exit. There's a couple wall bumps and general slop due to nerves, but I'm happy enough with the time, so here's babby's first episode run. Feedback appreciated. e2nm-0351.zip
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