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Everything posted by Killer5

  1. Killer5

    SIGIL - New Romero megawad for Feb 2019

    Wow the soundtrack is by Buckethead? Guess I know which version I am getting..
  2. Flotsam features 12 hard boom compatible maps, designed to be played from a pistol start, from the following mappers: Benjogami Bemused Nirvana (with Archi) Scotty Killer5 Difficulties are implemented and I suggest you use them. Download latest: https://www.dropbox.com/s/c4g638fr8wh8h5m/flotsam_beta4.zip?dl=0 Download prior versions: https://www.dropbox.com/s/ezmlv38ycxludlk/flotsam_beta3.zip?dl=0 https://www.dropbox.com/s/64cl7n3gy49utew/flotsam_beta2.zip?dl=0 https://www.dropbox.com/s/kxzcdeew37tltck/flotsam_beta1.zip?dl=0 Screenshots:
  3. Bergschrund Enigma CHaRybdIS Funky Stars Guardhouse Wasteland
  4. Killer5

    Flotsam - 12 hard boom compatible maps

    Beta3 -> Beta4: Map04: there was an hk marked for skills 2 and 3 when it shouldnt have been. Map06: sky xfer and texture misalignment fixes. Map12: fixed issue where the player could get locked out of the bsk area after leaving, spawns bfg in earlier because it was possible to jump down into final area without realizing it spawned in.
  5. Killer5

    Ultimate Doom The Way id Did — Released!

    That .bex file has changed my life.
  6. Killer5

    Ultimate Doom The Way id Did — Released!

    Really fun ultimate doom wad. Out of the ones I have played this one was the hardest so I like it the most. There are a few things that bugged me I guess: - Invuln in e4m7 after cyb appears because you can lure cyb into pain sector around the lift that raised to allow access to ysk (where cyb is). The invuln also makes all of the lost souls, which are really fun with cybs, a moot point. This invuln should be an invis sphere on uv :P. - Invuln in e4m8 during large final fight. This invuln should be an invis sphere on uv :P. Enjoyed the rest. Thanks for making it.
  7. Killer5

    Flotsam - 12 hard boom compatible maps

    Updated op with new beta. If someone plays and doesn't find anything I will post it to idgames as the final version. Thanks to those who played previously.
  8. Mapper of the year is grain of salt for actually releasing maps. In two wads even!
  9. Killer5

    Doomworld Mega Project 2018 (beat your own map)

    Underhalls From Memory limit removing info in txt Download: https://www.dropbox.com/s/oz734vjts8q7ik3/underhalls_from_memory_final.zip?dl=0 Screenshot:
  10. Killer5

    What are you playing now?

    Galileo demands participation. Played Sunlust last night. It is a cool wad. I like all the maps equally I guess except for some cacoswarms (map20 mostly). Something happened on map21 that prevented me from getting plasma so I had to deal with the final chaingunner/rev ambush with 5 rockets and chain gun. That was fun. Still really like the cyb telefrag secret in map30.
  11. What Ribbiks posted is prolly your best bet for demos since prboom+ is basically the standard for demo creation. I don't recommend using eternity for making max demos until they implement a monster counter that is able to handle resurrected monsters correctly. I haven't tried eternity since earlier this year because of this but maybe the latest version has an update that includes this so check first. Here is a link to a post I made outlining the problem: https://www.doomworld.com/forum/post/1857928 You also need to be careful with the compatibility flags in eternity. They must be set up correctly if you want to run boom compatible wads. I can't remember my configs for monster behavior but I can simply edit this post after I have some time to research them again. Eternity does have a vanilla mode for what I assume is complevel 2 (doom2, and limit removing wads like Alien Vendetta) but make sure to verify this flag's behavior first. You will need to deal with the monster counter in zdoom if you want to make max runs because zdoom includes lost souls in the count. The following is a post linguica linked a while ago that includes a decorate patch you can use to prevent lost souls from counting towards the monster count. http://www.doomworld.com/vb/post/893489 Edit: Adding one more wrinkle in the prboom+ usage. It was decided that certain versions are not valid for runs because 2key sr50 was always enabled. Make sure to try and use the following versions linked in dew's thread here:
  12. Killer5

    How do you have your controls set up?

    I use a 40% keyboard so my binds for weapons are all over the place. wasd - forward/back/strafe left/strafe right shift - turn left ctrl - turn right space - strafe on left click - shoot right click - use always use vertical mouse movement q - rl e - plasma r - bfg f - shotguns c - chaingun x - fist z - pistol
  13. Killer5

    Flotsam - 12 hard boom compatible maps

    Use 8 sound channels to reduce ear rape.
  14. Killer5

    Flotsam - 12 hard boom compatible maps

    Updated op with new beta. Thanks for demos and feedback.
  15. Killer5

    Flotsam - 12 hard boom compatible maps

    Thanks for demos and feedback. Updated beta1 to beta2. I made a fun max for map01 included with beta2.
  16. Killer5

    Rare kills

    Not sure where to put this but I found it fun eating a cyb rocket for 40 damage while running No Chance. skipsec 4:20 outtakes.zip
  17. Killer5

    MAYhem 2018 - Purple Version!

    Is this wad being reuploaded to idgames again? Not asking to make changes. I don't want to make a demo if it will possibly desync.
  18. Killer5

    Miscellaneous demos (part 3)

    No Chance UV Max in 34:32 nochance-3432.zip
  19. Killer5

    Level design tropes you use

    - I hate having to save so often. My thoughts: I have room to grow as a player. Practice more. - Levels seem more fun to me when they are less brutal. My thoughts: Overcoming challenge is what I find rewarding. That is why I make demos of long maps. - Why not hide health or make it hard to get to? My thoughts: I shouldn’t be getting hit. This is why I made some reality demos of hard maps. My thoughts of what is fun is very different than most. While I respect your opinion it won’t make me change design philosophies. i guess I should add another trope: spends more time testing lower difficulties rather than skill 4 to make maps accessible for others. Making hard maps that are more accessible is an interesting problem to solve. You can’t just remove all monsters. You end up changing everything from triggers, to layout, to monster composition, to weapon progression in order to avoid maps which are completely void of challenge. This is something I think about more than what I like in maps I make and is something I strive to improve on with each map I am involved with.
  20. Killer5

    Level design tropes you use

    Playing with the player’s perspective (layout is on the ceiling forcing the player to look up for the path forward) Making the layout as dangerous as the monsters. Forcing the player to constantly execute or die. Avoiding providing enough hp for a health reset. You do poorly in an area you are punished later. Providing access to large power ups like mega spheres outside of fights. Player decides to gamble an early heal vs making the map almost impossible later. Requiring the player to use bfg efficiently.
  21. Killer5

    MAYhem 2018 - Purple Version!

    @Obsidian The automap text for map31 is still wolfenstein. The txt file is also incorrect.
  22. The worst aspects of a map are things which would take away from what your definition of success is for the map.
  23. Killer5

    Miscellaneous demos (part 3)

    Dimensions Map02 UV Max in 6:19 dmnsns02-0619.zip
  24. Killer5

    Demos for miscellaneous Ribbiks maps

    Swim With The Whales UV Max in 35:52 swtwmax-3552.zip
  25. I have noticed the mention of heuristics in this thread. What is the implementation of these heuristics and how are they being used to detect legitimacy of demos (I am assuming this is their purpose). Because all I have heard is that there is no way to detect cheating of demo recording. Period. Is the speculation of someone watching who is a seasoned runner the only way we detect this? Because this community is the only one (I participate in) where most of the top runners don’t stream all of their godlike runs. Examples would be Xelna for alltp and zoasty et al for Super Metroid.