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Killer5

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Everything posted by Killer5

  1. Killer5

    Demos for miscellaneous Ribbiks maps

    Swim With The Whales UV Max in 35:52 swtwmax-3552.zip
  2. I have noticed the mention of heuristics in this thread. What is the implementation of these heuristics and how are they being used to detect legitimacy of demos (I am assuming this is their purpose). Because all I have heard is that there is no way to detect cheating of demo recording. Period. Is the speculation of someone watching who is a seasoned runner the only way we detect this? Because this community is the only one (I participate in) where most of the top runners don’t stream all of their godlike runs. Examples would be Xelna for alltp and zoasty et al for Super Metroid.
  3. Killer5

    Demos for miscellaneous Ribbiks maps

    Swim With The Whales Map01 pacifist in :13 swtwp013.zip
  4. I have seen Ancalagon stream max attempts, and exits. Not for this particular demo in question but at least those streams can at least be used to show that Ancalagon has the potential skill-wise to make a demo of this type. You can apparently fake streams, this has been done before in other games such as Ocarina of Time, but when do we draw the line tbh. There was nothing I would consider fishy or offensive during Ancalagon's streams (such as pausing during a recording with escape). I don't play survival online or anything but apparently Ancalagon plays a lot of that stuff too. Is there a way to cheat that? I mean outside of knowing a player has the ability to make a demo what else can be done if we cannot detect tas when players are using prboom+? I have no reason to think Ancalagon is a cheater based off of what I have seen.
  5. Killer5

    Avactor Release !

    Hello. During my time with this wad I ran into a lift that I had to noclip through in order to progress. Not sure if this is the same lift already mentioned. I have included a nomo demo to showcase it. Or maybe there is a switch I missed that returns the lift. avactor_cl9_map06bug.zip
  6. Killer5

    MAYhem 2018 - Purple Version!

    I have no idea which version of map03 is in the compilation. But that slow lowering bug should already be fixed in the latest version of map03. I'll just remove the timers at the start and that wall that is raised later in the map in multiplayer.
  7. Tbh I am a fan of: itytd - easy hntr - normal hmp - hard uv - enter your preferred nightmare replacement (basically you will die and not have fun if you play this difficulty blind) nm - blank I get a lot of replay value from my maps doing this. This list will change if nm is actually possible.
  8. Killer5

    MAYhem 2018 - Purple Version!

    Since I made a poc demo for last year's Mayhem I decided to add the one I made for someone in the jom discord to the op for Tesseract.
  9. Not map18 so much.. but there is an area in map27 that I noclipped out of the first time I was there. It like an arena fight then eventually you have to shoot a wall to leave the area. Had absolutely no clue I had to shoot a wall to leave.
  10. Miasma, Stardate 20x7, Slaughterfest 2012/3, Toilet Of The Gods, Cryogenics, Sunder, Sunlust, Dimensions, Combat Shock 2
  11. Killer5

    Your pet peeves for what people do in doom

    Really only get annoyed a lot now-a-days when powerups are placed on teleports and I miss the powerups because I teleport before grabbing em. Also I wish people didn't call the invis sphere the worst powerup in the game. It makes fighting everything, especially mancs and cybs, a lot more fun.
  12. Killer5

    MAYhem 2018 - Purple Version!

    @Obsidian Updated the op for Tesseract with an updated version that fixes slow scroller issue. Includes other updates viewable in txt included with wad. v05 should be the final version unless another bug appears that needs to be fixed.
  13. @antares031 On map11 you can press the resurrector switches from here and skip however you are supposed to access the ability to press them (can do this for both switches):
  14. I played map01. It was a lot of fun! I had two observations: 1. The secret fight in the curved island to the south. It was incredibly annoying dealing with getting stuck against the impassible lines. I would rather just fall into an inescapable pit on uv and have a tp back up on lower difficulties. 2. This glide is incredibly obvious and easy: I guess you can also perform a south unguided glide out of the initial area into the room where I took the screenshot above from looking at the screenshot.
  15. Killer5

    MAYhem 2018 - Purple Version!

    @Roofi @BioRenegat It is most likely due to the extremely small line controlling that scrolling floor. If yall are playing in something other than prboom+, like eternity, the voodoo doll will take an Eternity (:P) to reach the lines. I remember this problem from reading the Stardate 20x6 dwmc thread. The version should be updated anyways if we are expecting coop support because I am pretty sure that the multiplayer ports will also be affected.
  16. Killer5

    MAYhem 2018 - Purple Version!

    Updated my op for Tesseract with a new version. I am not sure why stuff didnt lower but lines in that area are now much more difficult to skip. Updated some other things. Changelog included with wad.
  17. Killer5

    What improvements over Doom 2016 are you expecting?

    More than 4 players in Snapmap. I would like to have custom ctf maps with 8 players.
  18. Killer5

    MAYhem 2018 - Purple Version!

    @Obsidian Updated the original post for Tesseract with an updated version that includes all difficulties fully implemented as well as coop teleporters present.
  19. Killer5

    MAYhem 2018 - Purple Version!

    Tesseract: a map MegaBlast and I made over the past week on and off. I started over the weekend and Mega finished off his sections over the past few days. A very quirky slaughter/hard map. Download latest: https://www.dropbox.com/s/osgkn62y3aj3bw6/tesseract_v05.zip?dl=0 Download older versions: https://www.dropbox.com/s/dakbm601bcv7y8i/tesseract_v1.zip?dl=0 https://www.dropbox.com/s/c2hktqwjf4bcd8y/tesseract_v03.zip?dl=0 https://www.dropbox.com/s/x3kplisjhd25bn2/tesseract_v04.zip?dl=0 Proof of concept demo. I must state that I pressed escape once after eating a cyb rocket (thought I was dead 100%) when I created this demo for someone in the jom discord a while ago so I personally don't consider this a valid max demo (but I didn't make this for that reason anyways). I would feel guilty posting this without this disclaimer. Be sure to use v3 of the wad if you are going to watch. Link: https://www.dropbox.com/s/l95nxwc0coczqvi/tesseract_v03-cl9.lmp?dl=0
  20. Killer5

    SlaughterMAX. RC2 available!

    Uh for Map32. Do whatever it takes to remain invulnerable basically. That is all.
  21. Killer5

    Favorite Source Port?

    Don't have one specific port I like the most.. each port has a specific use case it fits. - I like crispy doom the most for vanilla/limit removing (although sometimes I use chocolate doom or dosbox). - I like prboom+ for playing boom compatible wads/recording demos for these wads. - I like gzdoom for playing wads that arent compatible with the above ports. - I like zandronum for multiplayer with friends.
  22. Killer5

    MAYhem 2018 - Orange Version!

    @Obsidian I have read some of the opinions in this thread. Is there going to be any changes to the weapons/monsters? I will need to think about stuff differently if so.
  23. Killer5

    The Blast Furnace [/idgames]

    Hello. Fun map. Your mapping style fills a place which I really enjoy tbh. Not really going to say too much sense rdwpa and loveless already provided commentary but.. I would say watch your linedef triggers. I skipped the final vile ambush without realizing it. If the player is moving south/west skipping linedefs, even slanted linedefs, is pretty easy if they are not doubled. Situate your lines so that there are two duplicate lines 16 units apart. I havent ever skipped any triggers I have setup like this. No need to slant your lines either. You can skip lines moving north/east but you will need something else to boost your speed (like a rocket jump). But I would still double them wherever possible because I basically skipped the final fight without realizing it =x. Looking forwards to more maps!
  24. Josh is a cool dude. I believe in him! It was crazy having John Romero et all pop into our streams yesterday. Got to see me die a bunch in his map :p. Seem like like nice folks. Anyways good luck Josh.
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