-
Content count
573 -
Joined
-
Last visited
Content Type
Profiles
Forums
Downloads
News
Everything posted by Killer5
-
Brigandine [RC2, updated 2017-05-13]
Killer5 replied to Viggles's topic in WAD Releases & Development
Here is an FDA. Comments in txt file. I enjoyed the map overall. -
Official thread to post demos to link to from other forums
Killer5 replied to Grazza's topic in Speed Demo Submissions
Brigandine fda. brigandine_beta1_fda.zip -
Should I edit Sunder and make a new unofficial bugfix version
Killer5 posted a topic in WAD Discussion
Hello. Thursday during JohnSuitepee's Holy Hell stream we sparked up a discussion about possibly fixing some of the odd stuff in Sunder and release it because insane_gazebo has been away for many years (at least I think so anyways). Obviously this is weird because what if insane_gazebo comes back because it would mean messing with another mapper's wad (wish insane_gazebo would come back D:). I cant decide if I would truly want to fix these things because they make for some interesting demos. Anyways some of the stuff I was thinking about would be: - Removing the death exit pit in su14 - Preventing player from hitting the switch early in the small room just prior to bfg area in su14. - Fixing all of the lines in su08 so the player cant exploit fights (especially the final fight) - Fixing the PE spawns in su13 so there isnt a chance of PEs getting stuck in closets - Fixing the stuck cyb during final fight of su08 - Preventing player from abusing tele traps in map09 (I guess it is cool being able to pacifist it by simply skipping the initial group of monsters?) - Preventing player from hitting switches through bars in su10 - Reworking teleporters in su10 to make monsters spawn quicker and more consistent - Removing deaf imps in su10 - Reworking the switches in su05 so the player can no longer skip switch sequences - Preventing rocket cheese against vile island in su05 Anyways just curious what people think. I am on the fence personally. -
JohnSuitepee's Doom wad/mod requests extravaganza 2017! (THE LIST IS FINALLY COMPLETED)
Killer5 replied to Suitepee's topic in WAD Discussion
Pepper. Short 3 map wad requiring you to beat each map without taking any damage. -
Should I edit Sunder and make a new unofficial bugfix version
Killer5 replied to Killer5's topic in WAD Discussion
Ok. Was curious what everyone thought. So I'll just leave it be for now =). -
At the end of av24. There is a cyb that just appears on the exit teleporter after hitting the switch to lower it.. never saw that one coming =x. In Toilet Of The Gods map03 there is a switch you press in the rsk area that releases a bunch of viles into the center of the map without any warning. Did not realize what was happening until it was already too late. In Bloody Rust map02 there is a rev that appears right behind you as you open the rsk door.. smacked me pretty good my first time. Lots of others but I would be here all day!
-
@Serekay I used GZDoom 2.1.1 to play. @scifista42 I have recorded demos in GZDoom for testing ZDoom based maps in the past. They seemed to work fine as long as I made notes of the compatibility flags I used when recording (boom, boom (strict), etc) as well as made sure we used the same version of the port. But you are right ZDoom does not have anywhere near the demo recording/demo playback capabilities of prboom+.
-
-
Hey Serekay. I began playing Bloodstorm. Map 01 is sick. Prolly make some demos later. Here is my initial playthrough though! https://www.twitch.tv/mrzzul/v/115773443 I completely missed the doors in the final room though. Maybe make them a bit easier to see. Only if you want though just a minor nitpick really (especially minor because I feel that these quirks fit well into maps like these). Thanks for making these. I look forwards to playing the rest!
-
This is fuckin sick. Thanks for doing this!