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Everything posted by Killer5

  1. Killer5

    Is slaughter an unexplored game genre?

    Oh god this thread. j4rio has the correct response: 'heh'
  2. Killer5

    Is slaughter an unexplored game genre?

    @GarrettChan @MrGlide If yall are near the US I wouldn't mind playing L4D2 again. I also have a dedicated server we can use to play custom campaigns if yall want. steam profile: http://steamcommunity.com/profiles/76561197976530062
  3. Killer5

    Is slaughter an unexplored game genre?

    So my definition of what slaughter is changes a lot. However recently I have ended up considering anything not mainstream = slaughter for the most part based on past discussions and my own observations. I got into slaughter because I wanted to make demos for maps that challenged me rather than make demos which simply added more challenge to normal maps. If modern games want to make harder difficulties or levels that are simply harder or require skills that most players do not possess simply from playing the original game then that would be my interpretation of slaughter for those games. Serious Sam has large encounters with lots of enemies. In my opinion they are not implemented very well and don't compare to well crafted Doom slaughter wads. Just give me something that is incredibly challenging. I will consider that slaughter's equal in another game. Unfortunately this means not mainstream game design and probably won't be successful. But I'm weird. I'm the dude that beat L4D2 campaigns on realism expert getting most kills without taking any damage for fun, speedran ninja gaiden and contra type games, hard games in general.. I can't relate to what the mainstream considers difficult so my opinion is probably worthless.
  4. Killer5

    Your favorite anime?

    Berserk, some of Naruto, Code Geass, the first half of Death Note, Samurai Champloo, Cowboy Bebop, Trigun before it gets serious in the second half, Steins;Gate, Dragon Ball (I enjoyed everything cept for Buu saga in Z and all of GT), Hellsing Ultimate. Berserk is probably my favorite however.
  5. I think it is better than previous versions.. I liked the weapons more this time around I guess. It hasn't made me want to play Brutal Doom or anything.. I'll just replay Doom 2016 if I want to play a more violent version of Doom.
  6. Killer5

    Why do people remember Doom as fast paced?

    I can sort of get this thread tbh. When I was a kid I had a bud who had Doom. We only knew to play with the arrow keys, ctrl, and space. No strafe. It was pretty slow tbh.. but I also have to state that we were also playing games like Quake (which we used keyboard and mouse to play) and Descent (used joystick but was a very fast game imo because of the threats from all different angles). So for me Doom was a slow game in comparison to other games I was playing at the time. After I picked it up again thanks to another friend in 2013 and then started making demos in 2015 my opinion has changed a bit.. to something more along the lines of: I think Doom is a fast paced game depending on the wad and how I want to play the game at the time I load it up.
  7. Killer5

    Slaughterfest 2012 demos [-complevel 9]

    Because Archi wanted me to fill the max table whilst playing through sf2012 saveless. SF2012 Map15 UV Max in 23:45 sf1215-2345.zip
  8. Killer5

    Demos for miscellaneous Ribbiks maps

    Swim With The Whales Map 03 UV Max in 22:38 swtw03-2238.zip
  9. Killer5

    SlaughterMAX. RC2 available!

    Eviscerate: https://www.dropbox.com/s/40ny29yv098p252/Eviscerate.zip?dl=0
  10. Killer5

    Doomworld Mega Project 2017 (Final)

    @StormCatcher.77 I am withdrawing my map Eviscerate from this project since I think it fits better with slaughtermax. I'll prolly make something a bit more laid back (by my standards) for dmp2017.
  11. Killer5

    Wendy's all white-meat chicken strips

    I guess it is time for 2nd dinner.
  12. Killer5

    Most toxic gaming communities you have come across.

    @rdwpa Looking at the forums and only really seeing posts of people complaining how they are constantly kicked from games. Then seeing a bunch of people come into the thread calling the OP a scrub. These forum posts still exist today. I tried to get into vs at release. One of two things always happens in a vs game: 1. My team is winning by quite a bit towards the midpoint of the campaign. The other team quits followed by insults. 2. My team is losing. My team quits followed by insults. My friends and I also played vs together. We would stomp the other team. The other team quits. So we never really were able to have fun playing vs because completing a game meant finishing it with only 1 or 2 people on the other team. In campaign you have griefers. People come in and just kill everyone on your team after making some colorful remark, then leave. You also get people baiting other people into games just to grief them (I have a video on my youtube channel of people trying this against me :P). There are some other fun things that can happen in campaign (like the older people screaming at you for not following their plan). For some reason this was always exclusive to older people in my experience. No idea why. They quit if you don't do what they say (because honestly campaign even on realism expert isn't fucking rocket science). I can go on and on..
  13. Killer5

    Most toxic gaming communities you have come across.

    DOTA when it was still a mod (I havent really touched the current DOTA) Left 4 Dead 2
  14. Killer5

    Rare kills

    I've never seen a 3 rocket pinky. Unfortunately the demo is gone but here is a clip: https://clips.twitch.tv/ProtectivePrettyClamArsonNoSexy
  15. Killer5

    Cacowards 2017 Mentionation Thread

    In no particular order.. these are what I enjoyed the most this year I guess: Bloody Rust 2 Moonblood TNT: Revilution Counter Attack Stardate 20x7 Experiencing Nirvana Newgothic Movement 2 Edit: Need to add one more which I played a bit ago that I didn't remember the first time =x Altitude
  16. Killer5

    The Metal / Rock Music Fans

    Lots of really great bands listed here. I didn't look at every page :P but I didnt see Between The Buried And Me mentioned here. Really great Prog Metal band.
  17. Killer5

    Sunder demos

    Map05 Pacifist in :07 su05p007.zip
  18. Killer5

    Am I the only one who just fucking HATES puzzles?

    Depending on the game I really enjoy puzzles. The Resident Evil series as some of my favorite moments tbh. Doom can go either way with me. If there is a very involved puzzle map I will avoid it (I don't play doom for puzzles). If there is a map that has an involved secret puzzle or something I don't mind them because I can just go back later and solve it without a break in the action if I am really not in the mood for it (TNT Revilution map 16 comes to mind). Crazy puzzles in Doom are cool though.. just another unexpected gameplay type that Doom happens to support that many people think is great (unexpected to me anyways).
  19. Killer5

    Miscellaneous demos (part 3)

    Slaughterfest 2012 Map 20 UV Max in 14:55 sf1220-1455.zip
  20. I have never played this wad but I expect lots of little closets that open up with stuff. Hopefully this wad isn't completely predictable (every time I do anything or go anywhere I expect to see monsters appear from some wall I just ran by). Map01: A pretty fun map. A couple references to Plutonia Map01 in the forms of closets that open containing pairs of chaingunners, an AV that spawns around some crates guarding the ssg, rocket trap accessible from the start that releases some assorted monsters from closets. This switch guarded by these bar midtextures.. honestly I was hoping for something to spawn outside the cage but had my chaingun ready and pointing behind me anyways. Monsters just spawned from a wall immediately behind me as expected and were easy chaingun fodder. The blue key trap was quite annoying.. I liked it more after the initial PE. The PE didn't really do anything due to all of the powerups laying on the ground. It just kinda.. spat out some lost souls which were easily dispatched thanks to my berserk and a stimpack, which I didn't require, laying on the ground. The souls also got stuck on the shells on the ground too. The fight was cool after that. Easily dispatched everything without getting hit really. The final fight after getting the ysk was odd. I liked how the monsters could roam everywhere down on the bottom floor but I grew tired of peeking around corners shooting the chaingunners. No real threat here during this playthrough. Compared the Plutonia and Plutonia 2 openers.. I can't really say I prefer one over the other. I am pretty indifferent to them all. I liked the references here so I guess I enjoyed this one overall in comparison to Plutonia 2.. also the final fight in this one is more action packed than the pair of cacos and the whatev hitscanners at the end of Plutonia 2 Map01 (I actually had to do something to survive).
  21. Killer5

    The DWmegawad Club plays: Crumpets & Stardate 20X7 & Rush

    +++ prcp (changed vote)
  22. Killer5

    The DWmegawad Club plays: Crumpets & Stardate 20X7 & Rush

    @rehelekretep https://www.dropbox.com/s/c3b1fs1m3ryf2mu/20x7_map31_stuck_cl9.lmp?dl=0 You can also sr40 but you need to have a tighter angle.
  23. Killer5

    Favorite midis?

    Some midis I like atm: Toilet Of The Gods Map03 - Ending (Chapter 3 Version) (Corpse Party) The Fatal Decision - Unknown Author SF2012 Map25 - The Infinite Sky (zakatak9389) SF2012 Map05 - Bergschrund (Jimmy) Rush Map10 - Level 12 (Descent) terrible1 - rdwpa Follow Your Heart - Power Quest Legion Of Fear - Knightrider Of Doom Whatever the broken midi from Frog Map05 is (must be the broken version though) My broken version of the midi from Evilution Map04 (the bells sticking makes the midi far better than the original) Mutiny Map04 - Tar (Jimmy) SF2012 Map29 - unknown name (Wolf Kraft) Mutiny Map08 - Take These Pills And Be Who You Are (jmickle66666666) The Mucus Flow (B.P.R.D.) Equinox Map01 The Rebirth Map20 - Sunfall Valley (Open Fire) (Viscra Maelstrom)
  24. Killer5

    Post a picture of yourself!

    Me with Sheila Gonzalez
  25. Killer5

    The DWmegawad Club plays: Crumpets & Stardate 20X7 & Rush

    20x7 Map09: So this map is almost amazing on hntr. I think the fight in the room with bfg/4 switches is criminally nerf'd into the ground at the start.. I was expecting at least imps or something in the cages.. but there is nothing. Other than that one issue I liked everything else. The 2nd to final fight plays really great on hntr. For whatever reason the HKs that lower after walking up the steps have more presence. I guess this is thanks to the removal of the insane presence of the vile horde on UV. Because of the nerf to the 2nd to last fight there is more of a progression in difficulty leading up to the final fight. On hntr the final fight feels harder to me.. in comparison to UV where both the 2nd to last fight and the final fights feel about equal in difficulty (I would probably argue that the 2nd to last fight is harder when running this map simply because of the vile horde however). Also.. just another thought.. I really wish all mappers would double their lines. You can skip the line to release the viles/cyb release in the 2nd to last fight here. I chose not to do this on purpose because it kinda ruins the fight.. but if you really want to remove any sense of challenge from the viles on UV you could simply skip the line to release them. Slanted single lines don't really do much when you are running west/south (you can even skip lines at 45 degree angles). Two non-slanted lines 16 units apart instead. I find this problem a lot with teleporters too. Anyways I think this map is a great example of balancing hntr in a hard wad. I'll be using it as an example for some stuff I make in the future. Sick map regardless. Demo: https://www.dropbox.com/s/n2tddy51fp8n3t3/sd20x7_09_skill2_cl9.lmp?dl=0