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Killer5

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Everything posted by Killer5

  1. Flotsam features 12 hard boom compatible maps, designed to be played from a pistol start, from the following mappers: Benjogami Bemused Nirvana (with Archi) Scotty Killer5 Difficulties are implemented and I suggest you use them. Download latest: https://www.dropbox.com/s/64cl7n3gy49utew/flotsam_beta2.zip?dl=0 Download prior versions: https://www.dropbox.com/s/kxzcdeew37tltck/flotsam_beta1.zip?dl=0 Screenshots:
  2. Killer5

    Flotsam - 12 hard boom compatible maps

    Thanks for demos and feedback. Updated beta1 to beta2. I made a fun max for map01 included with beta2.
  3. Killer5

    Rare kills

    Not sure where to put this but I found it fun eating a cyb rocket for 40 damage while running No Chance. skipsec 4:20 outtakes.zip
  4. Killer5

    MAYhem 2018 - Purple Version!

    Is this wad being reuploaded to idgames again? Not asking to make changes. I don't want to make a demo if it will possibly desync.
  5. Killer5

    Miscellaneous demos (part 3)

    No Chance UV Max in 34:32 nochance-3432.zip
  6. Killer5

    Level design tropes you use

    - I hate having to save so often. My thoughts: I have room to grow as a player. Practice more. - Levels seem more fun to me when they are less brutal. My thoughts: Overcoming challenge is what I find rewarding. That is why I make demos of long maps. - Why not hide health or make it hard to get to? My thoughts: I shouldn’t be getting hit. This is why I made some reality demos of hard maps. My thoughts of what is fun is very different than most. While I respect your opinion it won’t make me change design philosophies. i guess I should add another trope: spends more time testing lower difficulties rather than skill 4 to make maps accessible for others. Making hard maps that are more accessible is an interesting problem to solve. You can’t just remove all monsters. You end up changing everything from triggers, to layout, to monster composition, to weapon progression in order to avoid maps which are completely void of challenge. This is something I think about more than what I like in maps I make and is something I strive to improve on with each map I am involved with.
  7. Killer5

    Level design tropes you use

    Playing with the player’s perspective (layout is on the ceiling forcing the player to look up for the path forward) Making the layout as dangerous as the monsters. Forcing the player to constantly execute or die. Avoiding providing enough hp for a health reset. You do poorly in an area you are punished later. Providing access to large power ups like mega spheres outside of fights. Player decides to gamble an early heal vs making the map almost impossible later. Requiring the player to use bfg efficiently.
  8. Killer5

    MAYhem 2018 - Purple Version!

    @Obsidian The automap text for map31 is still wolfenstein. The txt file is also incorrect.
  9. The worst aspects of a map are things which would take away from what your definition of success is for the map.
  10. Killer5

    Miscellaneous demos (part 3)

    Dimensions Map02 UV Max in 6:19 dmnsns02-0619.zip
  11. Killer5

    Demos for miscellaneous Ribbiks maps

    Swim With The Whales UV Max in 35:52 swtwmax-3552.zip
  12. I have noticed the mention of heuristics in this thread. What is the implementation of these heuristics and how are they being used to detect legitimacy of demos (I am assuming this is their purpose). Because all I have heard is that there is no way to detect cheating of demo recording. Period. Is the speculation of someone watching who is a seasoned runner the only way we detect this? Because this community is the only one (I participate in) where most of the top runners don’t stream all of their godlike runs. Examples would be Xelna for alltp and zoasty et al for Super Metroid.
  13. Killer5

    Demos for miscellaneous Ribbiks maps

    Swim With The Whales Map01 pacifist in :13 swtwp013.zip
  14. I have seen Ancalagon stream max attempts, and exits. Not for this particular demo in question but at least those streams can at least be used to show that Ancalagon has the potential skill-wise to make a demo of this type. You can apparently fake streams, this has been done before in other games such as Ocarina of Time, but when do we draw the line tbh. There was nothing I would consider fishy or offensive during Ancalagon's streams (such as pausing during a recording with escape). I don't play survival online or anything but apparently Ancalagon plays a lot of that stuff too. Is there a way to cheat that? I mean outside of knowing a player has the ability to make a demo what else can be done if we cannot detect tas when players are using prboom+? I have no reason to think Ancalagon is a cheater based off of what I have seen.
  15. Killer5

    Avactor Release !

    Hello. During my time with this wad I ran into a lift that I had to noclip through in order to progress. Not sure if this is the same lift already mentioned. I have included a nomo demo to showcase it. Or maybe there is a switch I missed that returns the lift. avactor_cl9_map06bug.zip
  16. Killer5

    MAYhem 2018 - Purple Version!

    I have no idea which version of map03 is in the compilation. But that slow lowering bug should already be fixed in the latest version of map03. I'll just remove the timers at the start and that wall that is raised later in the map in multiplayer.
  17. Tbh I am a fan of: itytd - easy hntr - normal hmp - hard uv - enter your preferred nightmare replacement (basically you will die and not have fun if you play this difficulty blind) nm - blank I get a lot of replay value from my maps doing this. This list will change if nm is actually possible.
  18. Killer5

    MAYhem 2018 - Purple Version!

    Since I made a poc demo for last year's Mayhem I decided to add the one I made for someone in the jom discord to the op for Tesseract.
  19. Not map18 so much.. but there is an area in map27 that I noclipped out of the first time I was there. It like an arena fight then eventually you have to shoot a wall to leave the area. Had absolutely no clue I had to shoot a wall to leave.
  20. Miasma, Stardate 20x7, Slaughterfest 2012/3, Toilet Of The Gods, Cryogenics, Sunder, Sunlust, Dimensions, Combat Shock 2
  21. Killer5

    Your pet peeves for what people do in doom

    Really only get annoyed a lot now-a-days when powerups are placed on teleports and I miss the powerups because I teleport before grabbing em. Also I wish people didn't call the invis sphere the worst powerup in the game. It makes fighting everything, especially mancs and cybs, a lot more fun.
  22. Killer5

    MAYhem 2018 - Purple Version!

    @Obsidian Updated the op for Tesseract with an updated version that fixes slow scroller issue. Includes other updates viewable in txt included with wad. v05 should be the final version unless another bug appears that needs to be fixed.
  23. @antares031 On map11 you can press the resurrector switches from here and skip however you are supposed to access the ability to press them (can do this for both switches):
  24. I played map01. It was a lot of fun! I had two observations: 1. The secret fight in the curved island to the south. It was incredibly annoying dealing with getting stuck against the impassible lines. I would rather just fall into an inescapable pit on uv and have a tp back up on lower difficulties. 2. This glide is incredibly obvious and easy: I guess you can also perform a south unguided glide out of the initial area into the room where I took the screenshot above from looking at the screenshot.
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