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Coraline

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About Coraline

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  1. Coraline

    Block Rocking Bytes

    Some potentially useful info (via EDGE-2.1.0pre-7800-g740de2002): ------------------- MAP01: P_SetupLevel: Load GL info (glBSP) GenerateBlockmap: MAP (-1216,-320) -> (352,640) GenerateBlockmap: BLOCKS 13 x 8 TOTAL 104 Blockmap size: 13x8 --> Lightmap size: 4x2 Created 21 seclists from 56 vertices (37.5%) ------------------- MAP02: P_SetupLevel: Load GL info (glBSP) GenerateBlockmap: MAP (-1189,-335) -> (379,625) GenerateBlockmap: BLOCKS 13 x 8 TOTAL 104 Blockmap size: 13x8 --> Lightmap size: 4x2 Created 21 seclists from 56 vertices (37.5%) ------------------- MAP03: P_SetupLevel: Load GL info (glBSP) GenerateBlockmap: MAP (-1216,-352) -> (480,640) GenerateBlockmap: BLOCKS 14 x 8 TOTAL 112 Blockmap size: 14x8 --> Lightmap size: 4x2 Created 23 seclists from 63 vertices (36.5%) ------------------- So far, the first two maps render without error, but MAP03 does have a texture issue, I've attached two shots.
  2. Coraline

    QuakeDroid - A perfectionist Android Quake

    Getting a red tint to the screen renderer, using an Alcatel Idol 4S - would love to fix it and bugtest for you!
  3. Coraline

    Features you would like to see in EDGE

    Sure, that can be done in COAL. I can just bake it into EDGE (so I think we are up to 4 or so choices for the HUD) for the next release. @SiFi270 you mean something similar to how prBoom shows the stats during gameplay, right?
  4. Coraline

    Do any Doom ports support Ambient Occlusion?

    I have thought about coding it in EDGE, we will see what happens :)
  5. Coraline

    Features you would like to see in EDGE

    @Death Egg is right. Heretic and Chex Quest are supported already (for Heretic, we still need to implement some sort of inventory handling in EDGE). DeHacked works fine, too. Hexen still needs ACS(vm), and Strife is completely doable but I don't have much time yet to code that game (I instead chose to work on ROTT, but that even feels like too much at once). I would much prefer focusing on things that need attention (bugs being fixed, BOOM 241/242, UDMF, IWAD selector, engine speedups, scripting language enhancements).
  6. Coraline

    Post a picture of yourself!

    Finally went to a salon to get my hair done instead of just being lazy <3
  7. Coraline

    Doomworld's thread of adorable!

    My five year old and her cat (which I've named Fat Bastard after the character in Austin Powers) - in her presence though his name is Mitz <3
  8. Sorry everyone for the lack of work on EDGE...radiation sickness is kicking my butt (my own dumb fault)...

     

    Quick, someone type in IDBEHOLD!

    1. Show previous comments  2 more
    2. Coraline

      Coraline

      Yeah, treatments + antibiotics apparently don't go well together, and I completely forgot to mention that I've been on heavy antibiotics for the last month or so, but it'll pass. Usually its only mild symptoms, but this time it felt like my whole body was shutting down; puking, dizzy, bowel pain, head pain (doesn't help that I have sinusitis and two inner ear infections I guess, and on top of that my 3rd umbilical hernia surgery spot got infected god knows why, thinking stitches or something), but I'm still at work pushing through. Ugh. I'm on perma-STFOUCH today it seems :/

       

      "Picked up a Medikit that you REALLY need!"

    3. Voltcom9

      Voltcom9

      Hope you feel better soon! Don't worry about working on 3dge, take care of yourself first. 

    4. Ichor

      Ichor

      IDBEHOLDL

  9. Coraline

    The 65 prBooming 3DGEs (Community Project)

    Hey guys! Just a reminder: submit your map if you haven't by the 31st! If you are already working on one and need more time, I can extend it a few more days! Thanks everyone! @riderr3 I'll look into the bug. The special languages are not being loaded due to the changes regarding zipfile support with PHYSFS. I'll fix it asap!
  10. Coraline

    The 65 prBooming 3DGEs (Community Project)

    @riderr3: I'm not sure how GZDoom does its 3D Floors (with EDGE, it uses referencing sectors), so I'd have to figure that out first and adapt and/or rewrite that plugin to accommodate the way EDGE does it. I'm sure it's something simple - I'm not 100% positive, but Eureka might display EDGE's 3D Floors in its preview mode. I don't remember if it does or not, I should probably download it and check it out ^_^ And about that startup splash screen -- it can be switched off. Just pull down the console and type i_skipsplash. If it's set to 0, set it to 1. It appears GZDoom-Builder uses 3D floors in UDMF mode, but the concept is the same with EDGE - tag a line, tag the reference sector. I would just need to rebuild pieces of ThreeDFloor.cs to instead reference the default EDGE extrafloor types, and 'read' the 'args' from DDFLine (or hardcode them for now). Doesn't seem complicated, but really time consuming for me since I have so many other things I'm trying to focus on :/ @PepsiBepsi I'll check out your map tonight xD
  11. Coraline

    The 65 prBooming 3DGEs (Community Project)

    Awesome! 3DGE Builder is more customized for the port, but DB2 will work fine as long as the config is compatible with EDGE 1.35 and up :D
  12. I use my Steam Link to beam to my RokuTV for split screen EDGE, or when I just wanna play DOOM/etc I'll use EDGE through the Steam Link itself. Occasionally I'll minimize big picture and do stuff on the TV from my computer using the Steam Link also, but its in the living room so I really have to be in the mood to be lazy on the couch ^^ Other than that, when my daughter wants to play something like Cuphead, DOOM, or anything on Steam I'll use the Steam Link (but that kid uses a Logitech controller, which she loves over the 360, PS2, or the Steam çontroller). Occasionally I'll use her 360 to beam TV shows or movies to her tiny portable VHS combo in her room for her to watch also. :D Either that or we just use my multi monitor setup in my room.
  13. Coraline

    The 65 prBooming 3DGEs (Community Project)

    Good question, I'll take a head count tonight. I hope to post screens of my map soon as well!! :-) @riderr3 good stuff!! ;)
  14. Coraline

    Post a picture of yourself!

    Just me being silly. Ignore my horrible room :-(
  15. Coraline

    The 65 prBooming 3DGEs (Community Project)

    Initially the codebase for current EDGE was developed off of the abandoned 1.32 branch before we pulled in the changes from the last version of ajapted's 1.35. But EDGE 2.1.0x is so far beyond 1.35 that its now obsolete, as we've added a ton of features, and a ton of bugs that have been fixed that were open issues in the original for a long time. Give it a try! Either use 2.1.0 Test3, or if you are feeling lucky, try the Devbuilds. About the project, I will give more of a heads up. So far we have some great maps put into it, and once its polished and ready for releasing I'll probably organize a more formal community project with a less-strict time limit :-) I'm contributing my first map to DOOM/EDGE ever with this mappack - a sequel/revamp of fanatic's RUINS map :-D and so far, the maps that are getting turned in are gorgeous :D can't wait to release the project!!! ;)
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