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Coraline

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Everything posted by Coraline

  1. Coraline

    Source port: EDGE-Classic v1.1 release

    It’s just EDGE; the old name was only put into place due to a gentleman’s agreement between my predecessor and myself at the time, which I respectfully honored. On that same note some years later, it’s been officially recognized as EDGE.
  2. Good to be back, finally got over my job stress, light depression, and housing move. Thought I was finished, glad to know that indeed wasn’t the case .. 😝
     

    Picking up where I last left off on EDGE, I’m ready to make the last bigger commits and some things that were promised but only half implemented at the time. And of course, cherry picking some good stuff from the Classic port w/o breaking EDGE.


    First full release since 2016? Didn’t realize it’s been that long…! 

  3. Coraline

    New Years Doom Resolutions

    Ramp up enthusiasm, get development moving again from my side, and work on a full release of EDGE. Hopefully. 😵‍💫
  4. Coraline

    Source port: EDGE-Classic v1.1 release

    @Yamato Keep in mind we also have The EDGE Wiki; and could easily add support and markers for EDGE-Classic. Just mentioning it if there is interest. With the exception of specific Edge-Classic additions that we might miss or take longer to merge upstream, things running in EDGE should largely still be compatible with 1.35/1.36. Of course however, Edge-Classic will retain most compatibility still 😎
  5. Coraline

    Source port: EDGE-Classic v1.1 release

    Congrats team!! 🎉
  6. Coraline

    Windows 11 - anyone taken the plunge?

    I’ve been on 21H2 since September on my main Prod computer, but experienced much of it well before the release over the last year due to keeping my machines in the Fast Ring (Dev) Channel for Windows 10. Even if they weren’t explicit UI changes. Still in the Win11 fast ring and it’s only getting better! The overall speed of the OS is thankfully back to Windows 8.x levels of responsiveness and it’s a big difference. Thats also the reason that I also have a few Windows 8.1 machines I use for development and testing since it’s so damn snappy 😜 I also have Windows 11 installed on one of my work machines (Enterprise), which I’m really digging. Just bugs here and there with LSASS and stuff like that (MS is working on those), but overall I’m highly enjoying it.
  7. Coraline

    DSDhacked [unlimited everything]

    Lmfao - that’s pretty much me in real life too :P
  8. Coraline

    3dge sound broken

    Sorry for taking so long with this response. It appears you are using quite an old version, which did have audio issues at that time. Try the newest Development Build of the engine and let me know if sound is still broken.
  9. Three days ago was EDGE's 20th birthday! <3 What are your fondest memories of EDGE? What do you think about the current development builds of the engine, and do you believe it is heading in the right direction? Do you think there's still room for the port and the unique offerings it brings in 2021?

     

    Finally, if you haven't tried it lately, give it a spin!

     

     

    Spoiler

    While I was working hard to try and get a release out in time for the celebration, I was of course unable to (day before was my daughter's 8th bday) and I feel like crap about that. Originally there was to be this big ol' thing and a new release with all bugs fixed and stuff but it just didn't end up working out like usual. We are a small team again and just can't always find the right time to all hook up and hammer things out together. So ya...always looking for help... :)

     

     

    1. Show previous comments  1 more
    2. Lobo

      Lobo

      I remember I used to have to go an "internet bar" with a couple of diskettes to download DosDoom which later became EDGE.

    3. compy286

      compy286

      I recently started mapping again for a project targeting EDGE and it's been pretty enjoyable for me. I played a lot of EDGE mods back in the day and remember it fondly. 

       

      The first mod I made for EDGE was for myself and my cousin, and it was a mod where some of the demon enemies dropped ammo for their own attack. We had several different weapons that all used the same punching animation but shot the different enemies attacks back at them. It was a really awesome feeling killing some of the demon type monsters and gaining some amount of ammo or "power" out of them, throwing imp fireballs at shotgunners & chaingunners, baron of hell attacks at pinkies, etc... It was even more awesome to be able to put that all together just by editing some text files. At the time I loved playing around with the Duke3D .con files, and was blown away that there was something like that for doom. 

       

      Anyways, I thought I'd share a memory that this post dislodged.

    4. Coraline

      Coraline

      That’s awesome @compy286! Sorry a bit late to respond, but I’d definitely be interested to see what you/the project/etc produce!

  10. Hey Doomworld - Low key, looking for beta testers for EDGE as we prepare for our first full release (at v2.2.0) in the coming month.
     

    It’s been over 2 years that we’ve been in bug crunching mode via DRDTeam and are confident EDGEs serious issues have been mostly addressed. There are way too many to list here that we’ve since fixed (everything from physics bugs to dehacked parsing) so I’m hoping the port speaks for itself in terms of our progress. We also release Linux devbuilds now, too.

     

    if it’s been awhile since you’ve tried EDGE, or have never played it before, get one of the current [url=https://devbuilds.drdteam.org/3dge/EDGE-x64-2.1.0pre-155-gb7b9af898.7z]development builds[/url] and give it a spin.
     

    Make sure you have an IWAD in the directory. If you wanna play with DOOM and DOOM2 at the same time, make sure both are present, and drag and drop Doom.WAD over EDGE. Or go all out and drag both Doom and Sigil together over the EXE for the full 6 episode experience - it’ll resolve Doom2.wad automatically. 😊

     

    You can report bugs or make suggestions either at our forums (http://tdgmods.net/smf) or at our Github (http://GitHub.com/3dfxdev/EDGE). Or you can always reach out via Discord, which ZDoom kindly hosts our channel via their server. Or just shoot me a message here on Doomworld. As we get closer to release we will eventually open up a thread here, too.

     

    Thanks to anyone interested and I hope everyone else finds some fun to be had with EDGE! 


    Kindly,

    -Corbachu

  11. Coraline

    The Precipice (an 3DGE Project) on Idgames!

    Screenshots are looking very cool so far; I can’t wait to try the completed product! Also had some fun with the first demo so my hopes are high! On a side note, it’s definitely motivating for me to see community-based projects developed specifically for EDGE. Hopefully if all goes well this can become a slightly more normalized trend in the future! 💯
  12. Coraline

    The Precipice (an 3DGE Project) on Idgames!

    Just a quick reminder to use a development build ≥ March 22 2021 (Linux build here), as it fixes some issues with EDGE that it carried for the last few years.
  13. Coraline

    The story behind your custom avatar

    Mine is just of myself...about 9 years ago or so, when I looked decent.
  14. Coraline

    A Small Idea I don't think would kill to implement.

    We had a (wonky) form of this implemented at one point a few years back in EDGE, when we switched to using another cinematic rendering sub-system and different audio backend, using libASS/OALsoft/ffmpeg and subtitle files. In gameplay, IIRC they’d be optionally parsed through a new COAL backend that could seek through (for cinematics it worked natively for rendered videos), though it never got very far. One day I’ll have to revisit that if I ever get enough personal time or interest back.
  15. Dear Doomworld and EDGE-bois,

     

    My apologies about the lack of EDGE devbuilds lately - my time has been eaten up by my job, full-time single parenting, WFH, specifically I’m doing a universal  Win8.1 and Win10 IPU (from Win7 and Win8.0) for the hospital I work for, on about 3K endpoints with 1.5K different softwares and preTPM fuckery, Windows patching and ugghhhh ...during the COVID pandemic...talk about stress and OT out the ass. Plus raising my daughter by myself with online school at the same time... 🤪

    But regardless, it’s a passion project that led to my rapid promotion and current team...it’s not easy but at the same time, it’s an incredible passion project since WindowsNT first came into my life in enterprise... anyways, just wanted to explain that to everyone. EDGE is still placent in my heart and my passion is still there even if it seems I am quiet and not making a lot of releases.

     

    Tl:dr Be safe, wear a god-damn mask, be smart and get vaccinated when it is available! Positive vibes and love to my DW and EDGE families...xoxoxo ♥️❤️🙏😷😘

     

    #EDGE2021

  16. Coraline

    3DGE settings won't save.

    Sorry for the bump! I’ll fix it so these variables save in the next development build (I will mark it in our Bugs list if @Lobo hasn’t yet). It’s been a minute since I’ve been able to give proper attention to EDGE - or at the very least, compile new builds with all of the bugs we’ve been focused on correcting lately. I’ll make it a priority today.
  17. Such a great magazine - concept, design, and readability are all 💯! Personal shout out to the designers and writers for including the dedicated EDGE modding community and their projects! I appreciate it! 🖤
  18. Coraline

    Need advice for a source port

    So apart from the multitude of technical reasons why I can understand and empathize these kinds of reactions - for YOU as a new user of EDGE - what in particular turned you off? Could you kindly provide the build/version you ended up using? Sounds pointless...but without this kind of data, well I will never know what I'm "okay" with when it comes to EDGE, and what most of the populous aren't. My perspective has never been on point.
  19. Coraline

    M.E.G.A. Project: Making EDGE Get Active

    How did I miss this? Great to see you again @Lobo. I had to double check the dates on this thread :D Hopefully this will encourage us to get EDGE 2.1.0 cleaned up and released. Might channel you for some port-side integration since we still don’t have any form of a launcher or GUI, apart from a short-lived autoexec type file..
  20. Coraline

    Coronavirus pandemic chat [no medical advice plz]

    It’s pretty sad. I’m a computer engineer at one of the biggest trauma hospitals in the Central Valley all the way to the Bay Area, and I had to help set up the C19 tents and machines/printers/etc. I get paged out to it daily and nightly - it’s very sad to see people so scared and when you are in there, you look like the doctors and nurses and it’s painful to have to tell people that I can’t help because they are panicked. As I go everywhere in the entire district (3 hospitals, business offices, etc) and practically nothing is off limits to the work I have to do, we are like #2 at risk or something. I’m not overly worried, though. The only thing that I’m depressed about is not seeing my daughter as I live in another smaller county in the Central Valley, I’ve been staying away from practically everyone outside of work just to be precautionary and she absolutely comes first. The way I see it, those machines aren’t going to fix themselves and as long as I keep washing hands, wearing a mask and gloves as I go through the hospital and practice normal hygienic procedures everything will be fine. Shame that this whole thing couldn’t have been handled much earlier and that the government had to wait so long before declaring and rushing everything through.
  21. I’ll test in EDGE and check it out! The old Zombies TC add on for EDGE was what got me into modding in the first place - so this warms my jellies 🥰
  22. Coraline

    New mobile ports (iOS, Andriod)

    It appears to be a continuation of the previous port which is even stranger...
  23. UPDATE: EDGE 2.1.0-RC-1.5 has been released via SourceForge! Binaries for Linux are coming later as I didn't have time to compile and upload before work! https://sourceforge.net/projects/edge2/files/3DGE binaries/2.1/2.1.0/RC-1/RC-1.5/ (ignore the Malware Detected thing on SF, I'm not sure why it says that as it detects the crashlogger from Eternity Engine as the culprit, but I have verified with Quasar that it is not the case, SF is just dumb - if it helps, Github does not complain!) * There is a huge list of changes between 2.1.0-Test3 and 2.1.0-RC1.5, so make sure to check out the CHANGELOG (or scroll down this post a bit). ** Downloads are only available currently for 32-bit and 64-bit Windows platforms as of 10.17.18 - I will release Linux builds when I have more time to compile/upload/test, though it can be built from source! It is also important to note that if you are looking for Windows XP support, we only support XP on the 32-bit builds of EDGE (x86). We will not be supporting XP at all in the 64-bit releases, so keep that in mind if you are looking to run it on that OS. This release candidate is one of many that we are putting out before 2.1.0 Final, in the hopes that we can catch bugs and serious issues before the final launch. Please download and give it a spin! It's been three years since any official release of EDGE (the last being 2.0.4 in 4/2016!) and seven full years since the last release of EDGE in general (back in 2011), so I wanted to make a thread detailing what to expect from the upcoming 2.1.0 build. If you've been keeping up with the development builds via DRDTeam you have an idea or two, but I've just released 32-bit and 64-bit builds of EDGE that will closer represent 2.1.0 Final. You can find those here. I am working on a Roadmap to 2.1.0 Final and should be available in our Wiki later today. Click the spoiler below for the full changelog for RC-1. If you want a generalized summary of features we have added and how they work, please see this post on the ZDoom forums. The biggest additions to these latest devbuilds and the ones from before June 2018 is our reworked Image handling/decoding, rendering improvements, COAL improvements, and archive support (PK3/PAK/EPK). The extension .EPK (which stands for Edge PacKage) is the equivalent of PK3 or PKE from Eternity. Having audio issues?? Look below: If you see this in the console or in your logfiles, SDL2 has initialized audio properly: SDL_Audio_Driver: default I_StartupSound: trying 48000 Hz, 32 bit Stereo I_StartupSound: Success @ 48000 Hz, 32 bit Stereo I_StartupMUS: Couldn't load the midi mixer I_StartupMusic: OPL Init OK Encountering OTHER bugs? Look at the CHANGELOG in the above post to see if it is already there - if so, give us time, we are working on fixes!! This is also a great time to list any concerns, bugs, criticism , or any other issues you have or were having with previous versions of EDGE that affect your experience with the engine. If you know of something, feel free to reply at this thread; I'd like to iron out any major and or potentially serious issues regarding EDGE before the release goes live. And while I know newer generations of DOOMers will probably say stuff like 'it's shit' or 'suxx no brutal doom' - just keep in mind while the team is open to criticism of ALL kinds, please be sure your issue has not already been solved in the past or that you are following conventions (no IWAD? Is there an IWAD in the root? No?...). If you happen to find a bug, the team is more than happy to fix it for you - the least we can do is provide quality support for you guys! ;) In closing - please play-test and submit as many bug reports as you can! We want this upcoming release to be the biggest and most revamped version of EDGE in its entire history (with UDMF, Polyobjects, archives, multiplayer, and other modern support systems already working but not completed) and we can't do it without those who are willing to give a few minutes of their time to check it out! Thanks everyone! (Did not mention, but if you have any feature requests now is the time to raise those as well!)
  24. RC2 was originally slated to be released but it had some bugs. Figured I would refrain from release until they were further worked out. So we are just skipping RC2 and moving to RC3, which will be released after some end-user testing. Versioning is still a mess but once we merge the base_ddf branch we will officially mark that release as RC3. (Still getting used to git, but at least it is much easier than svn). I pushed current devbuilds to DRDTeam that I would request be play tested; made some changes to the external script location (instead of XXX_ddf folders in root, they are all contained in /base) to keep the root directory simpler. Does not affect internal scripts in archives which are still expected to be found in the /scripts namespace). Other things have been fixed too since the last November builds - please if anyone has time, test them out and report any bugs. I will try to push Linux versions there too. Framerate should be smoother in these builds and I finally fixed the ghosting square in the lower left corner of the screen bug, as well as the solid black screen, upon resolution change. Also got SDL2 mouse-grabbing functional again (now, it is using relative mouse mode). Made some more improvements to the SDL window management. Full screen is still broken (framerate tanks terribly), so I recommend using windowed modes - in EDGE they are border less. Also some COAL additions for player<->camera tuning. Still working on demos, and still working on Wolf3D/ROTT support. Recently took a look at networking code and thinking about implementing a model closely tied to Doom64EX's netcode, but splitscreen needs to be fixed first. Controls still need some tuning IMO, plus they aren't working again for Split screen. Anyone with some decent SDL2 experience would be highly welcome, because EDGE's hand-rolled code for joystick/etc management needs a desperate rethinking. If you guys' can test out those Windows builds that'd be great! If you have AMD/Radeon video cards and getting bad framerates (like I do on my RX580), check out this article on the EDGEWiki for AMD Settings adjustment to fix the problems. AFAIK nVidia users are covered and won't need to tweak anything ;)
  25. @wesleyjohnson from @Chilly Willy: I do the same thing for Xubuntu, so I would need a bit more info on how you have your setup configured. Also I'm updating the Git shortly with the ROTT fixes. I've learned some interesting information though, which I'll share on your wall in a bit. Still not completed, but it is being attended to, we promise. Gah, great catch! I forget how fun Bots are (used to do Botmatch in my old Blood/Hypertension TC). I will patch it so it only affects the player(s) being displayed currently. I'll probably fix it in a devbuild. @VGA I added your resolution to the possible modes list for SDL2. That'll also be in a devbuild due to be uploaded shortly.
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