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About Redxone

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  1. As an addon of sorts, sure. If you want to include it in your mod, I'd advise against that, however, if you must make sure to give credit. "Redxone (Lewisk3)"
  2. I've decreased the item sizes a bit, hopefully that fixes that. It may have something to do with the sprite size of weapons if you're using a weapons mod, though. I cannot seem to reproduce the issue with Keys not showing up when you disable items. I changed the key detection check though, so hopefully, if the issue is caused by a gameplay mod, this will fix that. I've updated the file under the 1.1 release, so you should be able to just redownload here.
  3. Thanks for the feature suggestion. It should be implemented now, alongside more improvements to the Radar.
  4. Enemies show up once they're activated/have a target.
  5. Ultimate Classic Minimap (UCM for short) is a Minimap, Radar and Switch Tracking mod for GZDoom. This project is an improvement on my SwitchTracker mod, it overall functions quite differently, and thus I felt that it warranted a new thread. Download: https://github.com/Lewisk3/UltimateClassicMinimap/releases Features Customizable color scheme. Customizable size. Waypoint System Can be placed wherever you want, or automatically aligned to a corner of your screen. Can function as a Fullscreen automap. Optional rotation with the player. Toggleable player following. Can draw projectiles and Items. Very smooth, thanks to linear interpolation. Screenshots (Imgur Album) https://imgur.com/a/ALm1h75
  6. Wow, I had no idea it'd be that easy to fix the performance issue! Thanks.
  7. No guide bots as of yet but i just added the option to only show linedefs that do specific things.
  8. If a new switch is added to the map you can go into the options menu and press "Apply" to refresh all found switches. Yeah, showing things with specials should be possible (via Actor iterator).
  9. SwitchTracker is a lightweight mod written in ZScript. Its function is simple, it shows you all useable linedefs in whatever map you're playing so you don't have to go hunting for them! Screenshot: More Info: Download: http://korbincraft.com/doom/SwitchTracker.wad
  10. I really like your cupcake caco avatar :)

  11. Redxone

    Anti-Freelook (ZScript/ACS)

    I supposed that would've worked as well. The main reason why I didn't, is that I was trying to see if I could get ACS and ZScript to "talk to each other". I could change it if it'll speed things up. Seems intuitive that there would be a SetActorPitch along-side GetActorPitch.
  12. Redxone

    Anti-Freelook (ZScript/ACS)

    I'm currently working on a weapon mod, and I've got a friend that doesn't like to play with freelook, which is an issue because all my weapons have recoil that stays up and doesn't come back down. This was the original reason for this idea, and it also happens to work perfectly as an "Anti-Freelook" script. I mainly made this to see if it was actually possible, turns out it is! :O If you want to use this in a project of yours just be sure to give me credit, also I wouldn't recommend forcing players to play without freelook but, that part is up to you though. P.S To enable this you need to set the "sv_allowrecoil" CVar to false or 0. Download: https://www.dropbox.com/s/qv2amaimsgzas5q/AntiRecoil.pk3?dl=0 How it works: 1. First I have an ACS script on ENTER that is looping, this script checks the player's Pitch. If it's under or over 0 a different quantity of a specific inventory item is given to the player. 2. I spawn a ZScript object which checks the inventory item and sets the player's Pitch accordingly. You may be wondering, how do you make the pitch go down as inventory items cannot be negative? I used a rather simple "sign" trick, If the value of the item is over 127 then I subtract 127 from it. If it's not I just leave it alone.
  13. Redxone

    Easy pistol starts in ZDoom. (Mod)

    Actually, PRBoom+'s super easy pistol start is what gave me this idea.
  14. For the people who dislike typing in IDCLEV or changing the map for each level to pistol start it, this script will automatically pistol start each new level! To disable this functionality you can set the: doPistolStarts cvar to False. You can also bind a key to "pukename resetplayer" and pistol start by pressing a key, without needing to re-load the level. Also, contains an extra feature to switch Autoaim on/off (Options for that are at the bottom of the "Customize Controls" menu). Download: PistolStarts.pk3 If you find this small mod helpful or not, feel free to give constructive criticism below :)
  15. Redxone

    Doom wads that are actually fun to play.

    Thanks for the suggestions! I actually played Dark7 and enjoyed it although, i didn't like how dark it was art style wise, but other than dark7 i have played Castle's Redemption of the Slain which i enjoyed alot.