Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Doomguy94

Members
  • Content count

    10
  • Joined

  • Last visited

1 Follower

About Doomguy94

  • Rank
    Warming Up
  1. Doomguy94

    pet the cacodemon

    That is all the Cacodemons wanted, someone to love them for the creature they are.
  2. Doomguy94

    Line 0 has no first side?

    Well, I removed the lines in question (linedef 0 and linedef 3), but it still crashes and all the console says now is ACS scripts unloaded. EDIT: Problem solved(?) I just copied and pasted the level onto a new Doom Builder file.
  3. Doomguy94

    Line 0 has no first side?

    Maybe if I upload my pk3...
  4. Doomguy94

    Line 0 has no first side?

    Ok, here is my map... https://www.mediafire.com/?4fs7a58g8mp6nb3
  5. Doomguy94

    Line 0 has no first side?

    I am using Doom Builder 2. I went to Linedef 0 and "impassable" was already checked. EDIT: It works when I test it in Doom Builder 2, but when I put it in my PK3, it shows the error
  6. Doomguy94

    Line 0 has no first side?

    First it was one map, now it is 2 of my maps. When the level starts, the Zandronum error window pops up, and the console says: ACS scripts unloaded. Line 0 has no first side. Removing 0-length line 3 So, why is this happening?
  7. Doomguy94

    Scripting

    weird, the HNTR items do not appear..
  8. Doomguy94

    Scripting

    I am trying to make it, where items spawned depend on what skill you are playing on. When I test it on "Hey, Not too Rough" the items from "Hurt Me Plenty" appear.
  9. Doomguy94

    Scripting Help

    Ok, I will try this
  10. Doomguy94

    Scripting Help

    I am making a boos level in my wad and I want the floor to lower when he reaches half of his health lost. This is what I have so far. #include "zcommon.acs" Script 1 (Void) { Ambientsound("misc/chat",120); log(s:"\cm???:\c-You have done well so far, human..."); Delay (35*3); Ambientsound("misc/chat",120); log(s:"\cm???:\c-However, your luck stops here. You will learn not to mess \nwith the army of Satan!"); } Script 2 (Void) { SpawnSpot("Teleportfog",1); delay(35); SpawnSpot("cyberdemonboss",1,4,270); ACS_ExecuteAlways(26,0,0,0,0); } script 3 (int tid) { GetActorProperty(4,APROP_Health); if (GetActorProperty(4,APROP_Health) <=4000) { Floor_LowerByValue(3,30,100); Delay(30); ReplaceTextures("FLOOR6_1","Lava1"); Sector_setdamage(3,100,14); } } Script 26 (void) //boss fight!!! { hudmessagebold (s:"\chCyberdemon's \cghealth: ",d:GetActorProperty(2,APROP_Health),s:"";HUDMSG_PLAIN,3,CR_RED,0.95,0.2,1.0,1); delay(1); restart; }
×