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Dododamian

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About Dododamian

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  1. SlaughterMAX. RC1 available!

    In all honestly, I might sound like a whining brat here, but remove some barons from the area with the demons and cacos because it is so damn tight!
  2. SlaughterMAX. RC1 available!

    @bemused Is your map UV-MAXable? Cause Holy shit is it hard.
  3. SlaughterMAX. RC1 available!

    What? I tested this in Gzdoom, Zandronum and Glboom+, there are no HOMS. EDIT : So in Prboom+, HOMs are present but not in the other source ports you mentioned. What's going on here?
  4. SlaughterMAX. RC1 available!

    Damn, I gotta try that when I have time. Looks epic.
  5. SlaughterMAX. RC1 available!

    It's quiet...too quiet, just like the Ghost Ship used to be. Now, it's infested with Hellspawn! But hey, all we have to do is get the 3 different skull keys from the 3 different rifts ; Cave, Flesh and Hell. Easy, Right? Not Quite. Significantly harder than Showdown, here it is. Ghost Ship Map Download - http://www.mediafire.com/file/9on94vh9v5at5av/Ghost+Ship.zip Screenshot - Please Do note, I don't want demos, I just want feedback from this lovely map. And yes, it IS beatable in UV MAX, the reason why I don't want demos is because I might change some stuff in the map. Good Luck Surviving and most importantly, have fun! :)
  6. SlaughterMAX. RC1 available!

    Aye, I might do another demo to try and beat that :P.
  7. SlaughterMAX. RC1 available!

    Version 2 of my map has been released, this is (hopefully) the last version of my map. Please check my post for changes and the new download link.
  8. SlaughterMAX. RC1 available!

    1. That's intentional, there's a teleporter to the left side from where the cacodemons are. 2. Made it quicker, will probably extend the map however. 3. That would be cool, but as I said in 2. 4. That's odd, I'm pretty sure I set it the ceiling height the same as the floor height, I need to check that. (Fixed, Darn F_SKY1)
  9. SlaughterMAX. RC1 available!

    I have made the exit take less time to lower, however I will probably extend the map and the exit will be behind some doors, Thanks for all the feedback and suggestion guys!
  10. SlaughterMAX. RC1 available!

    Got it, I'll record a demo after I think that the map is fully finished, I might also make another map.
  11. SlaughterMAX. RC1 available!

    Thank you for telling me about that, I was trying to make it work but it just seemed like I couldn't make it work. Thanks a lot rdwpa, I will edit the lines right now.
  12. SlaughterMAX. RC1 available!

    Ah, 3 (6.5) damn hours of work and I present to you....Showdown! A UAC fort turned into HELL! As you enter to teleport to the next base, the demons swarm you relentlessly, at least there's 2 invulnerability spheres! Please tell me about any bugs or glitches you might find. (Please note that in terms of detail, it is not the best.) Most importantly, have fun! Map : http://www.mediafire.com/file/6a643ibm9581z9o/ShowdownV2.zip Demo (.lmp file is in the Zip folder) : 7:47 UV. MAX Screenshot - Played in Glboom-Plus, Recorded in Glboom-Plus Screenshot from Gzdoom EDIT 1 : Better Teleportation, Fixed Alignment in some textures. You can download it again. EDIT 2 : Map has been extended, double the amount of monsters, UV MAX is now 7:47 and a bit of balancing in the first area.
  13. SlaughterMAX. RC1 available!

    Last time I tried to contribute to something, it required a lot of detail and thinking and so I couldn't get the map to my expectations, this however....You can sign me up for a map!
  14. Custom Maps

    I just checked ModDb and there are tons, thank you for telling me but there was other maps in gamefront I cant believe the site got taken down :(
  15. Custom Maps

    I have recently bought Doom 3 (2 weeks ago) and I cant find any custom maps. Many of the maps were on Gamefront but since it was taken down...anyone has those maps? Edit. Mods are accepted too Note. I already have the In Hell and Edge of Chaos mod.
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