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About Medis

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  1. Medis

    Most creative DEHACKED custom monster?

    Huh, in ZDaemon we're writing thousands of line worth of DeHackEd code creating complex actors, those are however mostly extended beyond doom compatibility.
  2. I have a real PS1, soon with PSIO so if anything I would be able to test those
  3. Medis

    Console Doom Ports

    Raspberry is super-cheap, its just a tiny microcomputer... They say you can connect the Serial I/O so its GPIO pins and just send it over network. But I haven't investigated further either
  4. Medis

    Console Doom Ports

    Hehe, shall we play COOP someday online? I heard that we can use raspberry pi to just act as a modem and connect...
  5. Ow my gooosh!! I am soooooo hyped now.... This is the first time seeing this project and I am so duper excited! I so much always wanted to create map and play it on original PlayStation! I didn't knew this was possible at all!
  6. Medis

    Console Doom Ports

    I got 2 PSX units and serial link cable :)
  7. Medis

    What platform do you play on?

    PS4 Pro on 4K monitor
  8. Medis

    Favorite Source Port?

    ZDaemon cuz multiplayer >D
  9. No, its not about that. It's just they wrote a code that rendered the colormap during beta. But later they forgot to update it to reflect final amount of light levels. It would not make sense to make it otherwise or just to boost lightning. I think that it is even comented in sources somewhere. But I have no other idea than just that I am aware of it.
  10. It is a small quirk, It happened in doom beta during development as they kept changing them. Obviously you are not supposed to "see" anything in Light0 sector but normally you can see walls. The colormap above fixes that by using proper amount of light levels. There are even some unused colormaps. I believe dev's become aware of it whenever they coded around.
  11. Original Fixed one The only practice difference can really be seen in total 0 darkness light level. Originaly created by Marisa Kisame from zdoom using original properities but correct number of fade-levels. They also coded a tool in BASIC that allows to generate those.
  12. Hey people, I wonder... Is the colormap subject to this as well? There is a known issue that the colormap was badly scaled, using 33 fade-leves rather than 32. This results into an issue where you are able to see in total light level 0 darkness which was never supposed to be.
  13. Medis

    ZDaemon 1.10 Released

    stfu dumb troll, your comments are usefull as you are
  14. Medis

    ZDaemon 1.10 Released

    Man, I show some fancyness and you start throwing garbage? If you care about features u can download crysis engine. I don't care about singleplayer ports nor I do care about people who play SP. If you like, feel free to play lonely in your cave, cuz that's some lame acting.