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Skully Boots

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About Skully Boots

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  1. You're my favorite texture.

  2. Skully Boots

    TCR update 10/5/18 + Episode 1 trailer!

    Tysm! \^^/
  3. Link to Mod DB page: https://www.moddb.com/members/thedramaticskull/mods I'm nearing the completion of Episode one of TCR! All I need to do now is implement difficulty settings, finish one more map, and go over everything to fix bugs and errors. I hope y'all are as excited as I am! x3 Please let me know what you think! Changelog! New HUD and HUD border. New title music I composed myself. Restructured maps into episodic format. Added end screen and story screen at the end of episode 1. Added 2 new levels and 1 new secret level to episode 1. Updated the visuals of the other maps. Changed midis for a couple of levels. Added more secrets and rooms. Condensed map WADs into a single WAD file for slightly better performance (I think). Improved various traps and arenas. Added 2 new difficulties: Speed Demon (UV with fast monsters) and Hellraiser (A more unforgiving version of Nightmare!). Added warping animations to various textures (similar to Brutal Doom). Maps 7 and 8 shall be repackaged into the eventual release of episode 2 as E2M1 and E2M2 with a fresh coat of otherworldly paint. I hope thats everything, because I don't remember what else there was. I literally had to compare the newest version with the old Alpha 1 version just to see what all I changed. ^^; TCR Episode 1 trailer! https://youtu.be/L-JzQYfMY8U
  4. Skully Boots

    How do I set up super secret level in MAPINFO?

    Omg... I forgot to put E1M10 in the pk3! xD Thanks for making me realize that!
  5. I've been trying to add a super secret level in my mod that can be accessed from the secret level, but it keeps taking me back to the standered levels. I can't figure out why. Here's my code: map E1M7 "The X Labs" { next = "E1M8" secretnext = "E1M9" music = "17_DARK" sky1 = "SKY1" } map E1M8 "The Bunker" { music = "18_CHILD" sky1 = "SKY1" cluster = 1 nointermission next = endpic, "TCR_END1" } map E1M9 "Necro-Evil" { next = "E1M8" secretnext = "E1M10" music = "19_BLUD7" sky1 = "SKY1" } map E1M10 "Caco Canyon" { Next = "E1M8" Music = "110_GEEZ" Sky1 = "SKY1" } If anyone could help me figure out whats broken, it would be most appreciated. :)
  6. Skully Boots

    GZDoom Builder won't list new weapons from Realm 667

    Thanks for the info, I really appreciate it. -w-
  7. Skully Boots

    GZDoom Builder won't list new weapons from Realm 667

    Uhm, actually... I honestly feel kinda stupid... I clustered all the new weapons and monsters into a pk3 for easy use. However, for some reason, with the map I was working on I had an older version of that pk3 set as a resource instead of the newer one. The old one didn't have those weapons. Bauul's method still worked tho, because i got 2 entries of each weapon when I did it. One with the 10001, 10002, etc, and one with the ACTUAL DoomEdNum. So if people are still having this problem, that method does work. I guess the problem was that I just needed to be more organized with my files. xD Edit: Well actually, only the grenade launcher and flamethrower work. I still had to make that MAPINFO lump for the railgun. :0
  8. Skully Boots

    GZDoom Builder won't list new weapons from Realm 667

    It worked! Thank you so much! :D
  9. Skully Boots

    GZDoom Builder won't list new weapons from Realm 667

    They didn't have DoomEdNums so I put some in, as you said, but it didn't seem to do anything. They don't show up in any of the categories.
  10. I've been trying to add some new weapons to my mod from Realm 667, but they won't show up in the "Edit thing" list. I am able to spawn them and have them in my inventory when I'm in game, but they won't show up in the editor. The weapons I'm trying to use are: Flamethrower - https://realm667.com/index.php/en/armory-mainmenu-157-97317/doom-style-mainmenu-158-94349/975-flamethrower Grenade Launcher - https://realm667.com/index.php/en/armory-mainmenu-157-97317/doom-style-mainmenu-158-94349/805-grenade-launcher Railgun - https://realm667.com/index.php/en/armory-mainmenu-157-97317/doom-style-mainmenu-158-94349/806-railgun I really would like some help with figuring out how to use these in the editor. Not even being able to place them in my maps kinda defeats the purpose of even having them. :(
  11. Skully Boots

    Post Your Doom Picture (Part 2)

    Ah okie! It's my favorite texture so I wanted to make it an important part to the story and level design of my mega WAD. :3
  12. Skully Boots

    Post Your Doom Picture (Part 2)

    Unorthodox? What do you mean? :'0
  13. Skully Boots

    Post Your Doom Picture (Part 2)

    Thank you! >w<
  14. Skully Boots

    Post Your Doom Picture (Part 2)

    These are from a mega WAD I've been working on for a while. It's my first set of maps for doom but I think I'm doing well so far. ;w;
  15. Skully Boots

    How do I make a Doom 1 styled ending for a Doom 2 mod?

    Thanks you, this does help. However its still a little confusing. I'm not sure how to use the scripts.