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Everything posted by Maz Hades
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Thoughts?
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1, you're welcome 2, thanks :) more people wanting positive change is always welcome
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Using attic and Phase 2 secret level resources to make a FreeWolf3D
Maz Hades replied to jute's topic in Freedoom
Sorry about the multiple posts (stupid image limit) -
Using attic and Phase 2 secret level resources to make a FreeWolf3D
Maz Hades replied to jute's topic in Freedoom
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Using attic and Phase 2 secret level resources to make a FreeWolf3D
Maz Hades replied to jute's topic in Freedoom
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Using attic and Phase 2 secret level resources to make a FreeWolf3D
Maz Hades replied to jute's topic in Freedoom
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Using attic and Phase 2 secret level resources to make a FreeWolf3D
Maz Hades replied to jute's topic in Freedoom
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Using attic and Phase 2 secret level resources to make a FreeWolf3D
Maz Hades replied to jute's topic in Freedoom
Here ya go -
Using attic and Phase 2 secret level resources to make a FreeWolf3D
Maz Hades replied to jute's topic in Freedoom
My idea wouldn't have used new items and enemies etc, it'd just use existing ones more creatively. However the zombie girl vs robots story was just a suggestion, I too would like to see more opinions/ideas being presented :) I personally think the story should be sci fi rather than military themed, maybe with elements of classic horror films. That would not only allow more scope for creativity, but it'd make it easier to incorporate atticed freedoom stuff. -
Using attic and Phase 2 secret level resources to make a FreeWolf3D
Maz Hades replied to jute's topic in Freedoom
I think it would be much better to create new resources for this project, rather than just using existing free assets from other games (excluding freedoom attic stuff, that's ok) If some sort of bare-bones story is decided on, it'd make it easier to choose resources, as that way there'd be a basic guideline of what will fit and what won't. For instance, if the story involved a zombie girl who'd regained conciousness and was fighting an anti-zombie squad, MalboroughMike's terminator sprites (if edited slightly) would make perfect blue guards, and the submachine gun could then be replaced with a gun arm dropped by the robot. -
Yeah, pity about that. Here's a Doom palette-friendly version
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I got this
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It was just a mockup to test the face, but I could easily make it as an actual weapon. I'd prefer it if he keeps his beard the length it is, proper beards are more handsome ;) But the grey streaks would be a nice addition. The only problem is I'd have to redo all the damaged frames, and I ain't doin that lol
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Grey streaks don't show up well at that size. I wasn't sure if you meant shorter individual hairs or shorter overall length, so I tried doing both, and it just looks a bit bleh.
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His eyes are meant to be in shadow:
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This would work very well for things like lamp posts and people leaning on things, but as Ray said, they'd need to be in areas you can't see how flat they are. It'd be a good way to include more normal humans, such as scientists or prisoners. Here's how it looks in game: spoilered because babes
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He's partially named after the scapegoats of the sadly misguided communist regime in the mid 1900's, in which anyone with "more than they should have" (even if it was due to their own hard work) was called a "Kulak" (literally, "fist", but in this case meaning "tight-fisted"). They were Russia's equivalent of Jews. He's also called fist because Ken = Fist, Kulak = Fist :D While having freedoom guy look like Karl was appropriate, is it not infinitely better basing him on the flawless lead character of an actually good movie? (and book series, and cartoon show)
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Pistol mags don't usually fit machine guns, as a rule, but clips are only used for holding/loading bullets, so using that should be fine. Here's a quick attempt at one:
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Finished! Download and try him out: http://www.mediafire.com/download/yavlil2tri3la8y/KULAK_FACE.wad (btw freedoom guy's unofficial name is Kulak)
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Two damaged sets
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It's a "fuck you AGM I'm a real man" beard. They have such sloppy soldier checkups that they don't even require the removal of the helmet. He's a tough boy
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I know a fair bit about the slade colour remapper, so I can answer questions about it if you like.
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Stuff that should be committed before new release
Maz Hades replied to Blastfrog's topic in Freedoom
There ya go -
I combined Doom music with rap, have some chill demon-killing beats http://www.mediafire.com/listen/xv2wrzq0m7st7vs/U.+A.+C.+-Straight+Outta+Phobos.wav http://www.mediafire.com/listen/5aj3xi45pw79dig/Shake+Dat+Kitchen+Ace.wav They're not very long, but they're my first proper mashups, so there you go
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I love them :D I especially like the dude on the right's hairy legs and sandals