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About Urthar

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  1. What are you listening to?

    All heavy metal should be in german.
  2. Stephen Hawking Has Died At Age 76

    An extraordinary man with an extraordinary mind. I read A Brief History Of Time in my early twenties and for a few brief hours I felt as if I almost understood the universe. I'll have to see if I can extract it from the random small mountain of books I've accumulated over the years and re-read it.
  3. How to form a plan in chess?

    I'm not a particualrly good chess player by any means, but my general strategy (which is more or less the same one used by most chess programs) is to increase the mobility/threat-projection of my own pieces, while restricting the enemy pieces.
  4. Best pre-2000 game mods of all time?

    Quake: Team Fortress HalfLife: Counterstrike
  5. The OP clarified in their opening post that they weren't actually looking for wads that would get people into Doom, but rather wanted a list of 'must-see' things, and why people thought they were great. Naturally, people are going to reccomend things that they themselves enjoyed or respected for the sheer creativity and originality of the work. I was in a bit of a rush, and I didn't provide any commentary, but I'll try to do that now. Scythe Erik Alm's work has been the inspiration for a lot of later mappers, perhaps most notably Skillsaw. It has a lot of short fast maps that give the player a constant 'hit' of achievement for completing each level, and it works really, really well. Sunder Insane Gazebo's incomplete epic is once again a heavy inspiration for a lot of later stuff, perhaps most notably Ribbiks. Even if you find it's gameplay overwhelming, it's worth checking out for the sureal majesty of it's architectural wonderland, and there's always mods like Russian Overkill that will grant you excessive firepower to deal with those hordes. Back To Saturn X Who dreamt a vanilla limitations project could look this good. This is beyond professional quality, and really benefits from having a variety of different mappers who each bring something of their own to each map. When I just want to casually play some Doom, this is often the wad I boot up. Going Down Mouldy's tour-de-force is the pinnacle of narrative creativity. It can also be tough as nails so be warned. I don't think anyone other than the author could have made 'Going Down', such is it's distinct tone and sense of humour. Do I need to mention that Mouldy is famous the animator Cyriak? No Rest For The Living Somehow TheCastle and Squibbons managed to wrangle permission to produce an official new episode for Doom II while at Nerve Software. The short mapset combines a relativily modern approach to level design with an obvious love for the original genre. It possesses it's own distinct visual language, and is deliberately balanced to have an accessible level of diffculty. Lunatic There's a lot of things you could reccomend by Skillsaw, but Lunatic is perhaps the most original of his works, and distinctly his own. If you feel like dipping your toe into a little bit of slaughter-ish gameplay then this is a probably a better place to start than plunging head first into something like Sunder. Bauhaus Nothing else really looks like Didy's Bauhaus, and in that respect it's one of those things worth checking out for it's own uniqueness. It's sort of like playing Doom inside a modern art installation. Very cool and beautifully crafted. Pirate Doom Darch's Monkey Island inspired adventure is one of the best Doom total conversions. Seriously, YARRR! Brutal Doom You may love it, you may hate it. It's author is not a stranger to controversy, and if you've played other Doom mods, some of the content may seem awfully familar. However, it's very good at making something like Knee Deep In The Dead feel new and fresh, while still feeling like Doom, abet a version of Doom turned up to 11 with extra buckets of blood thrown in for good measure. Alien Vendetta Whenever people ask for reccomendations on somewhere like Reddit, this one tends to often pop up. It has enough old school authors to give it variety, it's certainly inspired other works, but I can't exactly pin down why it works as well as it does. I confess, I've never fully completed it, but the difficulty ramp is gentle enough that you can get quite a long way into, even as a newbie returning to Doom. Anyway there's ton of stuff I could have mentioned, such as Viggles Breach, Adventures Of Square, Sunlust, even things like Hell Revealed and Lilith, but I arbitrarily decided to keep it to ten.
  6. Scythe Sunder BTSX Going Down No Rest For The Living Lunatic Bauhaus Pirate Doom Brutal Doom Alien Vendetta
  7. Favorite RPG/JRPG?

    AD&D 1st Edition The 1st edition is interesting in that it's obviously written by enthusiasts who wanted to share their experence in running actual games. Despite it's layout style of 'just shove everything in there in a vaguely logical order' it still remains quicker for me to look things up than the later editions, where I often ended up reading through half a page of blather just to be then redirected to another page reference in an entirely different book. Paranoia If you got really good at Paranoia you could survive for a whole 5 minutes before getting hilariously murdered by your fellow party members. You couldn't really play a campaign, but it was great for one off games. Call of Cthulu So to begin with, you've got this combat system that is pretty lethal all by itself. Then you have a catalogue of horrors more than capable of chewing through an entire party in a couple of rounds. And the punch line is that the player characters will lose their marbles just by witnessing said horrors. Suffice to say, when you stick a bunch of players into this world, the results aren't HP Lovecraft's cosmic horror, so much as Evil Dead II set in the 1920s. Almost as darkly funny as Paranoia. Vampire: The Dark Ages I only ever played this particular game from the White Wolf stable, but I was always impressed by how well designed the rule mechanisms and setting were. Everything just worked really well.
  8. Dimension of the Boomed (Early Alpha)

    6 main maps, 1 pseudohub map and 1 bonus map.
  9. Dimension of the Boomed (Early Alpha)

    Thank you for the feedback. Only Hard difficulty is implemented in the alpha demo, and even in the current unreleased version a fair ammount of fat has been trimmed. The Cyberdemon will only appear on Hard in the final version, and is quicker to defeat (or evade), but I won't comment on the details. Since I'm (fingers crossed) close to beta release, I'll remove the alpha demo for now, since any further feedback on it has probably already been addressed.
  10. Dimension of the Boomed (Early Alpha)

    Sorry, not at this point Wh3atGr@$$. Dimension of the Boomed is nearing completion, with just the last map to complete (though it's also the most technically demanding, and I've already stalled on it once.) And as Gez pointed out, it's all Boom/MBF format, and not strictly about recreating Quake (though there are obvious homages here and there.) However you are more than welcome to use the BOOMQTEX resource wad to build your own stuff, and I'll try to upload a more current version of it later today. (Now updated.)
  11. The Doomguy Test

    I've found one that can see... AAAAAAAAAAAAAAAAAAAAAAAAAAA!
  12. I create a image of the font with a transparent background, such as this: And then I copy and paste individual letters into replacement CWILV images.
  13. One method might be to take screenshots from Red Orchestra, rescale the images to 320x200 and then cut out the weapons and clean them up. You'll need a graphics editor like Paint.Net or Photoshop. After that, it depends on what format you want to make a weapon mod for. Since a lot of weapon mods tend to made for the ZDoom branch of source ports, it's probably worth your time to check out the ZDoom forums to look for advice. And indeed, it's entirely possible that someone there has already converted the Red Orchestra weapons.
  14. Getting good at level design: Learned vs Natural talent?

    Some people have natural talent coming out of their ears, others learn their craft with sweat and toil, and some are just so prolific that that sooner or later they score a hit.
  15. Brutal Doom wins mod of the year on Mod DB

    Congratulations Sergeant_Mark_IV