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About Urthar

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  1. It helps if you have a goal in mind. Knowing you should do something is long way from wanting to do it. Something like Cognitive therapy might be of use to you.
  2. Urthar

    Dimension of the Boomed (Release Candidate 2)

    Thanks @Da Werecat glad you're enjoying it so far. The lift glitch is fairly rare, and has been around since Alpha. Since I've never been able to trigger it consistently, I've never been able to fix it. If anyone knows what's going on with that, let me know. Despite playing Quake down the years, that particular bit of the game's visual language regarding red buttons never occurred to me. It's not something that's critical enough to warrant a RC3, but I'll keep in mind when I start mapping the sequel.
  3. Urthar

    It's not about the number of enemy types, Id.

    Left 4 Dead did it ten years ago with fast moving zombie hordes, in an online coop game no less. I have no idea if id will introduce a horde type enemy in Eternal. I certainly hope they do, if only to emulate some of the really big fights from DOOMII. But while nothing in the footage suggests anything along those lines yet, it's been well within the technical capabilities of modern PCs to do so for at least a decade.
  4. So, a game where you have to ponder your next step carefully, negotiate peacefully with others to achieve your aims, and isn't a first person 3D computer game. I'm thinking Diplomacy perhaps, or maybe Monopoly.
  5. Urthar

    Dimension of the Boomed (Release Candidate 2)

    Sure, you'll find them on map 4, 5, 6 and 7.
  6. Urthar


    I prefer the athletic build. I think of Doomguy as more of an Achilles rather than a Goliath.
  7. Urthar

    Dimension of the Boomed (Release Candidate 2)

    Thanks for playing! I'll check those teleport spawns again and see I can make them 100% reliable in the future.
  8. Urthar

    DOOM Eternal Gameplay Reveal Impressions

    Doom always seemed like a silly, over-the-top but inherently fun game to me. But perhaps that's because I was a twenty year old at the time and never played the console ports which seem to have quite a different tone both in terms of music and visuals.
  9. Make a backup of your wad. Delete the PNAMES and TEXTUREx entries. Select all your patches. Right click and Add to Patch Table, and then repeat for Add to TEXTUREx. Of course, any multi-patch textures will require editing by hand. A lot depends on how you set up the textures in the first place.
  10. The patch table is a numbered index for the texture lump. When you remove a patch from the table, every subsequent patch will get bumped up one in the list. That means that every instance of those bumped up patches in the texture lump will now be referencing the wrong patch. If you removed a single patch towards the end of the patch table it's not so bad. You will only need to fix a few textures by hand since only a few patches will have been bumped up. Otherwise rebuilding PNAMES and TEXTURE again from scratch is probably faster, and certainly cleaner.
  11. Urthar

    What do you think of Rage?

    The gun-play is good, the environment design is often outstanding, but the driving felt bolted-on and didn't integrate naturally in the way the Grand Theft Auto games do. The writing, while occasionally fun, comes across as a superficial, less interesting version of Fallout3. Overall it's still a considerable improvement over Doom3, and I had fun with it while it lasted, but I doubt I'll ever replay it.
  12. Urthar

    New locations - concept art discussion

    There's a definite Empire Strikes Back vibe to 1 3 & 4, which is fine because Ralph McQuarrie was awesome. 2 seems to be a continuation of the Titan's Realm theme from Doom2016. Overall, I like the 'TechHell' motif, and the grand scale seems reminiscent of well known slaugther maps. I'm pretty sure that isn't heaven, unless they're going for the whole 'angels are even more terrifiying than demons' thing. I suspect it's the high tech 'clean' bit of hell where healers stalk. (Could that be a relation of the Summoner on the left?)
  13. Urthar

    DOOM Eternal Gameplay Reveal Impressions

    I screen captured a shot: There definitely seemed to be a focus on taking the monsters even closer to their original designs. An interesting addition of Quake CTF's grappling hook, and limited Jetpack manoeuvring? Looked pretty sweet.
  14. Urthar

    Full QuakeCon 2018 Schedule

    Wow, the Gaylord Texan Resort & Convention Center is an actual place. I just assumed Linguica was being satirical.
  15. At the time, 'Doom Clone' referred to a game that used both a Doom like engine, and had Doom like gameplay. So Dark Forces, Duke Nukem and Heretic were regarded as Doom Clones due to the 2.5D engine, sprites for enemies, and fast paced simplistic gameplay. Descent was't considered a clone due to using a true 3D engine. System Shock wasn't considered a clone, but was sometimes referred to as a 'Thinking Man's Doom'. Quake and it's descendants were referred to as First Person Shooters.